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A lot of RPG's came out during the fourth generation of consoles. And with the transition from 8-bit to 16-bit, we got treated to some fantastic music for dungeons. There are some obvious choices that I'll let anyone who wants to share do so in this thread, but I'm also looking forward to hearing less commonly known tracks.
For example, I'll share three tracks that I feel are less known but really stood out for me. I'd love to hear your choices and please try to stick with 16-bit era music, as we can do seperate posts for the other console generations. There's plenty to choose from the 16-bit catalog already.
SNES - Star Ocean (1996) - Dim
Composed by Motoi Sakuraba, who later on composed music for the Dark Souls series, this track has a heavy weight of dispair to it but also has a cadence that gives you the feeling to persevere against the insurmountable odds that await you in the dungeon.
SNES - Last Bible 3 (1995) - Felest Tower
I have not yet played this game, but the soundtrack alone makes me want to one day. Composed by Hiroyuki Yanada, this track plays in a dungeon called Felest/Phelesteau and hot damn is it a banger. Whoever says the SNES can't do good synth sounds need to only take a listen to this track because its pulled off here in my opinion. And yes, I understand that its not a true "fm-synth" and only a sample thats being played, but its very effective!
Genesis/Mega Drive - Gauntlet 4 (1993) - Transparent Obstacle
Speaking of FM-Synth, I'm saving the best for last. While this choice might be stretching it a bit (would Gauntlet levels be considered dungeons?), I'm going to allow it because this track is just too spectacular to not share.
Composed by Hitoshi Sakimoto, better known for his music in Final Fantasy XII and Final Fantasy Tactics, this track is 100% blood pumping, head bobbing CRUNCHY FM-Synth that the Yamaha YM2612 (Genesis sound chip) is infamous for. The track starts off with a very Halloween appropriate atmospheric opening, then the drum samples kick on, letting you know things are about to go down. I won't spoil the rest but it only gets better from there and is probably my favorite Genesis produced track of all time. Its THAT good!
For example, I'll share three tracks that I feel are less known but really stood out for me. I'd love to hear your choices and please try to stick with 16-bit era music, as we can do seperate posts for the other console generations. There's plenty to choose from the 16-bit catalog already.
SNES - Star Ocean (1996) - Dim
Composed by Motoi Sakuraba, who later on composed music for the Dark Souls series, this track has a heavy weight of dispair to it but also has a cadence that gives you the feeling to persevere against the insurmountable odds that await you in the dungeon.
SNES - Last Bible 3 (1995) - Felest Tower
I have not yet played this game, but the soundtrack alone makes me want to one day. Composed by Hiroyuki Yanada, this track plays in a dungeon called Felest/Phelesteau and hot damn is it a banger. Whoever says the SNES can't do good synth sounds need to only take a listen to this track because its pulled off here in my opinion. And yes, I understand that its not a true "fm-synth" and only a sample thats being played, but its very effective!
Genesis/Mega Drive - Gauntlet 4 (1993) - Transparent Obstacle
Speaking of FM-Synth, I'm saving the best for last. While this choice might be stretching it a bit (would Gauntlet levels be considered dungeons?), I'm going to allow it because this track is just too spectacular to not share.
Composed by Hitoshi Sakimoto, better known for his music in Final Fantasy XII and Final Fantasy Tactics, this track is 100% blood pumping, head bobbing CRUNCHY FM-Synth that the Yamaha YM2612 (Genesis sound chip) is infamous for. The track starts off with a very Halloween appropriate atmospheric opening, then the drum samples kick on, letting you know things are about to go down. I won't spoil the rest but it only gets better from there and is probably my favorite Genesis produced track of all time. Its THAT good!