CaptainToad
New Challenger
A common narrative concerning the relative decline of Japanese game developers in gen 7/PS3/360 era was that they shifted to focusing on international audiences and/or chased western game design trends and that this subsequently caused their games to be liked less and the companies struggled.
But is there actually any evidence of this? I've never seen any. It seems like, if anything, the reverse is true and they switched to making slightly more international-flavoured games to cope with the increased development costs HD gaming caused. It seems really unlikely every single big Japanese video game company decided to totally change their game design ethos for reasons that aren't explained by this explanation rather than some material effect driving them to change (i.e. they all experience the same market forces, but they all don't have the exact same management or game developers).
Capcom always had a lot of western-ish influences permeating their works: Philipino comic book artists in American style worked for them frequently, lots of simple, action-based games that appeal to North Americans (Dead Rising, Devil May Cry, Lost Planet, etc.) Square-Enix was going for "international appeal" as early as Final Fantasy Crystal Chronicles (read it in a shmuplations interview article). Castlevania's always been more popular outside Japan than inside it for Konami. A lot of them opened up offices in Europe and North America too.
I'm looking up the releases and published games of these companies during the PS3/360 era and they seem to be similar games to the PS2 era, though far fewer of them. Physical video game sales peaked in 2008, so that didn't help. Konami is the only one that really changed a lot with Silent Hill and Castlevania games, although they basically stopped making games that weren't PES, Jikkyo Powerful Pro, or Yu-Gi-Oh in like 2008 (a lot of IP-licensed games, HD collections).
Wikipedia lists the PS2 as having 4218 games and PS3 as having 2410. According to VGL library 354 of those PS3 games are JP-exclusive (15% total), VGL doesn't have a video showing how many PS2 games are JP-exclusive but I manually counted up 354 before I even got halfway through the list, so substantially more but that number is already down from PS1 which VGL says had 2459 games (58% total). So if they weren't making Japanese games the trend was already happening since PS2 at least.
And I looked up Metacritic tallies and individual industry reviews for Japanese games at the time such (I'll put the IGN review score for each) as MGS4 (10/10), Final Fantasy XIII (8.9/10), El Shaddai (5/10), Resonance Of Fate (7/10), Demon's Souls (9.4/10), Catherine (9/10), Ni No Kuni (9.4/10), Blue Dragon (7.9/10), Armored Core 4 (5.9/10) Folklore (9/10), Nier (7/10), Dead Rising (8.3/10) etc. It's not as if these games weren't better or worse received than in the PS2 era. Not that I like IGN but back then they were probably closer to the average gamer type in taste, not that that's good or bad. But I don't remember people disagreeing with IGN as an alien opinion (could be wrong on that).
If you look up the best selling games on PS3/360 it is 80% western studios though. And also lots of sequels by these studios like God Of War, Uncharted, Ratchet & Clank, Elder Scrolls (2 games on 360), Grand Theft Auto (2 games on 360 plus DLC), Killzone, etc. etc. Really seems like western developers coped with the new hardware better and made more games while Japanese developers retreated to fewer, bigger games and/or the Wii/PSP/DS. The Wii, with its non-HD graphics and similar hardware to the GameCube probably helped all those experimental and horror and JRPG games stick around on it.
These points are kinda' scattershot though, so I'm not totally confident in my interpretation but that story I hear online never seemed convincing either.
Article I found supporting my interpretation: https://www.gamespot.com/articles/report-japanese-publishers-switching-over-to-wii/1100-6173230/
But is there actually any evidence of this? I've never seen any. It seems like, if anything, the reverse is true and they switched to making slightly more international-flavoured games to cope with the increased development costs HD gaming caused. It seems really unlikely every single big Japanese video game company decided to totally change their game design ethos for reasons that aren't explained by this explanation rather than some material effect driving them to change (i.e. they all experience the same market forces, but they all don't have the exact same management or game developers).
Capcom always had a lot of western-ish influences permeating their works: Philipino comic book artists in American style worked for them frequently, lots of simple, action-based games that appeal to North Americans (Dead Rising, Devil May Cry, Lost Planet, etc.) Square-Enix was going for "international appeal" as early as Final Fantasy Crystal Chronicles (read it in a shmuplations interview article). Castlevania's always been more popular outside Japan than inside it for Konami. A lot of them opened up offices in Europe and North America too.
I'm looking up the releases and published games of these companies during the PS3/360 era and they seem to be similar games to the PS2 era, though far fewer of them. Physical video game sales peaked in 2008, so that didn't help. Konami is the only one that really changed a lot with Silent Hill and Castlevania games, although they basically stopped making games that weren't PES, Jikkyo Powerful Pro, or Yu-Gi-Oh in like 2008 (a lot of IP-licensed games, HD collections).
Wikipedia lists the PS2 as having 4218 games and PS3 as having 2410. According to VGL library 354 of those PS3 games are JP-exclusive (15% total), VGL doesn't have a video showing how many PS2 games are JP-exclusive but I manually counted up 354 before I even got halfway through the list, so substantially more but that number is already down from PS1 which VGL says had 2459 games (58% total). So if they weren't making Japanese games the trend was already happening since PS2 at least.
And I looked up Metacritic tallies and individual industry reviews for Japanese games at the time such (I'll put the IGN review score for each) as MGS4 (10/10), Final Fantasy XIII (8.9/10), El Shaddai (5/10), Resonance Of Fate (7/10), Demon's Souls (9.4/10), Catherine (9/10), Ni No Kuni (9.4/10), Blue Dragon (7.9/10), Armored Core 4 (5.9/10) Folklore (9/10), Nier (7/10), Dead Rising (8.3/10) etc. It's not as if these games weren't better or worse received than in the PS2 era. Not that I like IGN but back then they were probably closer to the average gamer type in taste, not that that's good or bad. But I don't remember people disagreeing with IGN as an alien opinion (could be wrong on that).
If you look up the best selling games on PS3/360 it is 80% western studios though. And also lots of sequels by these studios like God Of War, Uncharted, Ratchet & Clank, Elder Scrolls (2 games on 360), Grand Theft Auto (2 games on 360 plus DLC), Killzone, etc. etc. Really seems like western developers coped with the new hardware better and made more games while Japanese developers retreated to fewer, bigger games and/or the Wii/PSP/DS. The Wii, with its non-HD graphics and similar hardware to the GameCube probably helped all those experimental and horror and JRPG games stick around on it.
These points are kinda' scattershot though, so I'm not totally confident in my interpretation but that story I hear online never seemed convincing either.
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Article I found supporting my interpretation: https://www.gamespot.com/articles/report-japanese-publishers-switching-over-to-wii/1100-6173230/
Report: Japanese publishers switching over to Wii
June 28, 2007
Namco Bandai, Capcom, and Sega are redirecting resources from Sony and Microsoft projects to Nintendo projects, reports Variety Asia
According to a report from Variety Asia, Japan's top three third-party publishers are ramping up development for Nintendo's Wii and DS systems, at the expense of rivals Sony and Microsoft. Namco Bandai will reportedly increase Nintendo hardware development by 109 percent to 115 titles, Sega will up its titles by 96 percent to 49, and Capcom titles will rise by 5 percent to 20.
Not only will Nintendo platforms be getting a greater assortment of games, but they will see a greater availability of them as well. Variety Asia says that more than 26.8 million units of Wii, DS, and Game Boy Advance software will ship during Nintendo's 2007 fiscal year. By comparison, 23.3 million units of software for the Sony platform will ship during the same period. Further, Sony machines will see a 30 to 40 percent decrease in shipped units from the three Japanese publishers, while Capcom alone will increase shipments for Nintendo systems by 81 percent to 4.7 million units.
As for the why, Variety Asia states that in addition to the fact the Wii and DS are trouncing the competition in the North American and Japanese markets, development costs are lower for Nintendo's hardware.
The report also states that another Japanese software giant, Square Enix, does not plan to develop any new titles for the PlayStation 3 until the console's installed base rises enough to make increased next-gen development costs worthwhile. However, Variety Asia made no mention that the company has several PS3 projects currently in development, including Final Fantasy XIII and Final Fantasy Versus XIII. Square Enix's president and CEO, Yoichi Wada, recently called the Xbox 360 and PS3 "over-engineered" and "mismatched" to gamers needs in a Financial Times report.
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