Noon
New Challenger
I’m making the term up cause I don’t know what it’s called, but I think of it as the whole game is on some kind of timeframe, it can be any kind or real time (like Zelda Majora’s Mask) or stop time (like atelier Ayesha) a lot of games have circulating time/calendars but they don’t bring the end game or game over closer. Some games come out of active time world when you complete the end or end like event (like atelier Firis) that works for me too.
A list of examples (games I really love too.)
Final Fantasy lightning Returns XIII
Nights of Azure 2
Zelda Majora’s Mask
Atelier Series some games
Harvest Moon/Story of Seasons series (kinda)
Dead Rising? (Haven’t played, I think it is?)
Breath of Fire Dragon Quarter
Valkyrie Profile
I’m pretty sure I seen some snes RPGs that have time/calenadars but I can’t remember what their names were.
Simulation and Survival games are usually active time world in a sense, but I was thinking of more story and world working with it, but any example is good
A list of examples (games I really love too.)
Final Fantasy lightning Returns XIII
Nights of Azure 2
Zelda Majora’s Mask
Atelier Series some games
Harvest Moon/Story of Seasons series (kinda)
Dead Rising? (Haven’t played, I think it is?)
Breath of Fire Dragon Quarter
Valkyrie Profile
I’m pretty sure I seen some snes RPGs that have time/calenadars but I can’t remember what their names were.
Simulation and Survival games are usually active time world in a sense, but I was thinking of more story and world working with it, but any example is good