N64 Super Mario 64DD (Japan) N64

Juiceala

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The unreleased 64DD prototype of Super Mario 64 patched to run as a N64 cartridge, thanks to Zoinkity. What's different between this and the regular version? Not much aside from the title screen, this is more or less a port of the cartridge version into a disc, similar to Super Mario Bros. FDS.

Download from Repo​

 
Does anyone know if it’s possible to get 64dd roms to work on an everdrive 64? That’d be so cool if possible.
Yes.
First of all, I have NO Everdrive for N64, and I've never tested that, BUT, you SHOULD BE ABLE to play the 64DD games in a N64 using the roms you can found in 64DD.org with your Everdrive64.

Go to 64DD.org, go to "database", and then go to "Cartridge Ports". Download the cart ports, NOT the original disk roms you can also find in that web. The cart versions are ".n64" type of roms, and they are "new", made by the community converting the original disks, to a cart format (by 64DD experts) like if they were originally cart based games for N64 (Basically, like this SM64DD cart version above).
So you can now (I hope) play them in an Everdrive64. You could also get a complete version of F-Zero X with his expansion included, in cart format. I repeat, though, I've never tried them in original hardware, so, don't get mad with me if you have any problem.

And talking about problems: the problem with that web is... it is confusing as hell, and the new version, supposedly improved to solve that, is even MORE confusing than the old one, so if you could not find them, the cart versions are here: https://64dd.org/database.html#cart

BUT WAIT, because along the last years they even made TRANSLATIONS to english of many of those games, available ALSO in cart format. But those are not in the same place (that web is chaotic as hell). Those English versions are here:
https://64dd.org/database.html#trans

You are welcome.

PS: That webpage is owned (I'm almost 100% sure) by LuigiBlood, which (I believe) is a french dude who made amazing discoveries about the 64DD this last 10 years along with people like Zoinkity and others. Those include how it technically works, the dumping of games, the dumping of betas, translations of games and betas, and the dumping of the IPLs (basically "the firmware/BIOS") of different 64DD models. Models like the japanese comercial one, development 64DDs (extremely rare versions), or the IPL of the one and only "US version of 64DD" ever found... literally ONE OF A KIND hardware, which was a HUGE surprise to find because nobody in the community knew "a western 64DD version" it ever even existed... so nobody was even "searching"for it. That "US 64DD" was found in a flee market, 100% BY CHANCE, around the area of Seattle where Nintendo of America is based, by some youtuber called Metaljesus, and he just BARELY knew what a "64DD" was when he bought that. He thought he was buying a normal 64DD... by a bargain price, with just a "strange sticker" in its side. What he was really buying was "an unknown (by then) holy grail", if that even makes sense. THAT is C-R-A-Z-Y.
And I mean, a level of craziness similar to when a random guy found a real "SNES Playstation" in his own family house attic (which at least, that machine was known to exist... during some point in time). Recently we could see as Shuhei Yoshida, ex-Sony executive, has another SNES Playstation in perfect state. So... that "US 64DD" is even rare than a SNES Playstation (and that was considered the true "Holy grail" of console videogames during decades, until it was found). Fortunately, the unique IPL of that american 64DD is now dumped and saved forever, and anyone can download it and use it (even emulate it) by free, thanks to these people. Amazing.

That guy, Luigiblood, also discovered some official "read check and even recording" hidden programs in the 64DD firmware he uses to make backups of the disks he can found and upload them into the internet, or to test the 64DD rom hacks in real hardware, like for example a fan made 64DD expansion for Zelda Ocarina of time.

And btw, he is also a searcher of BLUE DISKS (they are literally blue cased 64DD disks), very rare to find, used to develop tech demos and games on the 64DD by Nintendo and official developers. Finding one Blue Disk is way more stranger than a blue moon, and can contain from nothing (blank, ready to be recorded), to beta versions of released titles... to potentially pure treasures, like cancelled games. They could even have some Zelda 64 alpha/beta content, or even bigger... and talking again about "Holy Grails", the biggest one in the Nintendo community: a Mother 3's beta for 64DD. But that never happened up to this day, and maybe never will: If a 64DD disk like this exist today, it's probably being slowly rotten apart in some Nintendo warehouse/storehouse/archive).

Anyways... if anyone have a 64DD Blue Disk, please GET IN TOUCH WITH HIM to see if it contains data (those disks can't be read by "normal" 64DDs) and dump it to preserve whatever the disk has (if has something): those are magnetic disks, and they will eventually be corrupted at some point. Being already 25 years old... there is a lot of hurry in finding and dumping to preserve the maximum possible number of them as soon as possible.
 
Does anyone know if it’s possible to get 64dd roms to work on an everdrive 64? That’d be so cool if possible.
 
The Shindou Edition I didn't test this DD version for long but I do believe it is the Shindou version ported to disk.
I CAN CONFIRM this is NOT the Shindou Version, nor based on it.

The 64DD version was made by Nintendo, to test how the disk unit managed the game, and at some point apparently even shown publicly, during the early days of the 64DD as a "videogame trade show" hardware (which was the longest part of the life of that add-on) very possibly already in 1996.
Why they'll show it? to have some finished game for the 64DD to show at developers and press, long before any 64DD game was completed, but using SM64 when it continued to be seen as the state-of-the-art in the videogame industry (in fact, many of the 64DD games in development by then... would eventually be released as a N64 cart-based games... during the next years, and others were even cancelled).

Never commercially released, seems to be VERY based on the japanese original version of SM64, with some little aesthetic differences in the music and sound effects (by some unclear reason). It was a real miracle somebody found a disk of the game in some japanese shop, and then decided to dump it to the internet for free. Now some idiot would claim thousands of dollars for it.

Shindou (or Rumble) version was a later japanese commercial version, based on the western release... plus some new additions (basically the new rumble pak use, as well as the western version voices of the game, including the Peach one, not present in the original japanese game). Also had some very little adjustments in some gameplay and graphical details, and some fixes in the already discovered glitches (like the ultrafamous BLJ maneuver used in the ladders to pass through the "star demanding" doors, extremely used in the speedrun community of the game... since forever (and that's why they NEVER use the shindou version, while they basically only use the original Japanese version for "reasons").
 
I giggled when i read about the same as cartridge version, cause there are 3 versions of them...from I read it, it is suppose to be one where the blj and ey bowser was removed. I forgot what it was called.
The Shindou Edition I didn't test this DD version for long but I do believe it is the Shindou version ported to disk.
 
I giggled when i read about the same as cartridge version, cause there are 3 versions of them...from I read it, it is suppose to be one where the blj and ey bowser was removed. I forgot what it was called.
 
this is a trip to see, man I read everything about this bust of a console back in the day. really wish it worked out .


thank you for the upload <3
 
I agree. The only game that i felt was kinda interesting was F-Zero Expansion Kit, only because of the car editor and the track creator.
I played around with that a bit a while ago and it kicks ass. Mario Artist is nice too; would've fit right in with the weirdness of the GB Camera in the US market I reckon. It would've been a tall order to sell a peripheral on those alone, though...

Doshin is great, and was soon ported to GC.

I suppose we could say OoT Master Quest was also a "DD Port"...
 
and the one that could've been great (mother 3) was cancelled.
And for some reason, the game was recreated from scratch in the Game Boy Advance version until 2006 and exclusive to Japan obviously, although it has translations of multiple languages created by the community, including English and Spanish.
 
The 64DD might just be an even bigger failure than the virtual boy. literally NO worthwhile games came out on it, and the one that could've been great (mother 3) was cancelled.
I agree. The only game that i felt was kinda interesting was F-Zero Expansion Kit, only because of the car editor and the track creator.
 
Thank you so much for sharing this game 👍🏻👍🏻 and Despite being a prototype of the base game, it is completely based on the base game as shown in the description.
 

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