I think that with any medium the limitations - be it technological, financial or physical, is a major part of developing an aesthetic that stands on its own through time. Fidelity and polygonal count may add an element of realism, but color, texture, proportion, animation... these are all things that can produce unique feelings and experiences that separate a work from another without its quality being directly correlated to how new it is.From the late 90's to early 00's PC games really nailed the art style and aesthetic despite the technical limitations and lack of advanced features we got today.
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Sam Lake aka the creator and face capture of Max PayneThe hell is that face kkkkk
I genuinely love this map over Facing Worlds.That screenshot of Unreal Tournament gave me the feels.
Very typically, yeah.If a game has good art direction it usually won't age badly.
Bump that up to PS4 gen and I'd agree. I don't think games going for realism need to look better than say, Uncharted 4 or RDR2.I've said it on here before; but I genuinely think graphics peaked in the 7th Gen and everything afterwards has been pointless dick-measuring shit that serves no real purpose but to run up the cost of development to result in games that look as boring as how they play.
BloodBorne also still looks gorgeous.Bump that up to PS4 gen and I'd agree. I don't think games going for realism need to look better than say, Uncharted 4 or RDR2.
Problem is 8th Gen (PS4, Xbox One etc.) was around the time where good art direction started to fade away. Obviously yeah you still had stuff like BloodBorne coming out which had great aesthetics and art direction, but games like that were exceptions unfortunately and most of that gens games (To me anyway) all just look the same.Bump that up to PS4 gen and I'd agree. I don't think games going for realism need to look better than say, Uncharted 4 or RDR2.
I'd partly blame late PS360 era games like TLOU where everyone got convinced that "realistic = good"...Problem is 8th Gen (PS4, Xbox One etc.) was around the time where good art direction started to fade away. Obviously yeah you still had stuff like BloodBorne coming out which had great aesthetics and art direction, but games like that were exceptions unfortunately and most of that gens games (To me anyway) all just look the same.
Yeah, you're not wrong that it was definitely a problem that started to become more apparent towards the end of the 7th gen. 8th gen was just so egregiously bad with it though I still mentally associate that AAA "Prestige game" look with PS4 and Xbone.I'd partly blame late PS360 era games like TLOU where everyone got convinced that "realistic = good"...