Jgenesis 0.10.0

Felipe

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Cross-platform multi-console emulator supporting a number of 8-bit and 16-bit gaming consoles.

Linux, Windows, and web (WASM) are officially supported. Other platforms may work but have not been tested.

Features​

  • Emulation for the following consoles:
    • Sega Genesis / Mega Drive
    • Sega CD / Mega CD
    • Sega 32X / Mega 32X
      • This core is currently not well-optimized - full-speed 32X emulation requires a CPU with decent single-core performance
    • Sega Master System / Mark III
    • Game Gear
    • Nintendo Entertainment System (NES) / Famicom
    • Super Nintendo Entertainment System (SNES) / Super Famicom
    • Game Boy / Game Boy Color
  • GPU-based renderer with integer prescaling and optional linear interpolation
  • Configurable pixel aspect ratio for each console with several different options: accurate to original hardware/TVs, square pixels, and stretched to fill the window
  • Support for the Sega Master System FM sound unit expansion
  • Support for the Sega Genesis SVP chip, used in Virtua Racing
  • Support for the most common NES mappers, plus a number of less common mappers
  • Support for most SNES coprocessors (e.g. Super FX, SA-1, DSP-1, CX4, S-DD1, SPC7110)
  • Support for both 3-button and 6-button Genesis controllers
  • Support for keyboard controls and DirectInput gamepad controls
  • Save states, fast forward, and rewind
  • Some simple horizontal blur and naive anti-dither shaders for blending dithered pixel patterns, which were extremely common on these consoles due to limited color palettes and lack of hardware-supported transparency
  • Optional 2x CPU overclocking for Sega Master System and Game Gear emulation
  • Optional 2-4x GSU overclocking for SNES Super FX games
  • Can run the Titan Overdrive and Titan Overdrive 2 demos for the Mega Drive

 

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