JRPGs and Random Encounters

I like random encounters tbh
 
I prefer random encounters to visible encounters. I ended up dropping Dragon Quest 9 and switching from the 3DS version of DQVIII because the visible encounters made the games boring. I found I was spending more time in dungeons trying to avoid battles than actually exploring and getting through the dungeon and it wasn't fun.
 
Sorry, I tried reading all of that but it's just a wall of text with no paragraph break and I kind of gave up

There are usually items and accessories in some games to control encounter rates though. Players have to earn them.
I mentioned that as well. Replying without reading the whole post kinda defeats the purpose, don't you think? You blame gamers for being soft and yet want more quality of life from a post that doesn't need paragraths because you "kind of gave up" and made your assumptions anyway. ::thinking
 
I have a dejavu because this topic has appeared before, and I continue thinking the same (obviously). Random encounters are great when the rate has good pace and complementarily there are items or skills you have to earn to control the rate.

A "no, they are bad" answer means the game didn't apply them correctly, but an answer like "no, they are old, now people don't play like that" is just a nonsense reason that I hope does not come from a person under 25 years old lol.
 
For alot of the JRPGs with random encounters that i've played it doesn't really bother me until like the end game or the final dungeon where the encounter rate is unbearably high or i've played so much it becomes more of a nuisance

Except for like the first persona game which i got annoyed with the encounters almost instantly but maybe that's because its the first game i played that had that mechanic and i haven't gotten used to it yet.
 

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