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I don't usually post here, but I would like to share something I've been working on as of recent. For the past year, I have been working in Godot to learn game development. I only really made one thing notable which was my attempt at remaking the physics at Mega-Man X4 but now I decided to focus something I really wanted. Which is making a fighting game. As of now, I've only coded movement, hitboxes, hurtboxes, health, and side switching. At this current moment, I am still trying to wrap my head around input buffering and gatlings mostly because I want the game to play very similar to something like Darkstalkers or Guilty Gear. If you have any advice or knowledge of the topic feel free to share, it will only keep me motivated to finish my prototype fighting game.