Yeah, I think you're right. I forgot about this part, too.Like these errors happen when a patch increases the size of the ROM and the emulator gets an unexpectedly large file.
what do they add? The QoL and bugfix patches I mean.Its probably a header issue. SMT1 is finicky and the patch expects a specific ROM revision. If you are applying QoL and. bugfix patches on top (you should, vanilla patch is bad), then it will take some more work.
I see, thank you!!!So long as the game works you should be fine. You may want to use save states in addition to normal game saves just in case but other than that you should be fine.
increased speed for text, stuff from newer versions added in. ff1 and 2 don't have an auto lock on for attacks. if a character targets an enemy and it dies before the action occurs; the character will attack empty air. run buttons. ff4 snes doesn't have a run button in the american version. japanese version does. rpgs may have the level and money grinding adjusted to take less overall time to do. things like that.what do they add? The QoL and bugfix patches I mean.
The vanilla patch has several bugs. You can't buy guns early, for one, and one of the ending paths is impossible to complete. There is a patch that fixes this, there is a QoL patch that allows you to invoke the automap using a single button (as in SMT2) and there are several smaller cosmetic patches that improve status screens and the like.what do they add? The QoL and bugfix patches I mean.
If it runs fine you can ignore it,No, it was already patched. Should I patch it manually? The game seems to run fine despite this but I don't know if it will mess something up later on.