Fan Game [MUGEN] Mortal Kombat: Taja (project season 2 final - patch) 4 (10.05.19)

DinoRexMax

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Not sure where else to post this, or whether to make a post about this at all. While it seems innocent enough, the smoothness of the animation and the visceral context of an MK game imply fetish material to me, sorta creeps me out.

However, I was monumentally impressed by the effort and implications of the results, which won out over my discomfort. This is MUGEN char made utilizing AI generated material to accurately replicate a MK character from the MK 1-3 2D era.
Normally the kinds of MK content I see for MUGEN is utter garbage tier nonsense. Just hasty recolours of photoshopped ninjas.

But, I was genuinely surprised by this one, especially considering it was adapting such a forgettable character portrayed by an underrated actress.
If you're not in the know, Taja was a character created for the MK tv show as a "prequel" to the Paul Anderson films, played by Kristana Lokan (who you may recognize as the T-X/Terminatrix from "T3: Rise of the Machines").

There's a number of references to some of her movies in the character's fatalities (mostly awful ones like "Bloodrayne" and "Dungeon Siege").
 
Typical AI project, dog shit that fools the eye into thinking it's far better than what is actually being seen until you look at it with any degree of scrutiny. Look at the animations and especially the frame rate. It's hilariously bad. Textures and details deforming and warping all over the place. Out of sync with other level elements and character sprites/portraits.
 
In the end of the character presentation video shows the making-off of sprite production and I must say that the author was creative about the prompt of the violent scenes and to generate clear images with a severe color limitation.

And about the classic complains about the quality of AI art let's remember that technology is new, it needs some years to get a real consistency and spriters who do Mugen content are a bunch of assholes and commission something from them is a great way to lose time, money and patience.
 
let's remember that technology is new
A spade is a spade, and its results speak for itself. The artist should correct the deformations/problems or not use the flawed tool set in the first place if incapable of doing so.
 

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