Retro City Rampage

Dani.

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I even been playing for half an hour and I had already run over the A-Team beaten up the Teenage Mutant Ninja Turtles thrown Doctor Who out of his Tardis and stolen Doc Brown's DeLorean. All of this happens before the story of Retro City Rampage has even really begun. Retro City isn't really about experiencing a perfectly formed story. The game which is essentially a demo of the Grand Theft Auto series is more about throwing around pop culture references from the 1980s to the present day.
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The gameplay of Retro City Rampage is clearly influenced by the great GTA and many of the missions offer no major surprises: Drive from A to B, shadow a target, shoot someone or something or steal a monkey and then make your way back. The game have 60 plus missions look like this but when even the Player gets bored of the same old A to B missions you'll realize that Retro City Rampage's gameplay foundation isn't sustainable for very long. But that's not really the point. Far more exciting than the missions is the way they're staged. The question of what the next great role model has been chosen will drive you further and further through the game.
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What's going on beneath Retro City Rampage's 8-bit skin is also impressive. When the game references stealth sequences from Metal Gear Solid, Paperboy or the journey through the sewers from Ninja Turtles it never quite reaches the level of its respective originals but for the most part it's still entertaining. Let's not get this wrong: Retro City Rampage is not a boring game. Even if it does have a few long stretches the core is a lot of fun. Racing through the streets at Sonic's speed and jumping on passersby, setting them on fire as a human torch or engaging in shootouts with the police provide plenty of entertainment.
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I wonder why no developer during the NES era thought of incorporating such a mechanic into their games. The contrived story, exploring Retro City Rampage is a joy, especially in Free Roam mode.

My Conclusion​

I think Retro City Rampage may not be quite the game it could have been if only it had come out sooner. Everyone's there and everyone's having a blast. The fact that the same action wouldn't be half as fun without the childhood friends is readily accepted because without the boys no one would want to have a party.
 
This game is one of the last releases on the PSP.
Yes but as far as I know it's also supposed to be released for the PSP Vita. I liked the game best on the 3DS. I don't know why but I could play it best that way and the trailer for the 3DS was totally convincing.
 
Yes but as far as I know it's also supposed to be released for the PSP Vita. I liked the game best on the 3DS. I don't know why but I could play it best that way and the trailer for the 3DS was totally convincing.
It also released for Windows, Linux, PS3, XBOX 360, Switch, PS4, iOS and Android.
 
Yes, this is a game that's been released for every console. I really wish there was a sequel.
From what I heard they were even planning to do a scaled down version for the GBA but for some reason it never pushed through.
 
I enjoyed it for what it was. Plus, all the 80s pop culture references are the cherry atop this sundae.
 
For being a GTA type game But the originals (not the 3D era ones that we all know) is quite good because it feels like a sandbox game but 8-bit and has references from other famous games and the playable section are like the original GTA but somewhat more polished, graphically it is fine to be 8-bit perspective and the music too. and as a curious fact it was the last official game of the PSP in 2016 despite the fact that the original PC version came out in 2012.
 
My small gripe about RCR is the over-abundance of references which could lead to saturation.
 

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