fishboneKiller
PSP Enthusiast
i feel like this is probably a thread that's been done already, but i have no idea how to search threads by name so i'll just throw this one out there.
on a pure gameplay level, taken away from its community, how do we feel about melee?
i grew up with melee because my neighbor Mark gave it to me loose one day on a whim, but it always just felt kinda... wrong. i do harbor nostalgia for it, don't get me wrong, but i definitely wanted Brawl WAY more as a kid. it didn't help that i didn't have a memory card for a long time, so i was stuck playing with the base roster for a good 4 years. by the time i got a memory card, i think i already had gotten smash 4 wii u, so melee just felt obsolete. i've come back to it as an adult and i can appreciate it a bit more now, the soundtrack is excellent and the visual style is really interesting. every character looks more like their N64 designs but with the beefed up power of the gamecube, and it makes for a unique look. plus, if i got anything out of this game as a kid, it was absolutely learning about tons of random games through the trophies. i remember seeing the trophy for Ayumi Tachibana and wondering what the hell she was from for YEARS afterwards (i guess i couldn't be bothered to look at the bottom right corner of the screen...)
on a pure gameplay level, taken away from its community, how do we feel about melee?
i grew up with melee because my neighbor Mark gave it to me loose one day on a whim, but it always just felt kinda... wrong. i do harbor nostalgia for it, don't get me wrong, but i definitely wanted Brawl WAY more as a kid. it didn't help that i didn't have a memory card for a long time, so i was stuck playing with the base roster for a good 4 years. by the time i got a memory card, i think i already had gotten smash 4 wii u, so melee just felt obsolete. i've come back to it as an adult and i can appreciate it a bit more now, the soundtrack is excellent and the visual style is really interesting. every character looks more like their N64 designs but with the beefed up power of the gamecube, and it makes for a unique look. plus, if i got anything out of this game as a kid, it was absolutely learning about tons of random games through the trophies. i remember seeing the trophy for Ayumi Tachibana and wondering what the hell she was from for YEARS afterwards (i guess i couldn't be bothered to look at the bottom right corner of the screen...)