Handhelds Nokia N-Gage QD: Are You Ready To N-Gage?

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An N-Gaging Experience​

October 7, 2003, was a day to remember or completely forget, depending on who you were. The original N-Gage model sold for $299 ($462 adjusted for inflation) and was a graphical powerhouse on par with the original PlayStation. While the seven original launch titles were all ports from GBA and PlayStation, they ran from very well to questionable, and the system showed a lot of promise. I remember seeing the N-Gage in GameStop as a broke 13-year-old, wishing I could get one. The ads for Ghost Recon, Splinter Cell, SonicN, Tony Hawk, and Tomb Raider made me green with envy. I was envious of all these amazing games that I could play on the go! It was way better than the dumb GBA! Actually, it wasn’t, but Nokia squandered its potential due to the immense power under the hood.

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Ultimately, there are great videos on YouTube documenting the system’s history, but in the end, the original model most likely killed the system. The infamous “Taco” phone was sweeping the press and turning gamers off. A former GameStop employee told me that people frequently came in to roast the system and make fun of it when they saw the ads for it. It was the laughingstock of the industry, especially for Nintendo fanboys, and everyone knew it was going to fail. Whether that was accurate at the time remains a matter of debate, but it did not boost sales. They just couldn’t get enough. The portrait screen also turned off many users, necessitating manual customization of most games for the experience. Released just 7 months after the Taco model, the QD lacked features such as a USB port, MP3 playback, dual-band antenna instead of tri-band, and the same operating system, even though Symbian 7.0s had already been out before the QD’s release. This implies that gamers continued to rely on 1st generation Symbian games for content beyond the N-Gage library.

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So what’s the QD experience like? It was frustrating, to be honest, but in the end, I grew fond of the little system. I have created a comprehensive guide explaining how to begin the collection process and set up the system, but it’s not an easy task. You need a standard-size SIM card, an MMC memory card (not made anymore), and a card reader for it. The N-Gage library is rather expensive to collect, with many going for $50+. There are a ton of great games available for the N-Gage. In fact, in its sad 65-game library, there are more good games than bad.

Physically, the QD feels good in the hands. It features a thick rubber bumper around the entire outer edge. The top sports a rubber stopper with the headphone jack and charger port, and the bottom has one for the card slot. These stoppers are a serious pain! They were always intended for older cell phones. Usually, the stoppers for the charging port or headphone jack will eventually tear and break. If you have a large N-Gage library, you’re going to eventually rip these stoppers. Maybe hard plastic would have been better, but this is a budget re-release, so I digress. The back has a removable battery door, and underneath is a spot for the SIM card. The front features a D-pad and various menu navigation and selection buttons on the right, as well as the standard numpad on the left. There are two raised buttons (5 and 7) that function as “game buttons.” You also get an orange backlight. The screen is a backlit 2.1″ TFT LCD at 176×208 resolution and looks pretty decent. At least it’s backlit, which is a nice touch.

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In terms of software, the OS itself offers minimal customization options. It’s a standard affair, with the only customization being the wallpaper for the home screen and welcome screen. This is about all you could do on your phone back in the day. There isn’t even an option to customize the ringtone, really. The only special thing about this phone is the form factor and the unique game library, in which there are many awesome games available. If you can get an MMC card up and running, you can play cracked games since the library is so expensive.

Live In Your World, Play In Theirs​


How does it feel to actually play the games? Well, it’s a bit awkward at first as the face buttons are so close together. While the 5 and 7 keys have a distinct height, I can still easily hit other buttons, and the D-pad feels surprisingly comfortable. You can roll your thumb around it easily enough. I think shoulder buttons or a push-out keyboard could have helped here. But let’s get to the true reason why anyone would want this. The games. How do they feel and play?

They vary greatly. Sadly, the system didn’t have a long enough life to really iron out the kinks and let developers hone their tools. Some games feel great on the system, like they were hand-tailored, while others feel completely shoe-horned in just to make a quick buck on some hype. The N-Gage isn’t anything special in that regard. The N-Gage received the same treatment as every other console. The portrait screen is probably the system’s biggest fault. Although developers can adapt control schemes to the screen, they must completely tailor games to the orientation. No other console has ever done this before, unless you count the Vectrex or something else. Either stick to widescreen (16:9) or 4:3. Heck, even 1:1 would have worked just fine. I also wish the screen was a little bigger. Even a mere inch would suffice. There’s plenty of detail here, as the TFT LCD is pretty nice for the time period, but that orientation really narrows your field of view.

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When it comes to performance, the N-Gage did pretty okay in 3D. It is certainly better than the Gameboy Advance, but not as good as the PSP or even the DS. Games that seem like they were really well adapted ran fine on the system with a little slowdown, such as Ashen, but other games like Red Faction and Tomb Raider run at a sub-30 FPS most of the time. However, some games, such as Tony Hawk’s Pro Skater, consistently run at 60FPS or even higher. While control schemes with a few buttons work well on the system, anything that requires the entire keypad can get cumbersome due to the layout. Ashen requires the whole keypad, including buttons, to free-look. While it certainly works and takes some getting used to, it’s not ideal at all. It’s the same issue the PSP had with no second analog nub.
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A new copy of SonicN sold by GameStop that I purchased

Are You Ready to Have a Threesome in the Back of a Cab?​

Nokia aggressively promoted their N-Gage Arena online gaming, which bore a striking resemblance to Xbox LIVE. This allowed for multiplayer via cellular or Bluetooth connections. Although I am unable to test it at this time, my research indicates that it functioned reasonably well as long as you had adequate coverage in your location. It also depended on the game’s specific net code. I can imagine this being a big deal back in the day, as there weren’t any online wireless portable gaming systems like we have now. The only other portable system to offer cellular online play would be the 3G PlayStation Vita almost a decade later, which bombed spectacularly. Interestingly, the N-Gage Arena launch page remains active as of this writing, but all other links within are inoperable. After the N-Gage devices died out, the N-Gage gaming service survived for a few more years, ending up on their higher-end N-series phones. These were the last Nokia Symbian-based phones before smartphones took over. The N-Gage 2.0 was more of a gaming service than a completely new gadget. These only ran on higher-end phones, such as the N95 (mine pictured below). Games such as Metal Gear Solid Mobile were large names that would hopefully make mobile devices a serious gaming platform. Regrettably, this realization came too late.

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Overall, the N-Gage QD was the system that should have been out at launch. While it doesn’t feel as well-built as the original model and cuts some features, it makes gaming on the thing—which was the main marketing push for it—better and just more accessible. Better buttons, easier access to the game slot, a smaller form factor, and just a few other tweaks were enough to consider this version the definitive N-Gage experience, but it was too little, too late. Indeed, the N-Gage library boasts a surprisingly robust selection of games, surpassing the quality of many “failed” systems. Released at the height of the handheld era, the N-Gage faced inevitable failure due to the dominance of the GBA, rumors of new handhelds from Nintendo and Sony, and its eventual higher price compared to both systems. The exclusion of children from the market due to the need for a cell phone and a talk plan further increased the cost, a burden that parents were unwilling to bear. The much cheaper Game Boy Advance was a better alternative. If Nokia had released a game-only version at a price that was more than half the original price and made some adjustments, it might have been a more viable option. Who knows? But it’s still worth having in your collection.
 
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n-gage would have been a lot better with a wider screen, i have played some good games on mine (red faction tony hawk, path to glory, elder scrolls, ashen etc. ) but every time i play one i always think the same thing "the screens to thin"
 
Honestly amazing that a devices that small could run anything at all! I wonder about the battery life? Did it last OK, or was it like my (current) flip-phone, that even when left idle, has to charge at least every two days to not die?
 
Honestly amazing that a devices that small could run anything at all! I wonder about the battery life? Did it last OK, or was it like my (current) flip-phone, that even when left idle, has to charge at least every two days to not die?
Good question. I did this review before I bought a new (not new old stock, but a newly made battery) off of AliExpress. The new old stock battery it came with (Nokia brand) died fairly quickly. Usually in less than an hour, and that's when I knew the battery was bad. From my research, talk time was about 3-4 hours and standby time was 200-250 hours, so it was standard for the day. Game time was maybe 2 hours.
 
Good question. I did this review before I bought a new (not new old stock, but a newly made battery) off of AliExpress. The new old stock battery it came with (Nokia brand) died fairly quickly. Usually in less than an hour, and that's when I knew the battery was bad. From my research, talk time was about 3-4 hours and standby time was 200-250 hours, so it was standard for the day. Game time was maybe 2 hours.
That makes sense. Sounds like decent time to be honest.
 

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