Tbh do u guys hate forced inverted controlls too?

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Lilteray star fox 64 is that hard to control that i have to play the 3ds remake at 20fps (since my phone's not that powerful but oh well)
 
No. I like inverted controls because I grew up playing old games where 3d controls were modelled after things like planes. It makes intuitive sense to tilt forward to tilt down. When you tilt your head down you're tilting it forward. When you lean your head back you're tilting it back.

Pressing up for up and down for down is treating a 3d space like a 2d space and isn't intuitive to how we actually navigate 3d space.
 
Inverted works better for shooting sections with a vehicle or something?

Like pushing down with a plane makes sense to go up.

For FPS obviously non inverted is the better choice.
 
No. I like inverted controls because I grew up playing old games where 3d controls were modelled after things like planes. It makes intuitive sense to tilt forward to tilt down. When you tilt your head down you're tilting it forward. When you lean your head back you're tilting it back.

Pressing up for up and down for down is treating a 3d space like a 2d space and isn't intuitive to how we actually navigate 3d space.
Ight
 
I think inverted controls make sense only in flight sims. I don't know why, but it feels natural somehow, so I agree with the fox of freedom above me.
 
They only make sense in games with flying vehicles. (Planes, spaceships, etc.)
But in other games that don't?
I turn that crap off immediately!
 
Very, but I get used to it quite fast.
 
I've tried a variety of inverted vs not inverted.... And then when settings in a PS2 game didn't give me the option to change, it screwed me from wanting to play. (Prince of Persia series)

Since then i've decided Up equals Up and Down equals Down.... and you can probably figure out the rest.

 
I'm the opposite of you. At least when it comes to Star Fox specifically.
 
Wait, I'm confused now, SF64 didn't have "press down, plane goes down" kind of gameplay?
 
Am i being gaslighted? I don't remember anymore if it was inverted in SF64.
 
I really can't think of any non flying games on top of my head that have inverted controls, inverted camers are the way bigger issue for me.
 
Not really I eventually got used to them.
 
For aiming and arcade or flight sims, it's very natural(for me).
So it's quite good for first or third person action games and something like ace combat or afterburner.
 
Hate them. Turok 2 is one I am pretty sure is forced, I do not think there is an option. WHYYYY? ;_;
turok_2__seeds_of_ev-002.png

I need to make a separate profile just for this fucker to make it playable >_<
Screenshot_2025-03-04_20-09-26.png
 
I like them when flying planes, but for regular movement I'm not a fan
 
Dude, if I can't change inverted controls, I lose my mind, my brain can not deal with them, no matter how long I try to adapt to it, the synapses in my brain refuse to make the connection. This sucks because I tend to adapt to some really archaic and stiff button layouts
 
It's confortable for flight sims or arcades because it feels intuitive.

For everything else? No way José.

In fact, I would like someone from this forum who plays with inverted controls to explain what is the "logic" behind it.

I mean, for an FPS, playing without inverted camera controls means that, if you pull up, your character looks up, if you pull left, you look left, etc.

But for inverted? You pull up and the character looks down, you pull left and the character looks right. It doesn't make sense to me.

Unless you think of it like your character has an imaginary handle on the back of their head and the camera controls its movement, that makes some sense, right?
 
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