TamagotchiTamaHero24 TamagotchiTamaHero24
The Little Fella in your CD-ROM Drive
The Little Fella in your CD-ROM Drive
Level 5
- Joined
- Feb 2, 2025
- Messages
- 1,501
- Level up in
- 999 posts
- Reaction score
- 3,773
- Points
- 3,477
So, I love ranking systems in games. I’ve never heard an exact reason, but I’ve always had this understanding that I was mostly alone in that feeling. Today, I finally heard an argument against ranking systems in games. The argument was “it pairs with an uncreative player, compensating for their lack of ingenuity to play games in a unique way. It gives them a game to play since they won’t make one for themselves”.
I don’t know about that. I’ve always come up with my own games, my own goals. I’ll play a level and I’ll see a thing and I’ll come up with a small goal for myself that I want to do. I played NiGHTS last night and I wanted to go into a special part of a level every time I passed through an area, despite knowing it would go against the clock. But I still wanted to get a high rank, I wanted to do my best. When I see a ranking system and I get a bad rank, my first thought is “oh no, I can do better. Let me go again.” I’ll become better at the game through what I learn when trying to get a good rank. I’ll experiment, I’ll play in different ways, and I’ll find what way is the best. I’ll learn the game. And my next move after getting a top rank? I’ll play again. And again. I’ll see how expressive I can play, because I’m good at the level now. I’m having fun. That’s how I have fun.
But I admit, I prefer games with ranking systems to not. I prefer seeing immediately “oh, this is a thing I can work for”. I find that more enjoyable than the sandbox “I dunno, find something. You make your fun.” unless you’re giving me something that is immediately fun that I can easily make into a game. Like, GTA, I can go on a run and make a game about seeing how long I can last with a high wanted level. I want to see how far I can go. But when I’m not given a goal like that, I don’t really engage as much.
I’m interested in hearing how you feel. Do you like ranking systems? Do you not? Are you indifferent?
I don’t know about that. I’ve always come up with my own games, my own goals. I’ll play a level and I’ll see a thing and I’ll come up with a small goal for myself that I want to do. I played NiGHTS last night and I wanted to go into a special part of a level every time I passed through an area, despite knowing it would go against the clock. But I still wanted to get a high rank, I wanted to do my best. When I see a ranking system and I get a bad rank, my first thought is “oh no, I can do better. Let me go again.” I’ll become better at the game through what I learn when trying to get a good rank. I’ll experiment, I’ll play in different ways, and I’ll find what way is the best. I’ll learn the game. And my next move after getting a top rank? I’ll play again. And again. I’ll see how expressive I can play, because I’m good at the level now. I’m having fun. That’s how I have fun.
But I admit, I prefer games with ranking systems to not. I prefer seeing immediately “oh, this is a thing I can work for”. I find that more enjoyable than the sandbox “I dunno, find something. You make your fun.” unless you’re giving me something that is immediately fun that I can easily make into a game. Like, GTA, I can go on a run and make a game about seeing how long I can last with a high wanted level. I want to see how far I can go. But when I’m not given a goal like that, I don’t really engage as much.
I’m interested in hearing how you feel. Do you like ranking systems? Do you not? Are you indifferent?