VITA SD Gundam G Generation Genesis (Asia) VITA

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Vita3k Compatibility (PC): Playable. Note: This game has an insane size due to the update and a mandatory DLC, without which the game wouldn't start at all. I got this to work as is on Vita3k (PC) however I don't know if it will work on Vita consoles. Specifically I don't know if a Vita console will accept the DLC files as I put them together. If someone is whiling to test it, it would be cool.

Download from Repo​

 
I mean, quite a good number of your points are subjectively better or worse based on what you're looking for out of an SD Gundam game, but you're stating them as if they were objectively superior. Original story doesn't necessarily mean better story. I would rather have an in-depth retelling of the anime and manga rather than an original, but even by your admission "messy" story, especially since some of the stories represented in Genesis are not fully/officially translated. I like that the visual novel segments are dialogue heavy and don't just give brief synompses like other Gundam games (or anime games in general, really.) While I wish that the VN segments were skippable, it's not really the end of the world.

I will agree that the abilities could get a lot more OP in OW and you couldn't go as crazy in Genesis or Cross Rays as you can in this. Though, by that same token it makes me disagree that OW is more challenging assuming you actually play chronologically in G and don't cheese it by using late UC mobile suits the entire game. Also, while Overworld has around 1.75x the number of units, as I mentioned this one goes deeper with obscure mobile suits. I also feel like they just look better in game compared to OW. Overworld represents more series, so it's not surprising that it has a larger roster, but it tends to stick mostly to the mainstays of each series.

Also I find storage size and which one emulates better a bit irrelevant when it comes to deciding which is the better game. Sega Saturn is harder to emulate than Playstation 1, but DBZ Shin Butoden was a better fighter than Ultimate Batter 22. Switch version of this emulates better than the Vita version, though, if you're playing on a modern PC. Never had any problems emulating it. At the end of the day, I am a UC fangirl and if I want to revisit series without watching a 50+ episode anime, Genesis scratches that itch. I like it more. They both have pros and cons. Is OW bad? No. Is it objectively better or worse than its successors? Also no. Personally, my ranking of the titles goes Genesis > Overworld > Cross Rays (the in-universe armor rock-paper-scissors esque synergies between different eras' units really didn't do it for me, and I was not a huge fan of AU sidestories or Gundam SEED which really only left me with Wing, IBO, and 00) >> Eternal (Gacha mechanics and microtransactions always hamper my enjoyment of any title and it always feels like it's trying to sell me something or pressure me into buying premium currency...this is not true of other gamers, but it's how my brain works and makes me unable to get invested in any title w gacha elements. I tried.). If I want to just have fun crossover battles with some often ridic abilities and seeing how much I can min-max things? Overworld. If I wanna enjoy the plot while also still playing some pretty enjoyable stages and completing all the quests and subquests? Genesis.

tl;dr - You like Overworld more. But that doesn't make it the better game to every single player of both. You'll find fans of both saying they prefer one over the other in various forums and subreddits. It is definitionally a matter of taste.
just jumping in to add my 10 cents.

I want to state that Cross Rays is the better game by virtue of modularity.

This is coming from a more technical minded standpoint but Cross Rays is a evry open game in terms of modding and the way the files are stored. At least regarding the PC version.

A majority of the assets are streamed on the fly and can be modified with little to no issue, the game also uses formats that are well documented and has little to no obfuscation/encryption.

For example, missions are scripted in lua, specifically lua 5.2, which opens the door for people to either create custom missions (ie: recreating Overworld/Genesis) or edit currently existing missions (as seen here).

There is a co-ordfinated effort in getting additional characters and units added, although that is still a work in progress.
 
This game is defnitely NOT better then Overworld for PSP. And it's not just matter of "taste".
  1. Genesis has total of 473 units, while Overworld has 784. Also Genesis has only UC units/characters, while Overworld has every major series from both UC and AU, up until IBO.
  2. Overworld has unique storyline (although it's very messy). Meanwhile each stage in Genesis is just a recap of anime plot in form of VN. On top of that VN parts are unkippable and are excruciatingly long (single VN part on auto-play in one of Unicorn stages takes longer then the actual ~20 min. anime episode).
  3. Many abilities from Overworld are nerfed in Genesis or completely missing, so you can't go overboard as hard as you used to be able to. Also Genesis has poor balance, because it follows the development of UC timeline. Meaning, if you complete Unicorn stages first, you will be able to just stomp the rest of the game with it's mobile suits.
  4. Overworld takes longer to beat and is more challanging, especially towords the end.
  5. Genesis takes twice the storage size of Overworld, and is much harder to emulate.
Overall, between Overworld, Genesis, Cross Rays and Eternal, I would say Overworld is the best and Genesis is the worst.

I mean, quite a good number of your points are subjectively better or worse based on what you're looking for out of an SD Gundam game, but you're stating them as if they were objectively superior. Original story doesn't necessarily mean better story. I would rather have an in-depth retelling of the anime and manga rather than an original, but even by your admission "messy" story, especially since some of the stories represented in Genesis are not fully/officially translated. I like that the visual novel segments are dialogue heavy and don't just give brief synompses like other Gundam games (or anime games in general, really.) While I wish that the VN segments were skippable, it's not really the end of the world.

I will agree that the abilities could get a lot more OP in OW and you couldn't go as crazy in Genesis or Cross Rays as you can in this. Though, by that same token it makes me disagree that OW is more challenging assuming you actually play chronologically in G and don't cheese it by using late UC mobile suits the entire game. Also, while Overworld has around 1.75x the number of units, as I mentioned this one goes deeper with obscure mobile suits. I also feel like they just look better in game compared to OW. Overworld represents more series, so it's not surprising that it has a larger roster, but it tends to stick mostly to the mainstays of each series.

Also I find storage size and which one emulates better a bit irrelevant when it comes to deciding which is the better game. Sega Saturn is harder to emulate than Playstation 1, but DBZ Shin Butoden was a better fighter than Ultimate Batter 22. Switch version of this emulates better than the Vita version, though, if you're playing on a modern PC. Never had any problems emulating it. At the end of the day, I am a UC fangirl and if I want to revisit series without watching a 50+ episode anime, Genesis scratches that itch. I like it more. They both have pros and cons. Is OW bad? No. Is it objectively better or worse than its successors? Also no. Personally, my ranking of the titles goes Genesis > Overworld > Cross Rays (the in-universe armor rock-paper-scissors esque synergies between different eras' units really didn't do it for me, and I was not a huge fan of AU sidestories or Gundam SEED which really only left me with Wing, IBO, and 00) >> Eternal (Gacha mechanics and microtransactions always hamper my enjoyment of any title and it always feels like it's trying to sell me something or pressure me into buying premium currency...this is not true of other gamers, but it's how my brain works and makes me unable to get invested in any title w gacha elements. I tried.). If I want to just have fun crossover battles with some often ridic abilities and seeing how much I can min-max things? Overworld. If I wanna enjoy the plot while also still playing some pretty enjoyable stages and completing all the quests and subquests? Genesis.

tl;dr - You like Overworld more. But that doesn't make it the better game to every single player of both. You'll find fans of both saying they prefer one over the other in various forums and subreddits. It is definitionally a matter of taste.
 
is this better than the PSP version?
This game is defnitely NOT better then Overworld for PSP. And it's not just matter of "taste".
  1. Genesis has total of 473 units, while Overworld has 784. Also Genesis has only UC units/characters, while Overworld has every major series from both UC and AU, up until IBO.
  2. Overworld has unique storyline (although it's very messy). Meanwhile each stage in Genesis is just a recap of anime plot in form of VN. On top of that VN parts are unkippable and are excruciatingly long (single VN part on auto-play in one of Unicorn stages takes longer then the actual ~20 min. anime episode).
  3. Many abilities from Overworld are nerfed in Genesis or completely missing, so you can't go overboard as hard as you used to be able to. Also Genesis has poor balance, because it follows the development of UC timeline. Meaning, if you complete Unicorn stages first, you will be able to just stomp the rest of the game with it's mobile suits.
  4. Overworld takes longer to beat and is more challanging, especially towords the end.
  5. Genesis takes twice the storage size of Overworld, and is much harder to emulate.
Overall, between Overworld, Genesis, Cross Rays and Eternal, I would say Overworld is the best and Genesis is the worst.
 
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Just a bump to say that im working on a "Re-Dub" project, which uses the official english dub as a base to replace many lines ingame with their English equivalents. None of the audio is AI generated.


Once I put a bit more work into this, I will release it publically for those who prefer english, rather than japanese audio
 
Hello everyone I'm has a question I'm play this game on vita3k with SD 665
Every time I'm click enter the game it loaded until open them play and I press O to enter the game faster but it force close instead I'm has to enter 4to5 time to play the game
Can everyone please help me
 
Great game, worker well, but after mission complete, i played unicorn, just black screen. I used android on g99 n mali GPU, infinix note 30 😂🙏
Funny thing is that the switch version run so much better on emulator without any tweaking on setting compare to vita3k, although the game's size is around 3x than the vita version with pretty much same content.
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Just curious if anyone could comment on how this one compares to the new mobile game SD Gundam G Geneartion Eternal. I know its a gacha game but it seems to still have the most important strategy and battle elements we love about these games. Just curious to hear some opinions.
That's more a matter of taste. Graphics are 3D whereas they are 2D on PSP, but for an SRPG like this it doesn't make too much of a difference. I slightly prefer the sprites over the 3D models, but that's just me.

This game is ONLY Universal Century (Gundam, Zeta Gundam, CCA, etc.) and follows the stories of it to a tee. It features both anime stories as well as the plot to various UC era manga and games like Lost War Chronicles, Zeonic Front, and Blue Destiny. Because it's just UC, it also goes hella deep in what units are available, even some of the most obscure suits make appearances.

By contrast the PSP game is a crossover game. It features characters and units from UC series as well as series like SEED, 00, Wing, Turn A, and G Gundam. It features an original story and I think the most units overall due to it covering more series. Has most if not all of the mainstays you would expect, but not nearly as many of the deep cuts when it comes to what suits made it in.

Whichever one you would prefer is totally up to what you're looking for in a Gundam game. I enjoy this one sliiiightly more since UC is my favorite, but both have strengths and weaknesses.
Eternal visual looks as good as cross ray but strategy is kinda shallow compare to console's series which is understandable because these gacha game are usually tend being a casual game, upgrading tho can be frustrating and slow because of the infamous grind system we all know in gacha.
 
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Does this one have the dlc installed already? Because i can't seem to find Hathaway Flash and Advanced of Zeta though
There are no stages for those two, there are only the MS and the pilots (in Hathaway's case) if you want stages for Hathaway SD Gundam Spirits for the PS2 or SD Gundam F for the PS1 has them.
 
6 gigs for the little mecha gaem.

Gotta try this out on my 2000 model
Because it already both base game + external data, each one in 3GB 🤣
On nopaystation already upload since 2018, but keep force close after intro
 
Does this one have the dlc installed already? Because i can't seem to find Hathaway Flash and Advanced of Zeta though
 
Just curious if anyone could comment on how this one compares to the new mobile game SD Gundam G Geneartion Eternal. I know its a gacha game but it seems to still have the most important strategy and battle elements we love about these games. Just curious to hear some opinions.
 
is this better than the PSP version?
That's more a matter of taste. Graphics are 3D whereas they are 2D on PSP, but for an SRPG like this it doesn't make too much of a difference. I slightly prefer the sprites over the 3D models, but that's just me.

This game is ONLY Universal Century (Gundam, Zeta Gundam, CCA, etc.) and follows the stories of it to a tee. It features both anime stories as well as the plot to various UC era manga and games like Lost War Chronicles, Zeonic Front, and Blue Destiny. Because it's just UC, it also goes hella deep in what units are available, even some of the most obscure suits make appearances.

By contrast the PSP game is a crossover game. It features characters and units from UC series as well as series like SEED, 00, Wing, Turn A, and G Gundam. It features an original story and I think the most units overall due to it covering more series. Has most if not all of the mainstays you would expect, but not nearly as many of the deep cuts when it comes to what suits made it in.

Whichever one you would prefer is totally up to what you're looking for in a Gundam game. I enjoy this one sliiiightly more since UC is my favorite, but both have strengths and weaknesses.
 
The first time that the SD Gundam G-Gen games got an English release outside of Japan (and also the PS4 version is better btw)
why need to compare the psvita version to the ps4 version? of course the ps4 vesion is better it's a ps4 like fr? fr? have some common sense
 
is this better than the PSP version?
 
6 gigs for the little mecha gaem.

Gotta try this out on my 2000 model
 
I am reuploading the game.
I'll get a vita3k version up for weak devices with spare storage to be able to install it.
And a new attempt at NoNpDrm that would hopefully work, fingers crossed.

EDIT: Vita3k up.
 
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Once I get some time (unless someone beats me to it), I'd be willing to see if this works on hardware. I have both a Vita 1001 and 2001, both modded to accept sd2vita, and both having PKGj, as well. I'll first test to see if either of them boot with the prepackaged download here from RGT; and if the RTG prepackaged download does not work, then I'll test the PKGj download version since both the game and the 'External Data' (as well as various DLCs) are uploaded to the software and see if that version even works.

edit: I have confirmed this prepackaging does NOT work on official hardware. It automatically throws a "Necessary data has not been installed." error that can only be gotten out of by pushing the PS button. Currently, I am redownloading the 'External Data' download for PCSH00242 via PKGj, but this will take even longer than transferring data from PC to Vita due to the wifi card's max bandwidth being slower. This'll take a while for me to confirm if this will fix the error.
As expected the DLC is not accepted by Vita, I'll try something else.
Thanks.
 
Once I get some time (unless someone beats me to it), I'd be willing to see if this works on hardware. I have both a Vita 1001 and 2001, both modded to accept sd2vita, and both having PKGj, as well. I'll first test to see if either of them boot with the prepackaged download here from RGT; and if the RTG prepackaged download does not work, then I'll test the PKGj download version since both the game and the 'External Data' (as well as various DLCs) are uploaded to the software and see if that version even works.

edit: I have confirmed this prepackaging does NOT work on official hardware. It automatically throws a "Necessary data has not been installed." error that can only be gotten out of by pushing the PS button. Currently, I am redownloading the 'External Data' download for PCSH00242 via PKGj, but this will take even longer than transferring data from PC to Vita due to the wifi card's max bandwidth being slower. This'll take a while for me to confirm if this will fix the error.
 
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