- Joined
- Feb 20, 2025
- Messages
- 241
- Level up in
- 9 posts
- Reaction score
- 431
- Points
- 727
- Location
- L5 Sector
Introduction
FE7Lex is a recreation of Fire Emblem 7 from scratch in the Lex Talionis engine. The goal is to replicate the features and feel of a modern Fire Emblem title. Importantly, the gameplay changes can be toggled on or off such that it can play either like the original game (“Retro” ruleset), a recent FE title (“Modern” ruleset), or some combination of the two using a built-in rule customization menu. This is a beta release. It is completely playable, but there might be some bugs or untested aspects. I hope players will help me polish the experience.
-beccarte
Game Features
- Early Recruitment: several units that normally join late in the game, such as Wallace and Renault, are recruitable at an earlier point. This is especially important right now, while the endgame chapters aren’t done yet.
- New item: Master Seal. Can promote all standard classes.
- New chapters and characters such as Anna.
- New classes with some replacing old ones but mostly new classes overall!
- New items and weapons!
- Colorized map sprites! Each unique unit has colorized sprites for their base class and all possible promotions. This allows you to tell units apart at a glance.
- Upscaled portraits! Each portrait was upscaled by hand to take advantage of the unlimited color palette in the LT engine.
- Voiced characters! Each character has been given a voice set of 70 to 100 lines, with clips that play in dialogue and in specific events like unit selection, critical hit, good/bad level ups, etc! Some use their official voices, some do not. (This is due to the limited quantity of clips available for many official voices.)
- Toggle-able unit circles so that you can tell colorized friend from colorized foe!
- After you rescue Merlinus, he shows his gratitude by setting up a base for you between missions. This functions similarly to the base in Radiant Dawn. As the game progresses, more functions become available such as the fortune teller and base market.
- Along with the base comes many new conversations between units that normally do not interact. These generally support character development and the existing story instead of adding new plot points.
- Modern support system! Instead of having to grind out support ranks by sitting units next to each other for many turns, you now score one support point for deploying two units together on the map at the start. Further, the five-rank-per-unit limit has been eliminated: the only limiting factor is that only one S-rank support can be obtained per character. The S rank is new: I’ve written conversations for each of the possibilities. Units that have S-rank support will have a paired ending at the end of the game.
- Support partners that fight adjacent to one another in combat have a pair-up system. They will have a chance to guard their partner or add a follow-up attack, with the chance depending on their support rank.
- Critical cut-in animations (with voiced crit quotes) for each character!
- New stats:
- Charm: increases the chance that support partners will assist this unit in combat. It also increases statistical support bonuses given to allies (4% per point). To account for this, reduced the base pairup attack/guard rates granted by support rank.
- Added a new Commander mechanic:
- You must field at least one commander.
- Eliwood and Hector are no longer forced deployments.
- Formation tiles previously reserved for lord units can now be swapped freely.
- If any commander dies, you lose. This means Lyn reverts to a game-over death.
- Classes receive their vanilla skills (ex: Swordmaster crit +15) if Skill System is disabled.
- User interface additions:
- Added a toggleable setting to view growth rates on the unit info screen.
- Added a banner on the info-screen portraits for units who are commanders (see below).
- A unit’s attack speed is now displayed on its map-screen info panel.
- Added a distinct alert banner for when a learned skill is added to the reserve skill list.
- Allies’ support ranks are now displayed when you hover over a player unit.
- You can now press the AUX key on the spellbook screen to view future spell learning.
- Note: pre-existing saves might have odd behavior when doing this.
- Spells are now sorted based on type on the spellbook screen.
- The combat forecast window now shows dual attack/guard chances.
- Capped weapon ranks will be colored yellow in the info menu, similar to locked supports.
- Improved some aspects of the game rule selection menu.
Game Information & Download
Current version 1.80
Game Thread: https://feuniverse.us/t/fe7lex-v1-80-released-40-chapters-so-far/22079
Discord Server: https://discord.com/invite/9935GfcBYu
Game Download: https://mega.nz/file/jhA1DDRa#lF6hmDZfVs5ivrT0XdrvmkEYFAwjjbMVhEr-Ieu7Rhc