Talking Point #7 Remake or Re-meh? What’s Your Stance?

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Remakes, what are your thoughts on them? Are they a great excuse to revisit a classic you once loved? Are they different means of re-exploring old concepts through new lens, a different interpretation that has a right to exist? Do you feel it doesn’t matter if we get remakes so long as the original versions are still readily available and easy to access or do you believe the very concept of a remake is inherently flawed, that art is just lighting in a bottle that can’t be re-captured?

None of these questions are rhetorical! I would genuinely love to hear where you stand, as I believe all these different points of view are completely valid, and offer interesting anecdotes to what’s essentially a broad topic that’s only getting broader by each year.

We won’t be covering this super extensively. Considering the “Talking Point” series is meant to be a casual series of articles, we will merely sample a few games here, and it obviously goes without saying we won’t feature anything this author hasn’t played! Sorry, Intergrade fans! Maybe next time when I get a Switch 2 haha. With that said, onto our first subject.

Re-meh: N.Sane Trilogy

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True to my writing’s spirit, you can’t escape my nuclear takes, but I find the Vicarious Visions’ take on the classic Australian ‘coot to be rather unplayable. Now I get this sounds like hyperbole coming from the same sociopath who loves Wrath of Cortex, and I do! I just don’t love insane inconsistencies, internal inconsistencies, at that.

Oh goodie, another physics discourse about a cartoon platforming mascot, where have I seen that before? Yeah, yeah, we’ve all been through this song and dance. Frankly, any self-respecting platforming fan worth their salt needs to complain about physics every now and again, but I haven’t actually seen that much discussion surrounding the N.Sane Trilogy’s physics outside of small circles or just mentioned in passing. Or, worst case scenario, mentioned as something “you get used to”.

*Shudders*, low standards, the horror! But all the lethal sarcasm aside, I do understand this. Having less convenient access to the PSX originals while having the remakes on your system thanks to GamePass sounds like a win-win at first, especially if 15 something years ago was the last time you touched those ancient relics (pun intended), but I assure you, distant time or not, I still felt the physics were off, even if I didn’t know why at first.

We sadly run into the classic “it’s hard to explain this without playing it yourself”, so you will need to take everything said with a pinch of salt. But then again, that’s the attitude you should have on the internet anyways, so that’s a moot point.

Now while I do understand the need to homogenize all three games and am perfectly fine with the concept so long as the physics behave consistently, they unfortunately don’t. Again, do understand this comes from someone who loves Wrath of Cortex, Twinsanity, The Huge Adventure and N.Trance. I am the last person to be close-minded about this. But those games only require a modest amount of investment to learn their ins and outs, their perceived skill-floor isn’t that high. But I feel you must give up your soul to find every little tiny thing you should avoid to have the illusion of a smooth experience in the remakes.

As stated, physics bias does not exist in my bones, rather, the remakes just feel unpolished. I lost count of jumps and mis-jumps that just felt “off”. They weren’t me not getting used to the controls, I replayed these remakes more than I care to admit. Rather, it was weird hit-boxes that felt wrong.

Wait a minute, janky hitboxes? So THIS is Dark Souls after all!

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Re-AWESOME: Dead Rising Deluxe Remaster

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I’m a massive Dead Rising fan, playing Case Zero was one of the best nights of my life, Chuck Greene was love at first sight and a true role model all of us should aspire to be, and Dead Rising 3 was just pure, unfiltered fun. The original Dead Rising that released in 2006 is not exempt from this praise, in fact, it deserves nuclear levels of it. But we’re here to discuss its wonderful remake, which is a true testament to how Sandbox games live and die by their QoL features, and Deluxe Remaster is no slouch there.


Changes ranging from the Real Mega Buster looking much more beautiful than ever with the enhanced particle effects and shinier laser, the time speed-up, improved survivor AI, auto-save (yes, it wasn’t in the original!) and just so much more stuff. This was even my first time getting the infamous Saint achievement, what a wild ride it was!


Do you have any remakes you like? Remakes you wish never existed? Please do share!

Also, quick announcement. Everyone is now welcome to suggest the next topic for the “Talking Point” series article, all you need to do is write down a comment with your suggestion and I’ll consider it! Thanks for reading!
 
Post production notes:
I’m actually really happy getting this out at last and happy to write for this series again. It really does feel like forever since my last article, I’m happy that both in drawing and writing mood again and really look forward to producing more pieces especially for this series. I hope everyone enjoys reading! I try to keep this series light, almost like a magazine, haha.
I think Deluxe Remaster it's really cool I don't see any problems with that
Yeah I had a lot of fun with that!
 
Cool article @Yousef :3 i played again tony hawk pro skater 1 and all i can say is Thank god for 1+2 jsjsjjd but tony hawk pro skater 2 is still a great game and there are some thing i like more from the psx original (mainly the cheats) soo great remake for tony hawk 1, and decent with tony hawk 2
 
Cool article @Yousef :3 i played again tony hawk pro skater 1 and all i can say is Thank god for 1+2 jsjsjjd but tony hawk pro skater 2 is still a great game and there are some thing i like more from the psx original (mainly the cheats) soo great remake for tony hawk 1, and decent with tony hawk 2
I’ve had that sitting on my Xbox for a bit. May be a good time to look into it, especially with 3+4 coming out featuring Doomguy of all folks lmao.
I enjoyed Mega Man Powered Up.

As for future Talking Point topics, maybe something Mega Man related? (Yeah, I'm being real original here.)
That’s an amazing topic idea!
 
I don't really care as long as the original versions are still easily available, a remake/remaster shouldn't be a replacement. But, they can totally bring a game deserving of love to the eyes of many new people.

I have been thinking about it more, since I reviewed 2 remakes recently, and have some other remakes on my list of things I want to review.
It was thanks to Battlezone 98 Redux that I finally decided to play Battlezone, and I was pleasantly surprised overall (as harsh as I was in the review of Combat Commander).

Some remakes/remasters can totally breathe new life into a franchise, there is no way I can get people to play the original System Shock, as much as I hate Unreal Engine, the remake is solid, and the QoL added makes going back to the original quite difficult.

Same for the Homeworld Remasters, which are magnificent, and Gearbox even had the decency of packaging the originals as well.

There is also the issue of how much a pain in the ass it is to troubleshoot old PC games, so making them easily available is another pro.

But, then there is stuff like Reforged... Which spits on the legacy of Warcraft.

Or the SMT3 Nocturne Remaster, which murdered the atmosphere.
 
Uh, all your problems on the N.Sane Trilogy Remaster pretty much applied to the original PSX trilogy too. If anything, VV actually made a faithful remaster that's still hard as balls as the OG with better graphics and even new DLC stage that lived up to the OG design is a great improvement, much like their Tony Hawk's Pro Skater 1+2 attempt. So I disagree on that part, especially considering after the peak PSX era Crash Bandicoot as a franchise just totally fumbled hard.

Which comes to the Dead Rising Deluxe Remaster which I feel absolutely unnecessary considering the original is already pretty good as it is and the Remaster didn't change anything other than out-of-gameplay QoL and that particular glitchy area + NPC AI. So I feel like it's more a cash bait attempt than actually good remake/remaster, it's not like Silent Hill 2 Remake or Resident Evil 4 Remake where despite only the improved graphics the game now played much differently from the PS2 versions. Heck, even Dead Space Remake is a much better attempt as it improved the gameplay too in almost every way possible by adding the features of 2 and 3 into the Remake.

All in all, a good remake/remaster should really take notice of the community and the era they released. Most Gen 5 and below games would benefit the most from graphical improvement but they also need to consider various aspect of why the games are in need of those repaints and not just a nostalgia bait for some cash (looking at you Suikoden, Grandia and Lunar Remasters).
 
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Uh, all your problems on the N.Sane Trilogy Remaster pretty much applied to the original PSX trilogy too. If anything, VV actually made a faithful remaster that's still hard as balls as the OG with better graphics and even new DLC stage that lived up to the OG design is a great improvement, much like their Tony Hawk's Pro Skater 1+2 attempt. So I disagree on that part, especially considering after the peak PSX era Crash Bandicoot as a franchise just totally fumbled hard.

Which comes to the Dead Rising Deluxe Remaster which I feel absolutely unnecessary considering the original is already pretty good as it is and the Remaster didn't change anything other than out-of-gameplay QoL and that particular glitchy area + NPC AI. So I feel like it's more a cash bait attempt than actually good remake/remaster, it's not like Silent Hill 2 Remake or Resident Evil 4 Remake where despite only the improved graphics the game now played much differently from the PS2 versions. Heck, even Dead Space Remake is a much better attempt as it improved the gameplay too in almost every way possible by adding the features of 2 and 3 into the Remake.

All in all, a good remake/remaster should really take notice of the community and the era they released. Most Gen 5 and below games would benefit the most from graphical improvement but they also need to consider various aspect of why the games are in need of those repaints and not just a nostalgia bait for some cash (looking at you Suikoden, Grandia and Lunar Remasters).
I felt all of the new RE remakes were pretty mediocre. Going through the remakes of 2, 3 and 4 felt like going through the motions. Nothing really caught my attention and felt pretty soulless when the originals played great. Deluxe Remaster kept the gameplay that I liked and added QoL stuff that makes it hard to go back to the original, and even DR2 for that matter.

I disagree on N.sane and OG being comparable. I played both to death, and played N. Sane for years before recently going back to the original and feeling those were more consistent while N sane just felt unpolished, not like the Og which was pretty tight. I can’t comment on Tony Hawk or dead space and silent hill.
 
>Tank controls and forced limitation shit + egregious puzzles
>Played great
Kek, couldn't disagree even more than this. RE3make might be changing way too much from what made the original great, but 2 and 4 Remakes are really good sidegrade and arguably even better than their original games in how they look and play overall. Something I can't say the same for DRDR because it's basically the OG but wirh revamped graphics which is quite literally pointless for PS2 game, much like Shin Megami Tensei Nocturne Chronicle Remaster.

The N.Sane Trilogy Remaster actually give harder difficulty and more responsive AI as well which made all your death practically skill issues on your part on top of the level designs renewal. Sounds like modern gamers nowadays just aren't cut out for the bizarre platforming eras of old, no wonder Astro Bot sold so fucking bad despite nominated as Best 2024 game.
 
>Tank controls and forced limitation shit + egregious puzzles
>Played great
Kek, couldn't disagree even more than this.
This feels like a false dichotomy, I thought the point of your message was improving on games you already liked, if you never liked the original REs then it’s confusing to pair them with the other games you mentioned. Unless this reply is supposed to be some gacha comment.
RE3make might be changing way too much from what made the original great, but 2 and 4 Remakes are really good sidegrade and arguably even better than their original games in how they look and play overall. Something I can't say the same for DRDR because it's basically the OG but wirh revamped graphics which is quite literally pointless for PS2 game,

DR1 isn’t a ps2 game unless I’m misreading your comment, I guess putting it close to Nocturne makes it confusing a bit.
much like Shin Megami Tensei Nocturne Chronicle Remaster.

The N.Sane Trilogy Remaster actually give harder difficulty and more responsive AI as well which made all your death practically skill issues on your part on top of the level designs renewal. Sounds like modern gamers nowadays just aren't cut out for the bizarre platforming eras of old, no wonder Astro Bot sold so fucking bad despite nominated as Best 2024 game.
I don’t know what grounds you have to stand on if you say modern gamers complain too much while also saying tank controls are terrible. I personally don’t mind tank controls and the puzzles in RE weren’t that hard. Your definition of a great challenge is sending mixed messages, unless you were going somewhere else in your comment.

Also you can make your point fine without really insulting modern gamers or whatever. I haven’t played Astro bot but it seems fine and doesn’t really relate to this topic.
I think it’s fine if you enjoyed the N sane trilogy but I don’t get how difficulty is relevant here. N sane trilogy isn’t really hard.
 
DRDR sucks. They censored a lot of content from the original xbox 360 game because it was too violent and graphical for them, which is ironic cause 1)this is a zombie game, 2)the og was already M rated before mind you.
I take the xbox version without thinking twice.
 
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Redead remaster is stupid, 90s levels of censorship
Some stuff like the dq3 one is even worse, stuff that wouldve been unthinkable even 30 years ago

N sane trilogy I have to agree, its not unplayable but it just feels wrong and control in crash bandicoot is everything

Similarly to mario maker I really dont like that they gave the same controls and physics and hotboxes to 3 games that were very distinct from one another, now newer players will think crash always controlled this badly

I used to like remakes up until the ps4 generation, now they're often just an excuse to make everything like the last of us..
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I don't really care as long as the original versions are still easily available, a remake/remaster shouldn't be a replacement. But, they can totally bring a game deserving of love to the eyes of many new people.
Which they very often arent
 
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N sane trilogy I have to agree, its not unplayable but it just feels wrong and control in crash bandicoot is everything
Yeah, I exaggerated a bit with my wording but I really could not go back to the remakes after replaying the psx games recently. It doesn’t help that I also got attached to twinsanity lately, which controls differently, but it further emphasized how much I only like PlayStation crash. Funnily enough, the GBA games which were also made by VV control excellently in my eyes and already felt the psx OGs, I wish VV kept it that way.
Toys for Bob also deserve credit for getting the physics somewhat accurately but I really didn’t like the level design.
Similarly to mario maker I really dont like that gave the same controls and physics and hotboxes to 3 ganes that were very distinct to one another, now newer players will think crash always controlled this badly
I never picked up MM for this. I’m not a physics loyalist with Mario in any way but maker seems to go in the direction that I don’t want. I’m also not really into creation games. I never liked Minecraft or terraria for example (although I like forager)
I used to like remakes up until the ps4 generation, now they're often just an excuse to make everything like the last of us..
That’s the vibe I get from Silent Hill right now. I also don’t like remakes being used as an excuse to bash OGs.
 
Yes, REmake games improving on the things I already like which is the whole setting and atmosphere while also removing the things I dislike which are the tank controls and annoying puzzles (not hard per se, but definitely brain and time + bullet wasting). So while I do still like the originals despite all the flaws, the REmakes are perfectly fine sidegrade as well and arguably even better in most aspect looking at the modern standards. It's not a false dichotomy when remakes/remasters can actually contend to take the spotlight over the originals for some as their personal definitive version, much like how people feel about Silent Hill 2 Remake.

Dead Rising was originally developed as PS2/Xbox game in early 2006, fact still stands.
My point for Crash N. Sane Trilogy here is that it isn't a mere HD retexture like DRDR is, but that it's a faithful remake that kept most of gameplay "jank" controls while improving on the game difficulty on both AI and level design so it doesn't feel fake/artificial. And yes, I know that Crash Trilogy was never an insanely hard game in the first place (except some spot in 1). And it even got new stages to complement.
Then again I hate what Crash came to be after 4 and Twinsanity so I probably just viewed them in really biased way.

I won't comment more about DRDR and their flaws, people already commented much about censorships, bugs and bad performance and you can search for them yourself. Whatever I said wouldn't change anything as we already agree to disagree.
 
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Yeah, I exaggerated a bit with my wording but I really could not go back to the remakes after replaying the psx games recently. It doesn’t help that I also got attached to twinsanity lately, which controls differently, but it further emphasized how much I only like PlayStation crash. Funnily enough, the GBA games which were also made by VV control excellently in my eyes and already felt the psx OGs, I wish VV kept it that way.
Toys for Bob also deserve credit for getting the physics somewhat accurately but I really didn’t like the level design.

I never picked up MM for this. I’m not a physics loyalist with Mario in any way but maker seems to go in the direction that I don’t want. I’m also not really into creation games. I never liked Minecraft or terraria for example (although I like forager)

That’s the vibe I get from Silent Hill right now. I also don’t like remakes being used as an excuse to bash OGs.


MM also fucked the hitboxes, mario 1 especially is not as snappy, the og had very lenient hitboxes to compliment how fast paced the game is

I love gba crash too btw
Twinsanity doesnt feel wrong because its not trying to be psx crash. Its slower, theres more emphasis on atmosphere, the platforming is less precise..

Who's the little shit thats using the western remakes to bash the ogs?
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much like how people feel about Silent Hill 2 Remake.

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Remakes are fine, sometimes can even be great, but the idea that good games NEED them after enough time passes is poisonous. A modern port would be nice for games, like take a game people already loved, make it more stable for modern systems, maybe throw in a few extra bits if you're feeling up to it. My real biggest issue with remakes is it feels like they're rapidly turning into the same type of content slop that Disney's been pushing for with its "live action" adaptations of their older movies, where they need to repackage what we already know to sell it to us again. Remakes have been hitting a similar frustration point for even smaller time gaps. It's one thing if it's different enough to be its own game, like some remakes of old NES games, but even in cases like RE4 (a remake I think actually looks fantastic) the perception that capcom NEEDED to do a remake of it was baffling to me since the game holds up so well to this day. What I'd really love to see is remakes of games that had a good idea but either failed outright or still have frustrating issues, games like metal arms: glitch in the system on the mild end or NeverDead on the extreme end, and I think some developers are getting the same idea. While not a full remake, shadows of the damned: hella remastered is getting where I want to see us go in terms of which games get a second chance.
TL:DR ff7 remake is fun but where's the stretch panic remake
 
MM also fucked the hitboxes, mario 1 especially is not as snappy, the og had very lenient hitboxes to compliment how fast paced the game is
I can see how that happens. Honestly the entire Maker dualogy just seems unappealing. Even the pre packaged levels seem just ok.
I love gba crash too btw
Twinsanity doesnt feel wrong because its not trying to be psx crash. Its slower, theres more emphasis on atmosphere, the platforming is less precise..
I agree. Twinsanity is a ton of fun and feels really nice to control. Stages were great.
Who's the little shit thats using the western remakes to bash the ogs?
Just a general observation.
 
Great article! I couldn't get into the N. Sane Trilogy games myself, and as someone who has very little experience with Crash games, something about how the games felt didn't quite feel fun to play for one reason or another. I'll have to give the originals a shot sometime.

I'd say I usually shy away from remakes, as I find them to be often unnecessary, and would rather developers make either completely new games or sequels.

I prefer re-releases if anything, since the games chosen to be remade are already good games in their original form, and would rather those original versions be made available to as many people as possible. The perfect scenario to me is a re-release with toggles for quality of life options.
 
Great article!
Thank you ☺️
I couldn't get into the N. Sane Trilogy games myself, and as someone who has very little experience with Crash games, something about how the games felt didn't quite feel fun to play for one reason or another. I'll have to give the originals a shot sometime.
Just know in advance that crash has a bit of an arc or wind-up in the psx, once you have that ingrained into your psyche, it’s only a matter of time before the controls feel second nature to you!
I'd say I usually shy away from remakes, as I find them to be often unnecessary, and would rather developers make either completely new games or sequels.
Yeah I was hoping DR;DR would lead to DR5, but frankly I’d probably be more content with a perfect version of DR2 as that game is my preferred over 1 as it’s leagues above it and my go-to as a newbie rec. phenomenal story, gameplay and bosses.
I prefer re-releases if anything, since the games chosen to be remade are already good games in their original form, and would rather those original versions be made available to as many people as possible. The perfect scenario to me is a re-release with toggles for quality of life options.
astrex & oblix remake does do this actually. It’s really great.
 
As you may know, Yakuza Kiwami... the biggest re-meh of all time.

Now, a good remake? Ys: The Oath in Felghana. Adapted to modern times, keeps the spirit of the original while making it better.
 
As a guy who has now made his career talking about ports and remakes especially, I feel like most of the time a remake is made as a product and not for art's sake. Often times they are made to judge whether an IP is still profitable or for a publisher to make some quick money during a lull period. That being said, there are plenty of remakes that try to go above and beyond what the original one was. Most of the good ones are RPGs since that genre tends to have the most area to grow.

All in all though, art is lightning in a bottle so video games are too. It is next to impossible to capture the spirit of a game. This makes remakes inherently flawed. But I choose to look at remakes as separate from their progenitors.
 
I played the original Dead Rising in January of 2024 and the game felt fine I have no idea as to why Capcom wanted to remake it, Games released in the 7th Gen of consoles don't need a remake , at the least the popular ones, the same applies to 6th Gen games but to a lesser extent.

For me Remake that I love is Romancing SaGa, it made a early SNES game, into one of the best PS2 RPG.

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For me the worst Remake that I have played is the RE 3 one, it's pretty much a DLC of RE2 remake but with less content than the original, and removed some of the best things about it, not a bad game isolated but a remake shoudln't be lesser than the original.
 

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