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I love Quackshot for SEGA Mega Drive.
It was one of the very first games I ever played. I was so young, I didn't even understand the story, because I couldn't read most of the words.
But the gameplay was just so good, and the music was brimming with such a mysterious and buoyant energy; I just couldn't put it down.
Eventually I got stuck, hitting a couple of literal brick walls, and one big temple door.
I just couldn't understand what I needed to do to progress. But I noticed that a character would speak to me just before I reached a section I couldn't pass. So, I did what every good kid does, and annoyed my Mum until she was about ready to drop kick me out of a window, pleading for her help in deciphering those groupings of glyphs whose meanings had so far eluded me.
And bless her heart, she actually sat down with me and explained exactly what it was that each character (and the game's intro) were trying to convey, equipping me with the contextual tools I needed to embark upon my quest.
And embark I did! Before long I was
trekking across a polar ice cap, roasting under an Egyptian sun, and boarding an ancient Viking Ship inhabited by ghosts. It felt like playing a cartoon.
Quackshot is also the first game I can recall playing which made use of an inventory, sometimes requiring the player to "USE" or "LOOK" at an item in order to proceed. Combine an easy to navigate inventory with gorgeous artwork, fun boss fights, and open-ended level design, requiring only minimal back-tracking, and you've got yourself one of the best action platformers available on the console! And one that can be beaten in less than an hour once you know what you're doing.
Have you played Quackshot?
What did you think of it?
retrogametalk.com
It was one of the very first games I ever played. I was so young, I didn't even understand the story, because I couldn't read most of the words.
But the gameplay was just so good, and the music was brimming with such a mysterious and buoyant energy; I just couldn't put it down.
Eventually I got stuck, hitting a couple of literal brick walls, and one big temple door.
I just couldn't understand what I needed to do to progress. But I noticed that a character would speak to me just before I reached a section I couldn't pass. So, I did what every good kid does, and annoyed my Mum until she was about ready to drop kick me out of a window, pleading for her help in deciphering those groupings of glyphs whose meanings had so far eluded me.
And bless her heart, she actually sat down with me and explained exactly what it was that each character (and the game's intro) were trying to convey, equipping me with the contextual tools I needed to embark upon my quest.
And embark I did! Before long I was
trekking across a polar ice cap, roasting under an Egyptian sun, and boarding an ancient Viking Ship inhabited by ghosts. It felt like playing a cartoon.
Quackshot is also the first game I can recall playing which made use of an inventory, sometimes requiring the player to "USE" or "LOOK" at an item in order to proceed. Combine an easy to navigate inventory with gorgeous artwork, fun boss fights, and open-ended level design, requiring only minimal back-tracking, and you've got yourself one of the best action platformers available on the console! And one that can be beaten in less than an hour once you know what you're doing.
Have you played Quackshot?
What did you think of it?
QuackShot starring Donald Duck (World) Sega Genesis ROM – The Repo
QuackShot starring Donald Duck (World) Sega Genesis ROM. A Platformer 2D game released on 1991 by Disney Interactive Studios, SEGA



