RageBurner
Paladin Knight
For me that one is easy: one hit deaths.
While this tends to be more common in shmups, this mechanic tends to sneak into other kinds of games like platformers, run and gun games and so on.
To me it feels like time padding: creating a sense that the game is longer than it actually is due to the difficulty of making progress, and I find this needlessly frustrating, though I realize one has to approach such games with the right mindset.
So that's me, what about you guys? what are some mechanics/quirks you hate?
While this tends to be more common in shmups, this mechanic tends to sneak into other kinds of games like platformers, run and gun games and so on.
To me it feels like time padding: creating a sense that the game is longer than it actually is due to the difficulty of making progress, and I find this needlessly frustrating, though I realize one has to approach such games with the right mindset.
So that's me, what about you guys? what are some mechanics/quirks you hate?