Post underrated retro games that could be great if fixed...

ProfessorFrog

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Post underrated retro games that did not get the attention they deserved because it had bugs or design issues that were holding it back.


I'll start with a rather beefy example: Spawn for Snes

The big problems
- If you hit an enemy, he can not be hit again until after his stun state is over. This means you can not do combos in this game. (Weirdly, the block+down+kick special's hit does allow a hit)
- Most enemies die in 1 or 2 light punches. This means you can not do combos in this game.


The medium problems
- An early section wants you to walljump up a shaft, while a cannon attacks you at a high rate. Requiring extremely precise inputs. This will make players quit.
- Bosses have a high attack rate. This forces you to find the correct special move to win the fight. Then you have to practice to be able to execute the special move consistently.
- Enemies have a high attack rate, resulting in you getting stuck between enemies while blocking with no way out besides taking damage.


The small problems
- The run input (double tap right) only works if you input it with very exact timing.
- Occasionally specials do not work because you started holding block while getting hit or during another unexpected state.
- Specials don't come out unless you hold the last direction while pressing the attack button. It's less of a problem when you know, but if you don't, it seems like specials are finnicky.


Would benefit from a fix because:
- The game already has tons of attacks, and being able to combo them would increase gameplay depth. Having enemies with more HP would increase the difficulty to compensate and facilitate combos. This would make it possibly the deepest action games on the snes.
- Fixing the attack rate for cannon and bosses would make people actually not want to strangle themselves, and give them enough time to learn the arguably technical controls.
 
Aidyn Chronicles for the N64 is an RPG with a LOT of cool ideas but it's incredibly buggy and has many game breaking glitches. Its incredibly easy to ruin your save file permanently.
5531025-aidyn-chronicles-the-first-mage-nintendo-64-front-cover-2060086406.jpg

With that said it's still a pretty cool game. It has a semi real time combat system with movement and positioning, a surprisingly indepth skill system, lots of unique spells, many different potential party members and a huge open world. The inventory system is pretty cool too.

I love the way encounters work. Once an enemy sees you and initiates combat, the overworld is sectioned off to a small area where the fight takes place. Sort of like Quest 64 but this game is much more complicated.
 

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Its incredibly easy to ruin your save file permanently.
That game ruined every single save file on my controller pak back in the day. I didn't find out until years later it was known bug in the game that occasionally just wiped the entire controller pak. I lost every single save for every game I owned or rented that didn't save to a cartridge.
 

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