This kind of discussion and phenomenon isn't limited to retro games, but I feel like they're much stronger here.
To preface this I'll explain what I mean by Liminal Space in the scenario that someone reading this whould not be aware of what it is.
Most people online describe liminal spaces as "a place between transitions, someplace that doesn't truly feel real". In recent years this has become very popular amongst internet horror trends, trends that I don't really find scary mind you, most images used to illustrate liminal spaces in real life just look like malls or often populated places after closing hours, they feel empty but not creepy per se.
There's also the added bonus that 90% of the images you find online come from photos taken somewhere in the US, and since I'm not from there it feels more like I'm looking at an empty movie set.
Don't get me wrong, I can see how the emptiness and overall feeling of those places can make someone feel scared, but I want to talk about another kind of liminal space.
The one and only, just needs a bit of furniture and we can make it into something more creepy: an office building
Now I might be remembering this wrong, but the liminal space craze began around the same time the infamous "Super Mario 64 Iceberg" first appeared on the wider internet, in fact I'll say that it might very well be the first tangible example of the liminal space, since it sparked the discussion of how so many people felt a sensation uneasyness on certain levels that they could only atribute to the liminal space look of some courses.
And this got me thinking, because looking back, I did experience this feeling too...
Me and my friends talked about this and I came to a conclusion that I whould like to hear more opinions on. I think this is a phenomenon so prevalent in old 3D games due to the fact that most people who experienced them also lived through the transition between 2D and 3D graphics. With 2D you sort of felt the videogame as this compressed screen that tries to emulate a space where the action takes place, but it still feels like a painting, a fully 2D space. With 3D the scope is bigger, and in your head that space started to feel more "real", because it felt more realistic or at least palpable compared to the 2D space, but console limitations could only render so far. I think that you get those feelings in later SM64 levels bcause is more apparent that they're 3D platforms suspended in a space of nothingness, something that is better hidden in levels like Bob Omb Battlefield due to the architecture of the level hiding that fact better, it feels more like a secluded meadow rather than a bunch of platforms suspended in a box with a jpeg image repeating itself to simulate a background.
In the case of glitches even, when an old 2D game presented any kind of flaw, the visual presentation whould be a mishmas of pixels, in a 3D game it whould often result in the space itself still revealing the geometry and textures, technically it whould be pretty much the same, but visually it whould feel lees like a machine malfunctioning like in the 2D games and more like an actual 3D space showing it's interior workings in a more tangible way, I remember seein a texture glitch when I was a kid and realizing how the levels were just a bunch of blocks with "stickers" placed on top.
Finally I think that to the average little kid, experiencing these 3D worlds is much more immersive atmosphere than if it were 2D, again this whould hit much harder if you were alive to experience the shift to 3D over 2D. They almost feel alive, and thus more personal and confusing to understand in the primitive void that devs tried to hide in older games.
For the same reason I don't think this hits as hard with current games that try to emulate this feeling, because it was accidental back in the day...
A place that personally made me uneasy was Mystic Marsh in Spyro 2. Why so much fog? Are there other islands over the sea horizon?
I don't know if anything I've been saying makes sense to anyone lol, but I whould like to hear your opinions on it
for reading!
To preface this I'll explain what I mean by Liminal Space in the scenario that someone reading this whould not be aware of what it is.
Most people online describe liminal spaces as "a place between transitions, someplace that doesn't truly feel real". In recent years this has become very popular amongst internet horror trends, trends that I don't really find scary mind you, most images used to illustrate liminal spaces in real life just look like malls or often populated places after closing hours, they feel empty but not creepy per se.
There's also the added bonus that 90% of the images you find online come from photos taken somewhere in the US, and since I'm not from there it feels more like I'm looking at an empty movie set.
Don't get me wrong, I can see how the emptiness and overall feeling of those places can make someone feel scared, but I want to talk about another kind of liminal space.

The one and only, just needs a bit of furniture and we can make it into something more creepy: an office building
Now I might be remembering this wrong, but the liminal space craze began around the same time the infamous "Super Mario 64 Iceberg" first appeared on the wider internet, in fact I'll say that it might very well be the first tangible example of the liminal space, since it sparked the discussion of how so many people felt a sensation uneasyness on certain levels that they could only atribute to the liminal space look of some courses.
And this got me thinking, because looking back, I did experience this feeling too...

Wet Dry world in particular was a level most people mentioned making them uneasy, and I can attest that it did that to me as well
Me and my friends talked about this and I came to a conclusion that I whould like to hear more opinions on. I think this is a phenomenon so prevalent in old 3D games due to the fact that most people who experienced them also lived through the transition between 2D and 3D graphics. With 2D you sort of felt the videogame as this compressed screen that tries to emulate a space where the action takes place, but it still feels like a painting, a fully 2D space. With 3D the scope is bigger, and in your head that space started to feel more "real", because it felt more realistic or at least palpable compared to the 2D space, but console limitations could only render so far. I think that you get those feelings in later SM64 levels bcause is more apparent that they're 3D platforms suspended in a space of nothingness, something that is better hidden in levels like Bob Omb Battlefield due to the architecture of the level hiding that fact better, it feels more like a secluded meadow rather than a bunch of platforms suspended in a box with a jpeg image repeating itself to simulate a background.
In the case of glitches even, when an old 2D game presented any kind of flaw, the visual presentation whould be a mishmas of pixels, in a 3D game it whould often result in the space itself still revealing the geometry and textures, technically it whould be pretty much the same, but visually it whould feel lees like a machine malfunctioning like in the 2D games and more like an actual 3D space showing it's interior workings in a more tangible way, I remember seein a texture glitch when I was a kid and realizing how the levels were just a bunch of blocks with "stickers" placed on top.
Finally I think that to the average little kid, experiencing these 3D worlds is much more immersive atmosphere than if it were 2D, again this whould hit much harder if you were alive to experience the shift to 3D over 2D. They almost feel alive, and thus more personal and confusing to understand in the primitive void that devs tried to hide in older games.
For the same reason I don't think this hits as hard with current games that try to emulate this feeling, because it was accidental back in the day...

A place that personally made me uneasy was Mystic Marsh in Spyro 2. Why so much fog? Are there other islands over the sea horizon?
I don't know if anything I've been saying makes sense to anyone lol, but I whould like to hear your opinions on it

Last edited: