VITA Nelke to Densetsu no Renkinjutsutachi: Aratana Daichi no Atelier (English Patched) VITA

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Nelke to Densetsu no Renkinjutsutachi: Aratana Daichi no Atelier (English Patched) VITA​


Nelke & the Legendary Alchemists: Ateliers of the New World Translation released by Accelerator11. Vita3k Compatibility: Playable. VITA3k Instructions: This game installation will have an extra step because vita3k won't accept a file with different size during install. Download the NoNpDrm. Open vita3k > You have to extract and copy the patch8.psarc file found in the download folder /rePatch/PCSG01223/PATCH08/Data/Vita/ Right click the game on vit3k > Open Folder > Application go into /PATCH08/Data/Vita/ paste patch8.psarc in there Done

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I worked up until the last minute trying to record as much as I could of the translated main story and events that they allowed us to replay in Global in hopes that Resleriana: The Red Alchemist & The White Guardian comes out, but I can't help but be skeptical. The game was announced when Resleriana was seemingly going well and then took a real nosedive in terms of vision of longevity which seems to be continuing harder in JP. I can't help but feel like KT hasnt figured out what went wrong with Resna and might pivot from any games tied to it in the future. I really am hopeful we get the game and I dream of it having the entire main story of Resna as a bonus fully translated (since they have done a bunch of work already and is free money there) but... it feels to me like KT never fully understands the industry they are in or what fans of their work like/care about...
Yeah, I really hope they make an offline version of Resleri, but as it stands I'm not sure if they will even finish the resleri side game, and even if they do finish it it's not certain that they'll localize it.
 
Which game is the Best Starting Point for getting into the series?
From my opinion, I would start at the start of any trilogy that you personally feel is the most interesting. Some good contenders for modern Atelier is Sophie, Ryza or the new Yumia. All three pivoted away from time limits that most of the earlier games have which allows you to take your time to learn the systems at play. Marie, as mentioned earlier, is the beginning of the series and is absolutely doable but is missing a lot of modern advancements that the series has really made strides on in later games due to being a PSX/SS game. If I can also recommend, I would also not fully start with the Arland series. That is where I started with the series and I originally struggled with Rororna and Totori's stricter time limits. Hope you can find one that speaks to you!
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Oh yeah, seems PCGW never made a wiki page for it. by the way. As for Resleriana though, Gust and Team Ninja are making a single player story based on the world of that game reusing its assets (but Akatsuki Games is not involved however)
I worked up until the last minute trying to record as much as I could of the translated main story and events that they allowed us to replay in Global in hopes that Resleriana: The Red Alchemist & The White Guardian comes out, but I can't help but be skeptical. The game was announced when Resleriana was seemingly going well and then took a real nosedive in terms of vision of longevity which seems to be continuing harder in JP. I can't help but feel like KT hasnt figured out what went wrong with Resna and might pivot from any games tied to it in the future. I really am hopeful we get the game and I dream of it having the entire main story of Resna as a bonus fully translated (since they have done a bunch of work already and is free money there) but... it feels to me like KT never fully understands the industry they are in or what fans of their work like/care about...
 
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But it does have a pc version:
Oh yeah, seems PCGW never made a wiki page for it. by the way. As for Resleriana though, Gust and Team Ninja are making a single player story based on the world of that game reusing its assets (but Akatsuki Games is not involved however)
 
This version never left Japan, although this game never had a PC port (the other Atelier crossover game Resleriana had a PC version btw unlike this one - but that was a Gacha game)
But it does have a pc version:
 
This version never left Japan, although this game never had a PC port (the other Atelier crossover game Resleriana had a PC version btw unlike this one - but that was a Gacha game)
Fun fact: This comment was written 2 minutes before the Global servers shut down for good ::sadkirby
 
I Cant apply the English patch in my phone due to security stuffs, thank you btw, i have been waiting for this game in Vita section since day 1 you started putting vita roms, no wonder it is hard to find the game in Eng in one file, need to do it manually,
 
Several of those games on vita seem to have lost some color, is that an emulation's problem?
it can be a emulator problem some games you need to change setting in vita3k to get good color
or its the emulator and graphic card some graphic card do not work well on vita3k
all nvidia card gtx 750 ti and better work well with vita3k

in most unlikely scenario its a to weak graphic card so the color is not the best
 
This version never left Japan, although this game never had a PC port (the other Atelier crossover game Resleriana had a PC version btw unlike this one - but that was a Gacha game)
 
The author haven't touched this in 5 years.
But if anyone wants to fix the line breaks they said they are stored in ebm files.
And there's a tool you can use to edit them.
The tool is here:

So, how to get those ebm files I have no idea, maybe extracting a .psarc?
And once you open them with the tool how to edit them? ::cirnoshrug
This is for a romhacker to figure, just putting this out if someone with knowledge reads it.
 
Several of those games on vita seem to have lost some color, is that an emulation's problem?
 

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