N64 Super Mario 64 Thread

yeah but the backwards long jump is part of almost every Super Mario 64 speedrun.
That's why speedruns usually have various categories.


I find it both strange and fascinating how Mario 64 is one of the most speedran video game of all time (aside from Classic Doom and Super Metroid among) to the point where people are breaking the game in several ways, finding out that there are "parallel universes" within the game (which is impressive for an archaic 3D game from the 90's) as well as people having a borderline uncanny/creepypasta feel from the game (which gave birth to the whole "liminal space" and "backroom" trends) even if it was mostly from the fact it was a game with few NPCs because of technical limitations.

1757066906332.jpeg

PS: this picture is not from the actual game either.
 
That's why speedruns usually have various categories.


I find it both strange and fascinating how Mario 64 is one of the most speedran video game of all time (aside from Classic Doom and Super Metroid among) to the point where people are breaking the game in several ways, finding out that there are "parallel universes" within the game (which is impressive for an archaic 3D game from the 90's) as well as people having a borderline uncanny/creepypasta feel from the game (which gave birth to the whole "liminal space" and "backroom" trends) even if it was mostly from the fact it was a game with few NPCs because of technical limitations.

View attachment 107142
PS: this picture is not from the actual game either.
The limitations, not of the system but of the dev tools and the developers who made it, are what have kept it alive in many ways. It’s fun, no doubt, but those aesthetic attributes are what make it still stand out after all these years.
 
The limitations, not of the system but of the dev tools and the developers who made it, are what have kept it alive in many ways. It’s fun, no doubt, but those aesthetic attributes are what make it still stand out after all these years.
And this may be why Mario 64 will still be better than Galaxy or Odyssey.
 
1757517842586.png

A usually unseen angle of the famous “Bowser torching Mario” render.
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This magazine issue has a fun segment about the secret life of video game characters including a journal by Mario during Super Mario 64.
View attachment 107855
I have never in my life seen this cover. Now I have to know what’s inside!
 
video games GIF

SO LONG G*Y BOWSER!!! 🗣️🗣️🗣️
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(thanks for removing this post before mods) 🤡🤡🤡
 
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Just went onto my partner’s Super Mario 64 save files, via 3D All Stars. She’s, apparently, beaten the game EIGHT TIMES, and used her most recent playthrough as Japanese language learning (she’s done this with Super Mario Galaxy as well).

Man, I forgot how UGLY this version of the game is. Like, no consideration AT ALL was made for how bad this would look on modern displays. Plus, some audio issues where I swear certain sound files are pitched incorrectly/might be played at the wrong speeds? But, a Mario 64 is a Mario 64, and it still plays like Mario 64. So, I beat it this evening! In Japanese, since that’s the language it was last set to before playing.
IMG_7331.jpeg
 
I think this is the only Mario game where we have Mario dying from drowning or respiratory poisoning in a very realistic way.
 
https://mods.sm64coopdx.com/mods/breaking-bad-death-cutscene.197/
https://mods.sm64coopdx.com/mods/goku-apparition.614/

View attachment 124829
The best reason to play SM64 on PC. It’s everything you could ever want and more.

Now you can chill in Peach’s Castle with your homies!
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Sometimes I swear certain videos are made specifically tailored for me.
 
I remember there was hype about ray tracing version of SM64, however I have not run into a compiled exe file. Tried following instruction to compile from a rom, yet process crashed.

It would be a nice addition to the repo
 
I remember there was hype about ray tracing version of SM64, however I have not run into a compiled exe file. Tried following instruction to compile from a rom, yet process crashed.

It would be a nice addition to the repo
(Bumping this. Would love to see it hosted.)
 
The first time I saw images of SM64... was in a videogame magazine in the mid-1996. I have NO words to explain what I felt:
I could not believe what I was seeing. I really couldn't.
I was a pre-teen child, and I've just seen Toy Story in the theaters just... very very few months ago, because that movie appeared in Europe in March 1996 (I searched internet to be correct about the date), which was just a HUGE 3D animation event.

So... just few months later, you had in your hands... images of a game, that, basically seemed like a fever dream. I mean, I can, for example, remember how the "first person" images (which, in fact shows Mario's head and shoulders just next to the camera) were just SO real, so insaaaaane... Just that detail. It was like a Toy Story movie... in a game form. Just few months later!!

You cannot understand, if you did not lived that era, what THAT supposed for a child who used to like Videogames by then, and understood what 3D textured games were, and how much it costed to produce and how new that technology was in domestic machines (I was a fan of Virtua Racing or Virtua Foghter games, for example, and I'd already seen and played some early 3D games in PC).

That SM64 was a fuc****g real 3D world, using a "REAL Mario", which, indeed, SEEMED like MARIO (not a "monster polygonal puppet" trying to be Mario): that little 2D sprite you were familiar to see in NES and SNES, IN GLORIOUS 3D. Not a dumb cartoon from the weekends.

Then, around the end of the year, I saw the first video of the game in motion, in a VHS tape from another magazine. And it was just... IN-CREDIBLE.
I think THAT is the MOST IMPRESSIVE videogame real action I've EVER SEEN EVER. EVER.
That gameplay... was fluid as hell, and was like to see the future 10... 15, maybe 20 years ahead.

By then, I was a huge fan of Saturn games (Sega Rally, Daytona, Panzer Dragoon, Virtua Fighter 1, Remix and 2, Virtua Cop, Victory Goal, Clockwork Knight... I wanted every one of them) but after that video... I waited a FULL year, to get a N64 with Mario 64 (because, as always, Europe was left as the last marked, and N64 would not appear in PAL markets until March 1997... so forget to get the new console until Xmas 1997. That was, btw, a good reason N64 did not sold BETTER in Europe: That lost Xmas season. Also... the massive piracy in PSX there, but... ok).

The game was so fucking awesome, even in late 1997 or 1998 it was a masterpiece. I always though many PSX fans never understood how many of their "big" action 3D games were just crap, not because its graphics (some of them used a lot of nice prerredered backgrounds), but because never played something like SM64 and never got those AMAZING controls in its games.

The only similar thing I saw in a PSX during those years, to impress me at something barely barely similar levels, were FFVII (which was a BEAUTIFUL GAME, with great Characters and music), Metal Gear Solid, which I consider the BEST game in that console, and maybe Driver and its sequel Driver 2. Gran Turismo 1 and 2 were beautiful, but boring as hell to me.

But SM64? The FREEDOM you had was unexplainable. Remember, the previous generation was the 16 Bits, which was basically "the 8Bits" with better 2D graphics, more fast and with better sound.

Even the camera controls you get in SM64 are EXCELLENT (almost a perfect camera for a 3D game from 1996, and probably even better than some cameras in actual games). And I know many many people trashtalked about it almost since its launch (none of them real players of the game). The camera only shows real gameplay problems in a VERY VERY closed spaces with lots of obstacles, and that is basically "the inside of the igloo" in the second snow world (Snowman's Land), which is a VERY little part of that world. Which by the way, is the only original part I can remember Nintendo totally suppressed (and changed for another one) in Super Mario 64 DS, that expanded remake, released 8 years later.

Probably one of the MOST important games in History
 

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