For anyone who's tried out this fascinating class of hacks (from the late Byuu/Near), has there been an implementation that you've found transformative to the game in question?
My favorite personally has been a Zelda version called A Link to the Past Deluxe, credited to Conn and Puzzledude! It's an odd start, with an initial downpour of rain playing over the new music, it kinda muffles the experience at first. Then you enter the castle proper to rescue Zelda, and Wham! A booming horn section gets you exhilarated, and there's a little over a hundred more tracks strewn throughout the rest of the game.
I meant to briefly play some to refresh my memory for this post, now I'm at the first dungeon of the Dark World and I'm probably just gonna finish the whole thing today, haven't done that in *ages*.
Anyone got a favorite?
Edit: In hindsight maybe this belonged under Romhacks, all due apologies if that's the case.
No worries, MSU1 is essentially a kind of emulated "chip" or add-on that the SNES never actually had, like a Nintendo Playstation or SNES-CD. It's a function supported by BSNES/SNES9X at least, and hacks utilizing it can basically add CD-quality music or prerendered cutscenes to an SNES game.
(They've also been applied to SGB games and some NES titles, but I haven't tried any of those but Pokemon Blue so far.)
There's a few collections on the Internet Archive, I'm not sure about the rules of linking directly to them but searching MSU1 or MSU-1 should turn up plenty of pre-patched roms with the required additional files, and they simply go in a folder together and you load the actual game rom, .sfc unless it's a Super Game Boy title, then select the .gb or .gbc.
I think the tech is more interested when applied to things that the SNES wouldn't support on its own otherwise, like the Road Avenger fan port it got that requires this. For simply adding-on CD music I don't find it all that interesting, but that's just me.
I used to dislike Mode 7 because of how jarring it looks next to beautifully sharp sprites (like in Castlevania IV with the giant chandelier room). I know these looked better on CRT but this is good to see HD Mode 7.
Snes9x has a number of issues even if I enjoyed using it after I left Zsnes out.
I used to dislike Mode 7 because of how jarring it looks next to beautifully sharp sprites (like in Castlevania IV with the giant chandelier room). I know these looked better on CRT but this is good to see HD Mode 7.
Snes9x has a number of issues even if I enjoyed using it after I left Zsnes out.
Current Snes9x is very good, mind you. It doesn't support some niche things like HD mode 7 (maybe it does now and I'm out of the loop), but for general use? I wouldn't use anything else. Mesen-S was great but I think the emulator became worse when it became a sort of all in one for Nintendo stuff.
There was one I played about a year back, a port of Metroid to SNES with MSU1, and I found it so good I actually finished the game. I've dabbled with Metroid since it released, but every time I get so far and would lose interest, and it wasn't until this where I would actually finish the game.
There was one I played about a year back, a port of Metroid to SNES with MSU1, and I found it so good I actually finished the game. I've dabbled with Metroid since it released, but every time I get so far and would lose interest, and it wasn't until this where I would actually finish the game.
While I rarely do, when a game has particularly bad/repetitive music, then I put something else on the side. For some maddeningly bad "music" look up Terminator 2 on the SMS/Game Gear, LOL.
There was one I played about a year back, a port of Metroid to SNES with MSU1, and I found it so good I actually finished the game. I've dabbled with Metroid since it released, but every time I get so far and would lose interest, and it wasn't until this where I would actually finish the game.
Been a big fan of MSU1 since discovering the Street Fighter Alpha 2 hack that eliminates the pause between the announcer saying FIGHT and the match actually beginning. The added arcade music just gives the game a nice crisp finish that the retail release was lacking. As for other MSU1 hacks I make a Rorschach Test in my pants for are, Maternalbound: Redux (Earthbound with a slightly more Japanese accurate script) Chrono Trigger+ (Currently v.3.1 I believe) Final Fantasy III (VI if you're not a westerner or just a total SquEnix Nerd) The Legend of Zelda ALttP: Redux with the opening cutscene of Link and his Uncle Gary and the apples and all dat shizzle.
Now, my favorite that is just a total mind blower to me that still hasn't seen a public release but impressed me so damn much I tried to help with the hack to no avail because short of finding out who was responsible for programming sound for the port at Interplay in 1994, or bulding/finding an IBM 486DX or equivalent rig because modern computers will not run the software needed to put the rest of the unused music from the PC version in to the ROM (which is what FireWSP requires to release the rom publicly. The guy, a German fellow who is quite talented who made the hack, refuses to release it until this is done mind you). The romhack? Wolfenstein 3D: Redux (Lotta Redux hacks in my list, I know) already has MSU1 Support as it is, but the hack doubles the resolution to 64 pixels per texture from 32, greatly improving visual fidelity of the SNES version of Wolf3D with virtually zero decrease in frame rate. It adds both the original storyline campaign in all its uncut glory as well as a Redux story campaign that serves as a sequel of sorts. It also adds every single asset from Spear of Destiny as well as the PC Wolf 3D, this includes bosses from Spear as well as objects that were cut from the OG SNES port. There is also a Boss Rush mode (which could use a bit of refining still but is possible to beat if you're a bad m07#@F*ck@ at the grandaddy of FPS games. Best of all, he removed all the censorship the big N imposed on the publisher back in the day, restoring all blood, Nazi imagery, and restored the mission brief screens from the MAC and 3DO versions to say Hitler and the Nazi's instead of The Master State and The Staatmeister (dis)respectively. The mission brief screen is also replaced by a higher color one with proper resolution for the SNES so the image isn't smooshed and dithered like a PS1 game got steam rolled. Oh, and he even brought back the DEATH CAM™ for one certain boss meeting their glorious end... I'll give ya 3 guesses at who that might be. Though it's really a shame that it's not incorporated into EVERY Boss' death. But I digress... There are a metric shit ton of easter eggs included (Call Apogee, Say Aardwolf!) too which just makes my pants fit a little bit tighter when I'm mowing down Nazi's... It just feels so, so Reich-teous.
There are probably other things I'm forgetting, but the game includes so much that it really needs to be played to be appreciated. If you dig hard enough for it in the RHDN forums you can not only find the project thread but the patch for it as well, but that's I'll I'm gonna say about it. Definitely worth digging for though...
One guy has made a youtube video showing a few minutes of it, and I'm about sharing that awesomesauce with the people, so enjoy...
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Looks like Immorpher uploaded a longer video so it clocks in at almost 45 mins now... And as you can see, The original Knife start is back. Dogs are back. Mutant Rats are still here too but in contextually sensible areas like during Dr. Schaabs mission. All the original German voices are returned as well though the algorithm still randomly makes the enemies use the lame STOP and HALT alerts as well as the randomly pitch shifted "OAHH!" death yell. Bosses have their original voices as well. This crappy old port is now my favorite way to play Wolfenstein 3D. I DO have a lot of nostalgia for it though being a console gamer back in the 90's with no way to afford a PC back then. Had to settle for whatever crap Nintendo put out when they decided what was too much for my impressionable young mind. Oh, you'll notice the dithering effect on the floors and ceilings too. Adding faux depth to the playing field like the SNES port of DOOM did. (Can we give a shout out to my homey Randy Linden for that impossible port? Haters be damned) Super Nintendo really did some sick stuff with what hardware limitations it had back in the day. Though Genesis/MegaDrive is beating the pants off it these days with the homebrew and hacking scene, I gotta admit... I've gained a deeper appreciation for the beast black blast processing box than I used to have with it's crappy looking Mortal Kombat ports with less on screen colors than the goddamn ZX Spectrum. Master LinKuei, thank you for your blessed gifts and Rael GC, your refinements are most appreciated... Okay okay, I gotta get outta here before I drone on any further with my nerd admirations and nostalgia goggles glued firmly to my face.
A romhack yes, I don't remember the name, and I'm not seeing it on RTG, but iirc it's the same people who've been doing enhanced snes ports from older nes games.
In this case I assume it's this cool combination of MSU1 function with "Project Nested", a kind of NES emulator for the SNES. I don't know too many details, but I"ve seen Metroid, the first two Zelda's, and some Mega Man titles get that treatment as well.
I like the effort put into them, but there hasn't been much that really caught my interest. I love the original music on SNES games most of the time. I DO love infidelity's SNES ports of NES games, especially Metroid. I do believe they are MSU1 compatible.
That got me thinking. I would love to see those ports using SNES sound fonts, whether inserted into the ROM or using MSU-1. I know Mega Man The Wily Wars exists on Genesis, but I always wanted the 6 Mega Man games ported to the SNES, maybe using Mega Man 7's sound like this:
Another game I'd love to see enhanced would be Turtles in Time. Add in some of the missing sound effects and speaking lines from the arcade, and maybe even the frames of animation if possible.
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