Shmups for people who aren't good at shmups?

PrinceOfBrains

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I've always loved shmups...in theory, right? But I usually don't finish them unless it's either an arcade port with unlimited credits, or I have a bucketful of quarters and nothing else to do at the arcade other than brute-force Darius Burst (true story), because I don't have the part of my brain that makes me good at them.

But I like them all the same! I've frequently found myself returning to things like Trouble Shooter/Battle Mania, Cotton, or Darius and having a wonderful time just flying around destroying things, even if its never anything I'd, er, want to share with Youtube.

So I was wondering if anyone had some other suggestions to try for someone like me who's never really gonna be GOOD at shmups, but finds them satisfying all the same? I've recently tried the first couple levels of Harmful Park and it's been right up my alley, and I'd very much like to find out about other ones that perhaps won't stress me out as much.
 
Most of the famous classic shmups that were primarily made for arcades tend to be pretty brutal for newcomers by design, so if you're specifically looking for something approachable, I'd recommend checking out indie shmups.

BLUE REVOLVER makes for a really good intro to bullet hell shmups as it teaches new players a lot of the essentials quite well.

Jamestown is also quite approachable as its fairly forgiving. Helps that it's also a very pretty game.

I'm not sure they count specifically as shmups, but I can also highly recommend Ex-Zodiac and ROGUE FLIGHT, a Star Fox and an Afterburner hommage, respectively.
 
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Both the Cotton and Twinbee series are on the easier side imo

Cotton: Fantastic Night Dreams - Shmups Wiki -- The Digital Library of  Shooting Games
TwinBee RPG - Wikipedia

 
Invader for the GBA, to me that game is pretty easy if you mash the button a lot. Some enemies are a bit hard to avoid or kill though, so definitely choose a easier difficulty instead
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I'll suggest Thunder Force III.

Check out these two threads for more.
 
Honestly Touhou (the beginner friendly ones like 7,10) in my opinion, they're incredibly generous with resources and light on the things that make arcade shooters sometimes abrasive to me, like reaction time tests. But that will depend a ton on your personal preference/ability. And I think Touhou is bordering on being a different genre (subgenre at least) anyway so maybe it doesn't fulfill the same desire.
 
If it stays in this genre, only one I played is "Sine Mora", good graphics and different areas, pretty dark story (and alternate ending but I forgot how you got it), an interesting mechanic of speeding up or slowing down time. Not much forgiving on Vita, especially in last stages, a bit easier on Switch - I played both version, as said I'm not much into the genre but I managed to beat it, so it should not be too much difficult.
 
console ports of arcade games with difficulty options can be a good start. Gunbird which was suggested earlier has like, 8? 10? options that scale a lot to make it super forgiving, as well as the base game being very fair (you don't really have to worry about something like recovery).
Star Parodier is also a sick game

Both the Cotton and Twinbee series are on the easier side imo
really? are the console ports your frame of reference? whenever I tried the arcade versions I found them really steep in difficulty. detana twinbee is especially infamous
 
I have found that the early console entries from before they were called shmups aren't so bad, as I too am not a bullet hell genius. Games like:
U.N Squadron
1942 on the nes
Lifeforce/Salamander

They can be tough at spots but system limits keep them from being impossible for us normies.
 
Steel Empire is very accessible. The GBA port even more so than the MD version.
Giga Wing is easy to pick up but hard to master and get the true boss.

IMO, just pick the one you think looks cool and use savestates, reverse or slowdown to train until you can beat them with no tools.
 
Lifeforce, compared to Gradius and ESPECIALLY Gradius 2, spawn in the spot after dying, not that much level design BS, bosses that as long as you don't die will be cakewalks,, and a perchance to gift lives, my 8 yo ass couldn't handle Gradius but regularly beat Lifeforce

Gun Nac also fits, even having difficulty settings, not only is a comparatively easier take on Crisis Force (Wich starts easy but humbles you by level 3) i never had trouble with it, even beating it in hard due to believing it was one of those "Conglats in beating the ga...nevermind, you beat me on medium, go to hard and Git Gud" kind of games
 
really? are the console ports your frame of reference? whenever I tried the arcade versions I found them really steep in difficulty. detana twinbee is especially infamous
Ah yeah, I'm talking about the console ports, they always felt easier to me compared to other I tried. Maybe it's just me
 
Einhander
Gunbird

I second einhander. The mk. iii is a particularly beginner friendly ship due to the simplicity of the weapons.

R-type delta is another great choice for the ps1.

You should try blue wish resurrection plus as well (it's free on itchio). It has several difficulties to choose from, slowdown, and an auto guard mechanic. The dev's other games are also worth a try.
 
Although it has a lot of depth if you so choose to get into that stuff, Psyvariar 2 is actually a very easy and absolutely perfect for new players shmup IMO. It's one of my absolute favorite shmups of all time.
If you plan on emulating the game, sadly the PS2 version can't be properly emulated due to graphical glitches but the Dreamcast version works perfectly fine on both PC and mid range emulation consoles like the RG Arc and RG35xx.

20250117_210820[1].mp4_snapshot_00.48.916.png


The game has some of the best music in shmups IMO, the music has this amazing ethereal feel to it, it's just perfect.
 
A horizontal beginner friendly shmup and an awesome one at that is Rolling gunner, specifically the Overpower variant.
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Overpower lets the player use the right analog stick to aim and it becomes a phenomenal horizontal shmup directional shooter hybrid, phenomenal game with gorgeous visuals and overall aesthetics.

EDIT: Forgot I was on the RETRO well another RETRO Shmup that I find is much easier than most recommended here would be Batsugun, the game is not only very forgiving with a fine tuned hitbox and all that, but the player often becomes stronger with each death.

trbzi7.jpg


Batsugun is hands down one of my favorite shmups of all time
 
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I would start right away with Ikaruga...no, joking aside if you love this genre I would recommend you go for the PC Engine/TurboGrafx library which has many simple ones. If you love the fantasy genre you could try Star Parodier or in the more canonical genre, Gunhed/Blazing Lazers.
 
Lords of Thunder for the TG16
it doesn't have infinite continues but it has level select so you can easily practice specific levels that give you trouble, and you buy things between levels as well to help you out.

Arrow Flash is a generally easy shmup for Genesis

U.N. Squadron - this game beat my ass for a long time, but I always find it fun to come back to

Compile stuff in general has a good curve and I don't think are too unforgiving(Blazing Lazers, Gun Nac, MUSHA, etc)
 
Caladrius Blaze has unlimited continues, you come back right where you are. Soundtrack is awesome, straightforward gameplay, only thing I didn’t like was the bs side pictures of your character getting their clothes ripped up, but thankfully you can turn that off in the options. It has a mode where you control 2 ships with one controller too.

Zero Strain is really cool too, just got it on psn a week ago, it did crash once for me though.

I always liked Starfighter Sanvein on ps1 too.
This and Zero Strain I guess aren’t the traditional shumps though.
 
can't believe I forgot Batsugun, seconding that one! it has a re-release version called Batsugun Special which retools the game to have a 4 loop structure that starts relatively easy on the first loop, as well as shrinking your ship hitbox. this version has an amazing balance between approachable difficulty and still being engaging. all 4 loops takes a bit over an hour, the first takes just barely 20 minutes. if you want a nice beginner challenge then learning to 1CC the first loop is a good one. great solid shooter from the interim period between classic-style fast bullets and "modern" danmaku style. the saturn port has both the original and special, but you should just run special on MAME if you don't have saturn hardware.
 
I've always loved shmups...in theory, right? But I usually don't finish them unless it's either an arcade port with unlimited credits, or I have a bucketful of quarters and nothing else to do at the arcade other than brute-force Darius Burst (true story), because I don't have the part of my brain that makes me good at them.

But I like them all the same! I've frequently found myself returning to things like Trouble Shooter/Battle Mania, Cotton, or Darius and having a wonderful time just flying around destroying things, even if its never anything I'd, er, want to share with Youtube.

So I was wondering if anyone had some other suggestions to try for someone like me who's never really gonna be GOOD at shmups, but finds them satisfying all the same? I've recently tried the first couple levels of Harmful Park and it's been right up my alley, and I'd very much like to find out about other ones that perhaps won't stress me out as much.

There's a couple other choices but one thing to keep in mind are console ports. Do you have an Arcade SHMUP in mind that you think looks interesting? Look to see if it was ported to a console. This is important because (most) shmups/bullet hell console ports will have extra content and unlimited play via the ability to press a button to insert (non existent) coins. If you want to play Dodonpachi for example (referring to the original game here), you can, all of it's console ports allow that.

Console original/exclusive shmups likely don't have this feature. Thunder Force 4 is a good example, though it gives you a lot of continues by default. Though sometimes you'll have Ikaruga, a game that rewards you with more and more lives the more you game over until you get free play as an option.

Or of course, you can just use MAME to insert non existent coins for free play

Now as for a couple other examples:

-Blue Revolver: this indie game encourages improvement and there's a free play option in the game itself as an item that isn't too hard to get.

-Bullet Hell Monday: a mobile game made to teach you the basics of bullet hell, as a result it's not too complicated. This only applies to the original game. BHM Black is completely paywalled and Finale is probably not a good starter pick

-Graze Counter GM: A SHMUP that focuses on a pretty big reoccurring part of shmups: grazing. Grazing is when you get extra points from just barely getting nailed by a stray bullet. It's a mechanic used in various games, most popular being Touhou

speaking of

-Touhou: as long as you aren't starting with Subterranean Animism, Legacy of Lunatic Kingdom, or Unidentified Fantastic Object, they aren't too hard to get into. They don't have any free play so do keep that in mind. I don't recommend playing the Phantasmagoria games first either because those are Vs SHMUPs, which look more like Twinkle Star Sprites. Other than those there's also a few spinoffs (Great Fairy Wars, Violet Detector, Shoot the Bullet, Double Spoiler, the fighting games, Immemorial Black Market, etc) which as you can imagine are similar or completely different to mainline games. Also worth noting that fan games often eclipse the original games on Steam, the wiki has direct links to them. Touhous 1-8, 7.5, 10.5, 12.3, 13.5, and 14.5 are not available on Steam, but most of those exceptions are spinoffs and most usually only play EoSD, PCB, or IN (which are 6-8).

-Rabi Ribi: this one might be cheating a bit as it's not a shmup. However it DOES feature a lot of bullet hell patterns referencing other shmups and it's just a really fun game.

-Undertale: Technically not cheating to bring this one up as shmup gameplay makes up a huge part of the Pacifist route, making it a solid choice for practice.
 
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