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I'll admit this topic has quite a few hot takes but I just wanted to kind of vent out my frustration with streamlining and QoL in modern gaming.
I'll be using two games that fall in the MegaTen umbrella: Persona 3 and SMT Nocturne.
So basically, first off I'll start with Persona 3 (along with FES) vs Reload:
Original Tartarus exploration vs Reload
So my main gripe with the way Tartarus is handled in Reload is I feel like in an effort to make the experience more streamlined and less grueling, they have kind of ruined a lot of the appeal of the original Tartarus. First off, the hallways are too wide imo and avoiding shadows is too easy. On top of that the game doesn't really play with the lighting well (which I complained about even when we saw the first trailers) and it makes the whole experience feel less dangerous and creepy. It feels like the decision making in Tartarus of which path to take has been completely removed because hey, you can just avoid everything!
Time management mechanics/social sim
In the original Persona 3, characters would get tired after spending too much time in Tartarus, affecting their accuracy, evasion, and overall performance. If they pushed themselves too hard, they’d even get sick, which carried over to school days. The problem with this to me is the following: you are kind of stripping down a whole other part of the adventure and risk/reward of dungeon crawling.
Like, life isn't perfect and this game is part life-sim. Why would you strip down so much of a game's identity like this? Instead of completely removing it, what they should have done is expand it and make it better balanced.
Also, the complete removal of social links breaking and how hard it is to fuck up/reverse them I hate too.
SMT Nocturne original fusion vs HD Remaster
Ok now this one is spicy as hell lmao. So basically, I think the random inheritance system is better FOR NOCTURNE because it was balanced around it. Now technically, you can use it in the HD Remaster so it isn't as bad tbh, but I wanted to more so call out the players.
I see this sentiment that "well back in the day, you would just reload all the time!!" I mean yeah, but why would you do that though? Isn't it a more fun experience to play with what has been given to you and adapt? Nocturne is already made much easier when you know the tricks of the combat. The game was literally balanced with random inheritance in mind, you are basically just abusing it. This is why I'd love an SMT game with constant autosaving and overwriting like Dark Souls.
What are your thoughts on the intense streamlining in recent generations?