Soundtracks in repo

I don't know. It does sound like a cool idea, but I don't really know what would go into making it happen.

Maybe having a link to a YouTube playlist of the soundtrack, if applicable, might work?
 
I'd love if soundtracks and manuals/guides/magazines were featured in the repo, but most of these suggestions doesn't sound like realistic due to increasing storage expenses and staff efforts. I feel like we shouldn't forget RGT is not the archive.org, any of us could spare spike and the others from doing the kinda of labor we certainly could do if creating an account there. RGT will still be here for the link sharing.

I feel like the merits of having the repo is to make playing games accessible for most ppl, not only tech/game savvy individuals. But the core here is still the community.
 
Well it honestly boils down to, as @Stingy Perry said, server cost and the additional space for the soundtracks, Those are all Out of pocket for Spike....

Then you have copyright issues. Yes, I know that sounds silly to worry about considering what's in the repo, but the music lawyers are almost if not as bad as the Big N Ninja lawyers.

It would, as I think @Waffles said once, put another target on the site's back.

Don't get me wrong. I would love quick access to a lot of game soundtracks, and the old 8 and 16-bit ones probably wouldn't take up much space.... It's when you get into the PS1, Saturn and on era that it’s full CDs, and fully ripped HQ CD soundtracks can be rather large.

Because you know everyone would want them in full lossless formats like FLAC and ALAC, etc.
Adverage IT010.webp
 
It's a combination of all above answers, really: it puts the site on the radar, competes for server space with our main offering, and I'd even say that it's a bit of a niche interest (like the often-requested manuals and magazines). Maybe in the future, but it's just not safe right now.

And I'm saying all of this because I remember the utterly gigantic Oink's Pink Palace (later Waffles.FM) getting destroyed for crossing into audiobook territory when it was safe when staying in the "Abandonware" side of music -- some companies would really draw blood if they catch you with their audio.
 
I'd love if soundtracks and manuals/guides/magazines were featured in the repo, but most of these suggestions doesn't sound like realistic due to increasing storage expenses and staff efforts. I feel like we shouldn't forget RGT is not the archive.org, any of us could spare spike and the others from doing the kinda of labor we certainly could do if creating an account there. RGT will still be here for the link sharing.

I feel like the merits of having the repo is to make playing games accessible for most ppl, not only tech/game savvy individuals. But the core here is still the community.
I figured that operation costs would be the biggest issue, I just got a soundtrack CD and all the songs were 50 MB, the quality is immaculate but would pile up incredibly fast in the long run
 
I think we're just stuck with roms & the fourms for now.
If we add music to the repo, the site would be taken down by the Big N's ninjas & other companies
Not just them, but the Recording Industry Association of America (RIAA) would have an absolute field day if there was copyrighted music on here and it was brought to light.

Hell, the RIAA almost single-handedly stamped out MP3s and the MP3 players back in the early days of it
Post automatically merged:

The basic run down of it if anyone want's to read it

Yes,
the Recording Industry Association of America (RIAA) almost caused MP3 players to be outlawed in 1998. The organization sued Diamond Multimedia over its Rio PMP300, a portable MP3 player, arguing that the device violated copyright law. The RIAA ultimately lost the case, and the victory for Diamond helped secure the legal foundation for the future of digital music devices like the iPod.


The lawsuit and the legal challenge

  • The target: The RIAA filed a lawsuit against Diamond Multimedia one month after the release of its Rio PMP300, one of the first commercially successful portable MP3 players.
  • The RIAA's argument: The RIAA claimed the Rio violated the 1992 Audio Home Recording Act (AHRA). The AHRA requires digital audio recording devices to include a Serial Copy Management System (SCMS) that prevents "serial" or "digital-to-digital" copying. Manufacturers of such devices must also pay royalties to copyright holders. The Rio player lacked this technology.
  • The core issue: The RIAA's complaint was that the Rio promoted piracy by enabling users to play pirated MP3 files that had been downloaded from the internet. They essentially argued that MP3 players were only for illegal purposes.

The court's decision

  • Initial ruling: In October 1998, a district court judge rejected the RIAA's request for an injunction to block the sale of the Rio.
  • The key ruling on appeal: On appeal, the U.S. Court of Appeals for the Ninth Circuit ruled in favor of Diamond Multimedia. The court determined that the Rio was not a "digital audio recording device" under the AHRA because it did not record directly from a transmission or another digital music recording. The court noted that the Rio got its music from computer hard drives, which are used for other purposes besides storing music.
  • "Space-shifting" is fair use: The Ninth Circuit also affirmed the public's right to "space-shift" their legally purchased music under the fair-use doctrine. This meant consumers could make digital copies of their music for their personal, non-commercial use on a portable device. The court drew a parallel to the Supreme Court's 1984 ruling, which upheld the "time-shifting" of broadcast television with VCRs.

The outcome and legacy

  • Industry transformation: The Rio case was a landmark decision that allowed the legal market for MP3 players to flourish. Had the RIAA won, the digital music landscape would look dramatically different, as the ruling affirmed the legality of transferring files from a computer to a portable device.
  • New business models: Although the RIAA lost the battle against MP3 players, the ruling ultimately pushed the music industry toward new, legal digital distribution models to compete with piracy.
 
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