PAL 50Hz or NTSC-U

PAL 50hz

  • NTSC-U (60Hz)

    Votes: 10 100.0%
  • PAL (50Hz)

    Votes: 0 0.0%

  • Total voters
    10

Geistmensch

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I know there is PAL 60, and despite some games supporting 60Hz. Not all european release PlayStation 2 games support 60hz Natively.
PAL has higher base resolution than NTSC, but is 10hz slower.
European releases are also sometimes multilingual release, or language exclusive releases.

Though not all Playstation 2 games run at stable 60fps, that means maybe it's wiser to opt for some PAL games. Though for consistency I always opt for NTSC-U games despite me living in Greece.

When downloading ISO's which region you prefer and why?
 
pal for european games ntsc-u for american games. some euro games get sped up in their american releases because they didn't account for the game speed being tied to frame rate.
 
I think this is something better judged on case-by-case basis. I don't see much reason beyond having a 50hz only pal CRT to actually prefer them. Even that is more or less solved by just going to the nearest dumpster and picking up a 60hz compatible crt.
 
From my experience, back in the 80s, 90s, early 2000s, a lot of the refresh rates where tied to power input i believe, and the tech to do anything beyond the standard came at a premium.

It was stated in the material at the time that the standards where tied to input power = refresh rate. so u.k =PAL, 230 (240v) 50hz, USA = NTSC 110 (120v) @ 60hz.


From what i remember (old brain not work so gud) that premium cost was the reason why it was not as popular, with it not becoming main stream i think until the discussions of speed of beat em ups in European countries vs states started to kick off. I remember this a lot back in the arcades too, as they could afford to invest in faster 60hz machines, as there ROI was higher, since it attracted players to put coins in the for privilege of the experience.

I do not think we saw 60hz at home properly till the time of the Sega Saturn, as if you know how to solder, Sega had a simple dip switch method (simple resisters which changed the operations, giving a output depending on which legs of the chip where brought low or to 5v) to change between regions and speed, but the software had to be comparable with the dip switch change.

Sega saturn ref guide i use.

(some sware by a chip as it can provide these inputs and provide better timming having an in built osilator, but that is not always the case, and can end up being more complex to mod.)

Now we live in a full digital age, which much higher frequencies being possible, with some of the highest displays i have seen being at 5000hz.
 
NTSC-J and NTSC-U they work at 60Hz No problems, while in PAL (Europe and Oceania) they work at 50Hz although the minimum clock frequency for it to operate at 60Hz in the PAL Region is 100MHz or more and there are several games that support PAL60 starting with the Sega Dreamcast (The First Desktop Console to have PAL60 support in the 75% of the Game Catalog), PlayStation 2 (Only a handful of games because the PS2 is not very designed to run games on PAL60 due to the special hardware and software that the Sony console itself has), XBOX, GameCube (Most of the Games), XBOX 360, PlayStation 3, Wii (Same as on the GameCube), etc.
 

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