I have not had the possibility and at the same time the opportunity to play this game but reading some comments in this thread of the game there is that I find it interesting and others frustrating but well everyone with their experiences with the game but it does not look bad to be honest.
I recall having this on a demo disc, back in the day. Couldn't make head nor tail of it at the time.
Revisited the game again a few years ago, determined to make some sense of it. No luck
Beware the Sentinel...
The objective is to get close to the Sentinel and delete it without it detecting you. You can't move so you do this by placing these totem-like objects called "androids" (if I remember that correctly) where the players must jump their viewpoint from/to. You can also create pillers to stack the androids on by deleting other objects in the level.
You can only have two of them in the playing field at once, kinda like getting over a bridge by using the plank behind you.
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