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yesterday i finished system shock 2 and while a lot of things about it stood out to me, the audio direction was on another level. the way they had parts of the ship in certain areas making mechanical ship sounds that were similar in frequency to some of the enemy voices had me questioning if i was hearing voices in a super immersive way.
anyway this got me thinking, what are some other retro games with standout audio direction or sound design? one that jumps to mind for me is the ea skate series, the way different materials make subtly different sounds when you ride across them or grind on them subtly adds a lot of variety in gamefeel. scraping across a curb doing a 5-0 feels different than a smooth tailslide across marble and a lot of that is down to the sound design.
also rez, and all the other games that mizuguchi guy had a hand in
anyway this got me thinking, what are some other retro games with standout audio direction or sound design? one that jumps to mind for me is the ea skate series, the way different materials make subtly different sounds when you ride across them or grind on them subtly adds a lot of variety in gamefeel. scraping across a curb doing a 5-0 feels different than a smooth tailslide across marble and a lot of that is down to the sound design.
also rez, and all the other games that mizuguchi guy had a hand in