sega vs nintendo shouldn't even have been a debate

so why is it that when big names such as avgn discuss sega, they can only seem to bring up its consoles in the conversation?
I think the answer is just that folks like AVGN mostly examine things from a single perspective, that of US Gamers who were coming up during the 80s/90s.

That means no knowledge of other markets, none of the behind the scenes developments, etc

I think that these discussions people have are great, but I'd like to see some of them acknowledge that the version of the story they're telling isn't likely to be the whole picture.
 
I'm not sure if it's important to think about it anymore .

rambo-sylvester-stallone.gif
 
There is this guy in YT call Ahoy. Is kind of hard to understand him without subs because talks in a very strange english. But for what I understand in one of his videos the Nintendo vs Sega thing was an America thing because the Atari blow-up because E.T. and americans only played in consoles or something like that. Meanwhile in Europa and Japan people played in PCs and Arcades. So Videogames didn't die, Atari consoles died and then Nintendo and Sega put their own consoles. I mean, what about Arcades? That was Capcom vs SNK, and like Best Girl said Sega vs Namco. And Dataeast making la rebaina of cool arcades that blow your mind. The Nintendo vs Sega paradigm was just uniformed normies gaslighting, we had videogames war everywhere!
 
It is kinda funny since Mega Drive (Genesis) failed pretty miserably in Japan, it's home country and was somewhat distant third even against PCEngine, which had the distant third in US and hardly even came out in Europe, not to mention how it went in other areas.
Arcade technology is cool and should be considered, Sega was an arcade business. Nintendo after more or less one hit focused on home which while technology not being anything amazing, was the right read on the future of games, even if arcades had better and longer foothold in Japan than west did. There STILL is arcade thing going in Japan though it's decline has made even Sega shut down it's own arcades or it was some other company that sold their arcade locations out to competition.
 
Something you should remember is it's rarely the first person who get's famous for doing it, but the one with the better PR.
Thomas edison invented almost nothing and stole most of his patents from better inventors like tesla, yet people thinik he invented the lightbulb and the A/C standard.

Fact is, sega innovated, nintendo had the better spin team.
 
Something you should remember is it's rarely the first person who get's famous for doing it, but the one with the better PR.
Thomas edison invented almost nothing and stole most of his patents from better inventors like tesla, yet people thinik he invented the lightbulb and the A/C standard.

Fact is, sega innovated, nintendo had the better spin team.
The way i see it, Nintendo were never good with arcade games, if it weren't for Kung Fu and Punch-Out, they wouldn't have much to look at. Yeah there's Donkey Kong, but c'mon! However they were good at console games from the NES and SNES onward. Meanwhile Sega was starting off in the late 70s-early 80s with arcade games and by the mid to late 80s they were kings of the arcade alongside Capcom, Konami, and Namco. Since Sega made the Genesis, porting arcade games for them was easier. That's when they started really competing with Nintendo. I'm sure the Master System would have done better had it have had more exclusives and third party support, but it wasn't as good as the arcade at the time. The Genesis meanwhile made Altered Beast look almost exactly like it's arcade counterpart. You had super scaler games too, even if the Genesis couldn't replicate them perfectly, they were still solid experiences.
 
To throw in my two cents, coming from somebody who’s recently been on an arcade binge from both company’s outputs:

Yeah, SEGA is better in the arcade no question. And their arcade PORTS were typically some magic too! Nintendo’s magic ace in the hole was being able to early on create titles that had the gameplay loop of arcade titles with the depth of home console adventure games. SEGA, during the third generation and the first couple years of the fourth, didn’t have this. And they always struggled to have this for most of their lineup outside of Sonic for a while.

Does that mean their console output was bad or even worse at all? Not at all! I think Nintendo’s lineup was more consistent (nothing like the poor American efforts like Greendog or Fantasia), but SEGA’s highs were some insane stuff. It’s just sad that arcade style games fell out of fashion, and I wish SEGA caught on sooner that home ports should have cool unlockables and secrets as STANDARD, because several of their games even up through Dreamcast were no frills ports. Great for playing some awesome games! Bad when you’re trying to compete with others.



Nintendo may have scuffled with SEGA, but they were ultimately too different to compare. Sony made the systems that took SEGA’s spot in the industry (to most people. Not us.), but they’re a publisher. The real company who battled SEGA was Namco, a company with worse core gameplay across their titles, but they had the vibes, the secrets, and the extras. SEGA’s flashiness was in technological growth, which was cool, but it would always be surpassed. Meanwhile, Namco’s flashiness came from style (art and music), which appealed way more. SEGA’s games tend to play better to me, but I can’t deny the sheer greatness of Namco during the PS1 era, and they took most of SEGA’s thunder during the era that SEGA needed to survive.
 

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