Been watching the Michael Bay Transformers movies lately and realised just how much sound design makes or break any visual media; made me start wondering if this was also the case for some PS2 games. What do you guys think? My first thought goes to Silent Hill 3; the sounds of muffled footsteps in the otherworld are stuck with me to this day.
As a musician myself, yeah, sounds and music are one of the things that I most get interested in videogames in general, along with art direction and design. Silent Hill games in general have a very interesting thing on the sound campus, thanks to the experimentations of yamaoka. All SH games where yamaoka was involved have little details like the one you mention, or for example in SH2
the little whisper that james does on the hotel that can appear on random gameplays, not in every run. The prison also got me scared AF in the backyard, where you listen sounds of something that seems to be running horses that are approaching to you, or having the radio static sounding constantly even through there are no enemies in most parts
in sh1, the part of the sewers with that scream on the background, jesus.
getting out of SH, the last game I played was katamari damacy, and Also has a very nice sound desing. I always laughed when I grabbed some people that scream, they're very funny, or other sounds like cars honking (that word exists?). Awesome game.
another game that caught all my atention with it's sound design is einhander. All the music on that game is composed with the level design, because most cinematic parts that you're not shooting, and the camera angle changes, are synchronized with something in the ost, like some bass drop, or just little ambient noises preparing you for what's coming.
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