Is frame gen (DLSS, XeSS, FSR) really that bad?

I guess have fun being ignorant and having an objectively incorrect take on the situation?
I think you have valid and true points and the others too.
Perhaps we should stop for a moment and try to understand and view the different perspectives to have a wider understanding, and if possible respect each other.
Thank you for sharing your view.
 
It's AI Frame generation, as in the game engine isn't optimised and thus what you're seeing it's not competent programming. You're console is just creating fake frames in-between the actual frames the game is outputting.
Same with upscaling, it's all a subroutine. The game isn't running at 4k (2160p) it's 1080p or 1440p AI Upscaled.

Personally I dislike it, but if the Unreal Engine 5's questionable performance proves anything is that modern game dev's are lazy. They just use default settings and rely on AI Frame Gen to pick up the slack.

But if you're not the type of person who's into taking screenshots then you won't notice it, it just improves gameplay. More frames, smoother experience.

But the reason for the games to be like this is because GPU vendors need to continue selling GPU's, and the bussiness needs to be kept afloat artificially, so in every gen they will create a technology specifically for that gen that games will be pushed to use in order to force people to buy new hardware because there is no reason at all by normal means.

Any good GPU from 4-5 years ago can render games 1080p High Settings and keep people happy for 2 or 3 years more, and that's unnacceptable for Nvidia and AMD. That's why they keep announcing new shit. First it was RayTracing, now it's resolution scaling. What will be next?
this, all of this. I wish the modern "AAAA" gaming industry a very nice "die in a fire" and hope that more devs can escape into indie groups to make games with actual soul.

Even more triply so for the GPU corporations selling their snake oil because of the AI bubble. Johnny Silverhand all of them.
 
this, all of this. I wish the modern "AAAA" gaming industry a very nice "die in a fire" and hope that more devs can escape into indie groups to make games with actual soul.

Even more triply so for the GPU corporations selling their snake oil because of the AI bubble. Johnny Silverhand all of them.
Sadly not all indie (or not really indie) companies aren't immune to this.
And some because of lack of resources, skill, or bad industry practices, have terrible performance, are buggy, or don't finish things, etc.
 
Sadly not all indie (or not really indie) companies aren't immune to this.
And some because of lack of resources, skill, or bad industry practices, have terrible performance, are buggy, or don't finish things, etc.
Yeah, that's one issue, but it's not specifically to videogames. When people is bad at something, they still can create a business and do that, as long as they have money to keep it alive. There is no table of objective quality controls for all different areas and a check list to pass in order to be able to do things in this world.
 
Beware: There have been no replies in this thread for 90 days.
Keep that in mind when expecting a reply from the people on it,
You can also start a new thread instead. This is just a heads-up, bumping is allowed in this forum.

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