GBA Pokémon (Record Keepers) GBA ROM

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A hack centered around asymmetrical combat where each enemy Pokémon is like miniboss or boss, with multiple HP bars, smart AI and good move selection. At the hub you pick from a number of "Legends", procedurally generated dungeons with a fixed boss encounter at the end.


Each Legend gives you a specific team to build around of, and each enemy Pokémon you defeat leaves behind a unique move you can then teach to one of your team members. Among notable features is instant switching and enemy move prediction, putting the focus on strategy rather than grinding.


Author(s): Hedara, Tutleye
Type: Content, Gameplay, Graphics
Version: 1.1
Date: 5th of October, 2025
Status: Fully Playable
Source: https://github.com/hedara90/tarc2


RB's Notes: This one is really, really different, completely out of the usual Pokémon wheelhouse, so don't expect an easy time. Make sure to read the combat notes in the playable character's room.


RB's Notes 2: It may not work correctly on all emulators.
For VBA-M, use a recent nightly from here: https://nightly.visualboyadvance-m.org/
If unsure, use mGBA.

Download from Repo​

 
Last edited:
The trainer sprite in the screenshots is hella bad, so excited to play this
 
I just tried this, and I am absolutely blown away by how fantastic the gameplay is. It is so imaginative that I hope the maker(s) of this hack make their own game like this.
 
Nelson took the words right out of my mouth. Were you to replace all instances of Pokemon with substitutions from some original IP, this game could stand all on its own, and could've probably done quite well for itself as a GBA era game were it commercially released.

Given the preamble, I went into this game expecting it to be like a turn-based, party-centric, RPG, a lot like the JRPG's of old. I quite like the idea of pitting your Pokemon teams against a single beefed-up boss-mon, like Nintendo tried to do with the Raid Battle mechanic in their newer games. The combat system that the devs implemented is very robust, but like RB says, it's quite involved, so be sure to read the battle notes. I also like how progression isn't tied to XP from winning battles, but rather the rewards from the defeated mons in the form of Moves and Abilities which they drop which can then be "equipped" to your mons. It's cool that the progression of your team is tied to which Pokemon you defeat. The problem is, after defeating the boss and completing the run (called "stories"), you are sent back to the hub, and your team is reset and randomized for the next story you undertake.

Furthermore, a lot of what you know about traditional Pokemon battle mechanics goes right out the window. Play Pokemon long enough, and you get a really good feel of what attacks should deal how much damage to an opponent, or what attacks will outright OHKO a foe. That is surely not the case in Record Keepers. Often times I found myself hitting or being hit by super effective 100+ BP attacks, only to have the health bar depleted by amounts far less than expected. Funnily enough, I found the most success against the first boss, Xerneas, by soloing it with my Florges who picked up Toxic from a defeated Salazzle. It was a lengthy but safe battle as the Toxic damage chipped away one health bar after another, all from the safety of stacking Calm Minds, on Grassy Terrain, and healing from Xerneas' Circle of Life Ability.

But beyond that, the graphics of this hack are utterly gorgeous. It sort of feels like an adaptation of Hisuian aesthetics, and really makes me wish for a hack set in ancient times with a story uncovering myths and legends of the past. Hoping the graphics artists lend their talents to a more traditional rom hack, so I can experience them without the growing pains of a rogue-like. It's clear a great deal of talent has gone into this hack. Give it a try if you are willing to endure the piecemeal gameplay in order to discover what seems to be quite the in depth story from a lore perspective!
Despite all that, this Pokémon Romhack has its pros and cons, and thank you very much for the information, my friend.
 
It feels like a completely different Pokémon game and that is reflected in the graphics, game system and especially the story

Nelson took the words right out of my mouth. Were you to replace all instances of Pokemon with substitutions from some original IP, this game could stand all on its own, and could've probably done quite well for itself as a GBA era game were it commercially released.

Given the preamble, I went into this game expecting it to be like a turn-based, party-centric, RPG, a lot like the JRPG's of old. I quite like the idea of pitting your Pokemon teams against a single beefed-up boss-mon, like Nintendo tried to do with the Raid Battle mechanic in their newer games. The combat system that the devs implemented is very robust, but like RB says, it's quite involved, so be sure to read the battle notes. I also like how progression isn't tied to XP from winning battles, but rather the rewards from the defeated mons in the form of Moves and Abilities which they drop which can then be "equipped" to your mons. It's cool that the progression of your team is tied to which Pokemon you defeat. The problem is, after defeating the boss and completing the run (called "stories"), you are sent back to the hub, and your team is reset and randomized for the next story you undertake.

Furthermore, a lot of what you know about traditional Pokemon battle mechanics goes right out the window. Play Pokemon long enough, and you get a really good feel of what attacks should deal how much damage to an opponent, or what attacks will outright OHKO a foe. That is surely not the case in Record Keepers. Often times I found myself hitting or being hit by super effective 100+ BP attacks, only to have the health bar depleted by amounts far less than expected. Funnily enough, I found the most success against the first boss, Xerneas, by soloing it with my Florges who picked up Toxic from a defeated Salazzle. It was a lengthy but safe battle as the Toxic damage chipped away one health bar after another, all from the safety of stacking Calm Minds, on Grassy Terrain, and healing from Xerneas' Circle of Life Ability.

But beyond that, the graphics of this hack are utterly gorgeous. It sort of feels like an adaptation of Hisuian aesthetics, and really makes me wish for a hack set in ancient times with a story uncovering myths and legends of the past. Hoping the graphics artists lend their talents to a more traditional rom hack, so I can experience them without the growing pains of a rogue-like. It's clear a great deal of talent has gone into this hack. Give it a try if you are willing to endure the piecemeal gameplay in order to discover what seems to be quite the in depth story from a lore perspective!
 

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I don't fully understand this hack. The dragonite i battled used outrage and never got confused. It also had like 6 moves lol
Later enemies (and you) can have more moves than usual. There are also new moves and different properties.

outstandingly effortfull hack, much recommended. difficulty makes it kinda souls-like but for GBA
That's how I see it, too.
 
I don't fully understand this hack. The dragonite i battled used outrage and never got confused. It also had like 6 moves lol
 
pokemon is always in need of more roguelikes! if i were to do it it id want a pokemon game with azure dreams style gameplay
 
It feels like a completely different Pokémon game and that is reflected in the graphics, game system and especially the story that is different too but still looks very good this Romhack although the title screen of the game looks somewhat glitchy and that is noticeable in the first screenshot of the game although it can be solved in the future.
 

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