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one of most important part of a game is camera system.
In 2d games we can say the camera system isn't much hard to control. You can easily use static camera which move with player or in some advance could be moved by player in some situations.
BUT when it comes to 3d you can't just put a camera behind the player and give control to them!
Why? Well in 3d other object or even enemies could blind player view.
Let's talk about some good examples:
Fixed camera angle:
from RE 1 to 3.
In horror franchises like resident evil
, Silent hill this special camera system always had and have a sepcial place.
The horror you can't see corners and feel fear what's near you which you can't see. This camera system keep player feel unsafe while they exploring rooms and corridors.
Helping player to find items and puzzels with a better look. Yes they coukd use siometric camera but it couldn't boost fear atmosphere for player as angle system.
this is one of most iconic fight of re3 the nemesis first encounter. As you can see the nemesis is so fast and for run away from him you move around the map. As the camera move you can't see nemesis and you don't know is he near or is he far? Nemesis has a tentacle grab,which he use it in middle range.this powerful attack make player to keep running around and try dodge attack.
fixed camera angle is a annoying camera view but still powerful and if it's use on right location.
isometric camera
from RE 4 to 6.
Better camera system for shooter fans. Unlike fixed camera angle you can check every single location and look where ever you want!
More freedom and better exploring with a nice change for shooting mode make this camera system very good for fighting and exploring areas.
This camera system was a great choice for RE4. We don't play inside a small corridors or long streets feeled with walking corpes. This time we move in a very bigger area which don't have much location or angle for fixed camera view.
This camera view also used in silent hill origin but not good as this one.
this camera view made RE4 one of best games on franchise for a long time but it couldn't save RE5 and RE6 because of adding to much guns!
First person camera:
from RE 7 to RE 8 village.
One of greatest change in whole series was this camera system. So many same stuffs like same characters or elements but this camera system save whole franchise from the call of evil made in RE5.
first person camera system has the good fighting and exploring of isometric and limited view of fixed angle camera.
With good points of both and good story,RE 7 become one of best game of RE series.
This camera view make finding key items easier and keep bonus items hidden as well.
You can't trust to your back,and so many scenarios improved by this camera system. For example jqck baker breaking wall and come to life after the car crash or police officer get killed.
If they where in isometric or fixed angle camera some part woukd spoil or don't have the smae fellimg as first perso.
effects and actions of fighting make the gameplay better and better for player.
END:
the camera view could improve your gameplay or make it bad. No matter how much hard you try. It woth nothing when people look in wrong location.
Hope it helps and happy to see what do you think.
P.V: you read whole of this? Glad to hear,hope it helps and remind good old days.
In 2d games we can say the camera system isn't much hard to control. You can easily use static camera which move with player or in some advance could be moved by player in some situations.
BUT when it comes to 3d you can't just put a camera behind the player and give control to them!
Why? Well in 3d other object or even enemies could blind player view.
Let's talk about some good examples:
Fixed camera angle:
from RE 1 to 3.

In horror franchises like resident evil
, Silent hill this special camera system always had and have a sepcial place.
The horror you can't see corners and feel fear what's near you which you can't see. This camera system keep player feel unsafe while they exploring rooms and corridors.
Helping player to find items and puzzels with a better look. Yes they coukd use siometric camera but it couldn't boost fear atmosphere for player as angle system.

this is one of most iconic fight of re3 the nemesis first encounter. As you can see the nemesis is so fast and for run away from him you move around the map. As the camera move you can't see nemesis and you don't know is he near or is he far? Nemesis has a tentacle grab,which he use it in middle range.this powerful attack make player to keep running around and try dodge attack.
fixed camera angle is a annoying camera view but still powerful and if it's use on right location.
isometric camera
from RE 4 to 6.

Better camera system for shooter fans. Unlike fixed camera angle you can check every single location and look where ever you want!
More freedom and better exploring with a nice change for shooting mode make this camera system very good for fighting and exploring areas.
This camera system was a great choice for RE4. We don't play inside a small corridors or long streets feeled with walking corpes. This time we move in a very bigger area which don't have much location or angle for fixed camera view.
This camera view also used in silent hill origin but not good as this one.
this camera view made RE4 one of best games on franchise for a long time but it couldn't save RE5 and RE6 because of adding to much guns!
First person camera:
from RE 7 to RE 8 village.

One of greatest change in whole series was this camera system. So many same stuffs like same characters or elements but this camera system save whole franchise from the call of evil made in RE5.
first person camera system has the good fighting and exploring of isometric and limited view of fixed angle camera.
With good points of both and good story,RE 7 become one of best game of RE series.
This camera view make finding key items easier and keep bonus items hidden as well.
You can't trust to your back,and so many scenarios improved by this camera system. For example jqck baker breaking wall and come to life after the car crash or police officer get killed.
If they where in isometric or fixed angle camera some part woukd spoil or don't have the smae fellimg as first perso.
effects and actions of fighting make the gameplay better and better for player.
END:
the camera view could improve your gameplay or make it bad. No matter how much hard you try. It woth nothing when people look in wrong location.
Hope it helps and happy to see what do you think.
P.V: you read whole of this? Glad to hear,hope it helps and remind good old days.