The only great examples of phenomenal art direction in games imo are Bungie's Halo Trilogy, HL2, and the MGS games. The last game I played that had wonderful art direction was FFXIII. There is just something about lower fidelity games that keeps you immersed into the game. Plus it would help with allocating more resources into game mechanics/features than hyper realistic textures. Or maybe I am just getting old lmao.