Is Metaphor: ReFantazio worth playing?

Viviana Santos

Final Fantasy Tactics Strongest Dick Rider
Level 5
27%
Joined
Dec 6, 2024
Messages
1,403
Level up in
1096 posts
Reaction score
7,478
Points
3,477
Location
Brazil
So, Metaphor: ReFantazio is a JRPG developed by Atlus and released last year, it was developed by the same team that created the modern trilogy of the Persona series and Catherine. It was also directed by Katsura Hashino (the director of the modern Persona trilogy and Catherine)

Some people here may already know this, but I'm not a big fan of Katsura Hashino, I have nothing against him, I really like Shin Megami Tensei III, Persona 3 and Catherine (games directed by Hashino).

But at the same time I don't like Persona 4 and I HATE Persona 5, Persona 5 is a game I despise deeply and it killed my faith in Atlus, the latest games Atlus developed that I played (such as SMT IV Apocalypse and Soul Hackers 2) were pretty shit (I never played SMT V btw). However, I saw that Metaphor received a lot of praise from critics and the public.

However, I don't really trust the reviews of video game journalists because many video game journalists have praised Persona 4 and 5. and I also don't have much faith in modern Atlus as a game developer.

So, that's why I want to hear the opinions of RGT users who have played and finished Metaphor.

Is Metaphor really a good game? Does the game have a well-written story and characters? Does it not contradict its message and themes, unlike Persona 4 and 5?
 
I got bored of it pretty quickly and I really like Persona and even beat Tokyo Mirage Sessions (possibly my favorite out of them all). Story is neat, but I didn't like how limited you are with elemental attacks. Didn't really care for the characters at all either. Maybe it's a slow burn, but I'm not waiting for this cardboard manlet to become king.
 
There is a free demo you could try and see if it grabs you. But its one of my favourite games of all time now. I thought it had great characters, music and narrative and art design and voice acting.
50 GB demo, nice.
 
Nope, this game have a lot of problems for the price they want to us to pay for it.
If we divide the game in three parts I can say the first one is great, a very good start to be hyped by the world building.

In the second part you start to see the problems, disgusting grinding, God forgive you if you want to build your characters to play in a certain way because the game will punish you with more grinding to correct your choices to what is optimal.
If you like the storytelling and world building until now sorry to tell you It all falls apart almost immediately because everyone forgets to act as if these racial issues and conflicts of interest actually exist. Everything they tell you at the beginning feels like filler to shove text in your face to fill hours of "gameplay".

And for the last part I can't imagine a way to do the things worst, they extended a confrontation that should have ended in the first hour of this third part.
Not to mention how annoying the final fight is and how forced many of the sacrifices are. I just don't forgive them the deus ex machina in the end to save the one who sacrifices themselves, a total disappointment of a game.

PD: sorry for my broken english is 3:55 and I'm in the way to home before a double shift.
 
Thought the intro was pretty wild.

After that, it feels like junk in the same way modern Persona titles are. Style, which this time I didn't really gel with, and not much beneath the surface. The systems, writing, characters, even the... music all feels like a proof of concept to me.
Post automatically merged:

Is Metaphor really a good game? Does the game have a well-written story and characters? Does it not contradict its message and themes, unlike Persona 4 and 5?


Oh, I should add. So, it absolutely does this. the defining trait of persona now, where you are allowed to be revolutionary and rebellious as long as you don't rebel too hard and eventually just conform to the status quo anyway. Somehow, it feels slightly less offensive in this medieval world, and there's nothing quite like how P5/4 treat gay people, but yeah.
 
Last edited:
So, Metaphor: ReFantazio is a JRPG developed by Atlus and released last year, it was developed by the same team that created the modern trilogy of the Persona series and Catherine. It was also directed by Katsura Hashino (the director of the modern Persona trilogy and Catherine)

Some people here may already know this, but I'm not a big fan of Katsura Hashino, I have nothing against him, I really like Shin Megami Tensei III, Persona 3 and Catherine (games directed by Hashino).

But at the same time I don't like Persona 4 and I HATE Persona 5, Persona 5 is a game I despise deeply and it killed my faith in Atlus, the latest games Atlus developed that I played (such as SMT IV Apocalypse and Soul Hackers 2) were pretty shit (I never played SMT V btw). However, I saw that Metaphor received a lot of praise from critics and the public.

However, I don't really trust the reviews of video game journalists because many video game journalists have praised Persona 4 and 5. and I also don't have much faith in modern Atlus as a game developer.

So, that's why I want to hear the opinions of RGT users who have played and finished Metaphor.

Is Metaphor really a good game? Does the game have a well-written story and characters? Does it not contradict its message and themes, unlike Persona 4 and 5?
I lost all faith in Atlus after persona 5
 
Basically it is worth playing to see glimpses of what the game would've been. It is an enjoyable game that was meant to be much more, in a sort of Final Fantasy XV way. Just looking at the ambitious nature of the cover art, it kind of hints at how much of "project re:fantazio" they couldn't fit in. I'd say it's about 60-70% of a unique vision, and they filled the rest with a bit of the persona formula slop.
a point in the game where it is both an etrian odyssey reference dungeon and also a major plot twist with cinematics done in a style seen nowhere else in the game which felt very powerful, but soon after none of that is really ever revisited again. So again, another example of enjoyable but incomplete.

Towards the end the antagonist Louis' arc which is tied to the protagonist's arc is done sloppily in my opinion, he goes from a respectable rival to suddenly a run off the mill Persona final boss where your last minute Persona 5 Satanael deus ex machina slays him very anticlimactically.

It is a beautiful game of course, like the persona series except the backgrounds are fine art inspired. If you pay attention the skies in each hub town display different art styles, impressionism in the castle town. Post-impressionist in the harbor town. etc. The soundtrack may be the best of 2024, one of the very enjoyable and unique aspects of the game as it's done in a fake "latin-esque" language to my understanding like how the Nier soundtrack does things.

For me, I always enjoyed playing DS games in it's limited capacity, seeing what lore and pieces of the game they hint at which couldn't be fit in. Things that could/might be which you will never truly know. So in that way, I enjoy playing Metaphor.

Anyways that's my two cents, I give it a 85/100, if you enjoy looking at art pieces from the Louvre give it a try.
 
Honestly as someone who's was more into P3/Nocturne than his later works, I do really like Metaphor a lot as it hits a lot of spots for me in terms of the fantasy setting alongside enjoying the gameplay a ton (I really like grinding in games like FF V and having the 100% team).

I can definitely see when the flaws are there and they are apparent but I found the experience to be much more positive compared to the negatives, far from a perfect game looking back months later but I'd still recommend it, just know it's a real long experience and it's a slow burn.
 
So, Metaphor: ReFantazio is a JRPG developed by Atlus and released last year, it was developed by the same team that created the modern trilogy of the Persona series and Catherine. It was also directed by Katsura Hashino (the director of the modern Persona trilogy and Catherine)

Some people here may already know this, but I'm not a big fan of Katsura Hashino, I have nothing against him, I really like Shin Megami Tensei III, Persona 3 and Catherine (games directed by Hashino).

But at the same time I don't like Persona 4 and I HATE Persona 5, Persona 5 is a game I despise deeply and it killed my faith in Atlus, the latest games Atlus developed that I played (such as SMT IV Apocalypse and Soul Hackers 2) were pretty shit (I never played SMT V btw). However, I saw that Metaphor received a lot of praise from critics and the public.

However, I don't really trust the reviews of video game journalists because many video game journalists have praised Persona 4 and 5. and I also don't have much faith in modern Atlus as a game developer.

So, that's why I want to hear the opinions of RGT users who have played and finished Metaphor.

Is Metaphor really a good game? Does the game have a well-written story and characters? Does it not contradict its message and themes, unlike Persona 4 and 5?
As someone who adores persona, is a bit whatever smt and would absolutely love more persona stuff I’d say; nah, don’t bother, game’s boring as hell.
 
Okay. To make a point first I'll mention why people liked Persona 4 and Persona 5.

Persona 4 has a thing for interesting you with small town vibes and murder mystery. When I like Twin Peaks and I have a specific interest for murder mystery the game from the start hooked me up. But I even say that the murder mystery felt flat and lost my insterest too soon. However perhaps why Persona 4 is a good game is in the way how characters interract with each other and honestly these character dynamic make you feel happy because lots of fun stuff happens. Perhaps this is why I like certain RPGs despite I dislike them as a video game. In the end Persona 4 stopped being a game for me, I just wanted to keep having fun with what funny and heart-warming situations going on with Persona 4. I felt the similar thing when I played Star Ocean: Till the End of Time. When characters are interesting, realistic, feels "really alive" and when they are "larger than life" it always makes you hooked up to RPGs despite you may dislike rest of the game and gameplay is not fun at all. Persona 4 gameplay is boring and I wish there was a way to skip the dungeons.

However Persona 5 is a very different game. All characters feels empty and what they do doesn't feel natural as how Persona 4 is, it's more like someone tried to copy Persona 4 but had no idea why Persona 4 was liked. Everything in the game feels fake regarding what characters does, how they behave. For example in Persona 4 the natural friendship that happened makes sense, but in Persona 5 it doesn't make sense that characters act so close to each other. They are not well written at all. But why Persona 5 is liked? As an art form it's peak in video gaming as visual style, soundtrack and better way of using Carl Jung's ideas and turn them into an art form so the story and situations are deep and different in good way. Other than these, if you have no thing for psychology and have no care of Kaitou Kid-like video game only reason you would be interested in the game is how cool it's and school kid simulator aspects.

As for Metaphor: ReFantazio, honestly the game seems like some random kid really loved Persona 5 as in visual style and tried to copy-paste that style but failed miserably. Visual arts-wise it's so bad, everything just hurts your eyes. It's like the game is a kid trying to be a wannabe cooler person. Other than these the game is more like a visual novel way worse than Persona 5. For example Persona 4 had great harmony between visual novel and gameplay aspects. You didn't have to read much. But Persona 5 make you read same texts over and over again as people talk a lot and say lots of obvious reasons. They felt like for whatever happens characters has to talk about it and this is why I skipped conversations in Persona 5 a lot. At least in Persona 4 people talked but it was interesting, funny, heart-warming, cool, informative, et cetera. In Persona 5 people talk to talk. In Metaphor: ReFantazio they clearly wanted to develop a visual novel but they decided to add gameplay aspects at last minute. Gameplay is bad, you get stuck in places just because you cannot jump in the game. The whole game is a huge fan service to Japanese people. Lots of characters talks and talks, and talks and then the talk but they saying nothing. The issue is not empty conversation or they drag it a lot when they can be concise. They just talk like a headless chicken to make you enjoy the act of reading as how some visual novels are. As a game it's a game and generic one at it. It try to be cool as much as Persona 5 but it cannot be. I have lots to say about the game but I'll keep short and will say everything about the game developed badly but if you like its style and how different it looks like you would like it. However this is not a game "as you play it you'll like it more game" as much as Persona 4, instead you will dislike Metaphor: ReFantazio and as you go you will hate your whole existence for lol. The whole game is like trying to like a food that make you wanna puke as you eat it. No flavor or something that comes later to make you enjoy your experience. For example Persona 5 gets "bigger than it was" as you play it but in Metaphor: ReFantazio the quality drops when already the game had no quality to begin with. Even its graphics are so bad due to style choice it hurts your eyes eventually.
 

Users who are viewing this thread

Connect with us

Support this Site

RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

Latest Threads

Is This Multiplayer Car Parking Game Worth the Time?

Hey everyone,

I recently stumbled upon a mobile multiplayer car parking game that's been...
Read more

*ahem* "Muv-Luv"??

Forgive me for saying so, but this sounds less like space opera and more like one of those...
Read more

Optimizing CHD block sizes for CD-ROM systems...

I know to use a hunk size of 2048 for PS2/DVD and PSP games when using CHDMan, but now I'm...
Read more

falling through the map

post screenshots of falling into the endless void when a game glitches lol
this just happened to...
Read more

aps3e 1.26

Online statistics

Members online
127
Guests online
237
Total visitors
364

Forum statistics

Threads
10,120
Messages
251,241
Members
806,374
Latest member
ALI1234579

Advertisers

Back
Top