PC Shogo: Mobile Armor Division

Guel Jeturk

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Shogo: Mobile Armor Division is a FPS developed by Monolith Productions and published by Monolith and Interplay Entertainment in 1998.

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Combat with anime-style bipedal mechs that features the possibility of critical hits, whereby attacking an enemy will occasionally bring about a health bonus for the player.

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Take on the role of Sanjuro Makabe, a Mobile Combat Armor (MCA) pilot and a commander in the United Corporate Authority (UCA) army, during a brutal war for the planet Cronus and its precious liquid reactant, kato you must locate and assassinate a rebel leader known only as Gabriel.

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At two pivotal points in the game, the player also has the opportunity to make a crucial decision, which can alter the game's ending.

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The canceled expansion pack Shugotenshi would have given more insight into Kura's roles. It would have been six or eight levels of Kura fighting and coming to terms with the death of Hank. Some features of that game would have been various body armor for Kura and new enemies and weapons for her.

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Oh man, Monolith's early 3D era. I remember enjoying the mech sections in Shogo a lot, but I also remember how nightmarish the on foot segments were.

Shogo's critical hit system worked both ways, in that an enemy could randomly crit the player for massive damage or a one-shot. This critical chance was applied to every individual hitscan from a shotgun, meaning that enemies with shottys were particularly lethal. Combine this with the lightning reaction speeds of Monolith FPS hitscanner's, and you'll be leaning on that quick save button.

Still a good game, MILES better than Blood 2.
 
Shogo was value packed on CD with Septerra Core: Legacy of the Creator. Both published by Monolith Productions.

I had been spoiled by more polished games (Deus Ex) and did not play far into Shogo. The technology was moving rapidly from Windows 95, to 98, then XP.
 

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