Missable objectives/achievements! Forced replayability?

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The first time I beat GTA 3's storyline I remember being excited to go for the side-missions to get the 100%, before I saw someone on Reddit talk about doing missions in order. And then I realized I did most of the side-missions in vain, since I was locked out of the 100% for having missed some missions.

Thankfully, now we got the internet to look up people's prior experiences and know how to evade stuff like that, but back in the day, people could have gone crazy due to this!

Did any of you have any experiences with missable objectives on videogames? I'm curious about a certain fella with OCD that likes to complete every game at 100% ::winkfelix
 
Depends on how achievable 100% is.

Something where it's like, just do the missions? Go to all the areas and get the collectables? Sure. The Ubisoft formula is cool most of the time no matter what game, in my opinion.

Something like a true Breath of the Wild 100%? Not a chance in hell. I'll get all shrines and quests done. I am not getting all of the 800-something koroks. That's just not fun.

Making content or achievements missable is a joke. I wish I knew about the missable section for Parasite Eve before I started playing yesterday. I missed an achievement for killing a boss because I simply used a magic move. Now I have to go back and kill it again to get the achievement.
 
I heavily dislike missable content in video games. I feel like the most popular series that's the king of this is final fantasy. just about every game has some number of artifacts or items that will just disappear if you progress too far. I don't mind things like "if you use steal on this boss, you can get an item that's as strong as one 2 chapters from now" kinda stuff, but it sucks when the item isn't actually there 2 chapters ahead. this goes double for games that go out of their way to encourage 100% on them by giving you a bestiary, library, or completion bar of things to collect and do.

I also feel like there is a lot of instances where you'd never in a million years find half of the stuff in question without a guide too. how am I supposed to know an enemy has a rare steal when it's a 3% chance and the item vanishes when you get the 70% chance steal item huh?

Some games I play have a big exclamation mark saying "HEY THIS QUEST WILL GO AWAY IF YOU PROGRESS," and I appreciate these a lot more.
 
Shining Force 3. Technically, there is no perfect playthrough of Shining Force 3, since finding hidden characters locks you out of certain other characters in the late scenarios (like saving Produn prevents Edmund from joining your party, or saving Garosh locks you out of using Jade) but I have definitely played through that first scenario a dozen times trying to make certain that I was happy with all of the choices I made. Even so, I've still never leveled Penn up to see what he evolves into.
 
I hate it. If I know a game is long I'll try and do a quick search and see if I can find some of them without spoiling anything but honestly that's kind of hard to do. If I like the game enough I'm probably going to play it again anyway so I shouldn't worry about it as much as I do.

The same thing happened to me with GTA3, that first Island basically becomes unusable at some point with all the random shotgun goons around.
 
Depends on how achievable 100% is.
Basically this, but older games (mostly) do this better.

I just like it when the road to completion is simple; Get all the weapons, play all the levels/missions, beat the highest difficulty & achieve the highest rank.

If you have to grind for a drop in order to 100% the game, get that stuff outta here!

Also Crash 4 still leaves a sour taste in my mouth for how disrespectable it was for the 100% players. It's games like that where I play them once, do as much as I want to do, then never look back.

As a kid, the game Dr. Muto did rob of 100% though! On the *very* last collectible, it spawned just as I completing a mission, but I died at the same time or something. I couldn't do anything to respawn back, like even powering off the system. Save file was cursed & was forever stuck at 99%.

Nothing worse than a 100% robbed through glitches!
 
If it is required for the best ending? i curse the screen , but if it is something banal like a weapon or armor i don't even need to make the game easier, i let it slide

I may sound like a odd worm, but i don't care for achievements, i simply play for fun
 
I hate it. If I know a game is long I'll try and do a quick search and see if I can find some of them without spoiling anything but honestly that's kind of hard to do. If I like the game enough I'm probably going to play it again anyway so I shouldn't worry about it as much as I do.

The same thing happened to me with GTA3, that first Island basically becomes unusable at some point with all the random shotgun goons around.
Indeed, I also look up if there's any guide that warns you about stuff to know before going for the 100%

As for GTA 3, I know the bulletproof patriot was made for that reason, but you are still locked from doing vigilante or firefighter there if you haven't done them before, and that sucks.
 

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