Resident Potato

Alarond

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Few days ago, like a week ago or so, a final (or almost final) version or the original Resident Evil 1, for Game Boy Color, was finally leaked into the internet. I never thought that game was completed in its day.
Yes, the game for PSX (and Saturn... and PC) had a 3D port for GBC. Not for N64. Not for GBA (it was not even announced by then). For GBC (not compatible with the original GB, sorry).

1766852154329.png

(When smoking was cool).

I did not see the game here, in the repositories, so It seems nobody give it a fuck in this web? Oh well...

Anyways, that Resident Evil 1 port was (fairly) famous in the media, during its development for GBC around 1999-2000.
Finally being cancelled by Capcom (for unknown reasons), and replaced by "Resident Evil Gaiden" for GBC a year later (which is... somekind of an alternative sequel of RE2 or something like that, I really do not care),

1766851776773.png

(Resident Evil... what? What is that?)

I always supposed the original RE1 port did just not entered in a mere 4MB cart for GBC.
Well, surprise! it did.

If you thought RE2 for N64 by Angel Studios was an amazing achievement (which it is, it even have normal 3D controls for the first time in the series, lol Capcom), see how some guys re-imagined RE 1 for GBC without discarding the 3D, using only sprites and a lot of pre-rendered backgrounds in very low number of colors).

I will not lie: the game seems a joke. But for sure it is one of the most impressive things in a GBC I've ever seen.

("Resident Evoool")


PS: This GBC port development was contemporary to the cancelled N64's original version of Resident Evil 0 (they probably were planned to be released by the same dates, mid-late 2000) and for sure it was previous to the announcement of the acclaimed Gamecube Remake of the original game, which was released in 2002 as an exclusive game for GC. RE Remake would be exclusive for 6 or 7 more years. Then, in the next gen, started to be ported to "everything" during many years.
1766851604741.png

(From a N64's S.T.A.R.S. game... to a very forgotten GC title: Resident Evil 0)
 
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Há alguns dias, talvez uma semana atrás, uma versão final (ou quase final) do Resident Evil 1 original para Game Boy Color vazou na internet. Eu nunca imaginei que esse jogo tivesse sido finalizado na época.
Sim, o jogo para PSX (e Saturn... e PC) teve uma versão 3D para GBC. Não para N64. Não para GBA (nem sequer havia sido anunciado na época). Para GBC (incompatível com o GB original, infelizmente).

View attachment 139706
(Na época em que fumar era legal).

Não vi o jogo aqui, nos repositórios, então parece que ninguém liga para ele neste site? Bem...

Enfim, essa versão de Resident Evil 1 para Game Boy Color ficou (bastante) famosa na mídia durante seu desenvolvimento, por volta de 1999-2000.
Finalmente cancelado pela Capcom (por razões desconhecidas) e substituído por "Resident Evil Gaiden" para GBC um ano depois (que é... uma espécie de sequência alternativa de RE2 ou algo assim, eu realmente não me importo),

View attachment 139703
(Resident Evil... o quê? O que é isso?)

Sempre imaginei que a versão original de RE1 para Game Boy Color simplesmente não cabia em um cartucho de apenas 4MB.
Bem, surpresa! Deu certo.

Se você achou que RE2 para N64, da Angel Studios, foi uma conquista incrível ( e é mesmo, inclusive com controles 3D normais pela primeira vez na série, rsrs Capcom ), veja como alguns caras reimaginaram RE1 para GBC sem descartar o 3D, usando apenas sprites e muitos cenários pré-renderizados com pouquíssimas cores.

Não vou mentir: o jogo parece uma piada. Mas com certeza é uma das coisas mais impressionantes que já vi em um Game Boy Color.

("Evoool Residente")


PS: O desenvolvimento desta versão para GBC foi contemporâneo à versão original de Resident Evil 0 para N64, que acabou sendo cancelada (provavelmente ambos os jogos estavam planejados para serem lançados na mesma época, entre meados e o final de 2000) e certamente foi anterior ao anúncio do aclamado remake para GameCube do jogo original, lançado em 2002 como exclusivo para o console. O remake de RE permaneceu exclusivo por mais 6 ou 7 anos. Depois, na geração seguinte, o jogo começou a ser portado para "tudo" ao longo de muitos anos.
View attachment 139702
(De um jogo STARS do N64... a um título de GameCube muito esquecido: Resident Evil 0)
What an incredible fact! Thank you for sharing, have a great day!
 
The gc ports are the best ones for classic style resident evil, but I think 2&3 were upscaled ports of the N64 versions
 
I love Resident Evil facts. I bought the Directors Cut two different times just for the different background music.
 
Adoro curiosidades sobre Resident Evil. Comprei a Edição do Diretor duas vezes só por causa da trilha sonora diferente.
I also love gaming trivia and I enjoy interviews with companies.
 
Com certeza! Posso passar uma tarde inteira mergulhando na história do desenvolvimento, na mitologia e em tudo mais.
EIt's always good to know what the developers were planning before creating the game that came out. I like those games that come with interviews.
 

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