Interview with a Vampire: Vampire Hunter D PSX – A Darkly Delightful Journey into Gothic Horror

~Mind you I haven't played this game in well over 15 years, I'm just drawing from memory.~
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First off, let me just say that Vampire Hunter D is one of those rare titles that feels like slipping into a well-worn leather jacket familiar, mysterious, and with a hint of danger lurking beneath the surface. This game isn’t just a relic from the late 90s, it’s a visceral experience wrapped in gothic aesthetic and moody storytelling that sticks with you long after the screen goes dark.

The anime that inspired it is set in a dystopian future where vampires, monsters, and humans coexist in a fragile, uneasy truce. It features D, a dhampir half-human, half-vampire whose stoic demeanor and deadly sword make him seem like he’s stepped right out of a dark fantasy novel come to life. The story revolves around D being hired to rescue a young girl named Doris from Count Magnus Lee, a vampire lord who’s as flamboyant as he is terrifying. It’s a story dripping with gothic horror, tragic heroes, and a sense of melancholy that’s almost poetic, think noir with a splash of blood-red lipstick, where every shadow whispers secrets and every corner hides a nightmare.
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For 1985, that's damn nice art

Now, translating that rich, brooding universe into a PlayStation game was no small feat. The developers clearly aimed to capture the dark atmosphere and gothic charm of the anime, and honestly, for the most part, they succeeded. The game’s art style, with its detailed <For the time> 3D art and moody color palette, evokes a sense of dread and wonder that’s as haunting today as it was back then. The environments are a masterclass in gothic horror, crumbling castles with twisted spires, fog-shrouded forests where shadows dance in the moonlight, abandoned towns echoing with ghostly whispers. The soundtrack is a haunting blend of orchestral melodies and unsettling ambient sounds.

Creaking floors, distant howls, whispers that make you feel like you're truly wandering through a nightmare. Every piece of music and visual element works together to immerse you fully into D’s dark universe, making each step feel weighty, deliberate, and meaningful.

Gameplay-wise Vampire Hunter D is a slow, deliberate experience, more akin to a dance with death than a frantic action game. It’s an exploration-heavy RPG that emphasizes atmosphere and storytelling over lightning-fast combat or flashy visuals. The controls can feel stiff and awkward, like trying to waltz in platform shoes... clunky, deliberate, and sometimes frustrating. But therein lies part of its charm, it’s a game that demands patience and rewards careful exploration. Moving through the environments feels like tiptoeing around a haunted house... you want to tread lightly, to savor every shadow and every creak of the floorboards. Combat is a mixture of swordplay and ranged attacks, but it’s not about quick reflexes so much as about timing and positioning.

The controls can be unresponsive at times, making you feel like you’re fighting with a ghostly partner, but that adds to the gothic atmosphere everything feels a little haunted, a little off-kilter, which is exactly what you want in a horror-themed game. I once accidentally kicked a bucket in a decrepit castle and triggered a swarm of enemies... who then proceeded to drown me in their own confusion.

Getting lost in the game’s environments is part of the experience. The game’s world feels alive, layered with lore and history that you piece together through cryptic dialogues, relics, and environmental storytelling. Every abandoned room has its own story. Some tragic, some grotesque, and some downright bizarre
(seriously, I swear I fought a vampire who refused to fight unless you complimented his cape).

The game’s difficulty is fair but punishing, encouraging you to think carefully about your approach. You’ll find yourself creeping through dark corridors, avoiding enemies or fighting them with a sense of dread that’s heightened by the slow, deliberate pace. It’s not a game for the impatient, but for those who enjoy sinking into a rich, atmospheric world and taking their time. The sense of dread is palpable, and it’s amplified by the game’s deliberate controls, which make every movement feel like wading through molasses... an intentional choice that immerses you deeper into its gothic nightmare. I once wandered into a room, only to realize I’d been walking in circles for ten minutes, I Felt like i would end up in the same haunted hall forever.

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No, seriously, who the hell am I pointing at?

The storytelling is a highlight moody cutscenes, cryptic dialogue, and a narrative that unfurls like a dark tapestry. D himself is a fascinating character, an enigmatic figure haunted by his past, speaking in deadpan one-liners that somehow add to his mystique rather than detract from it. The voice acting is campy and melodramatic, but in the best way possible think over-the-top villains, heroic monologues, and D’s cool, unflappable demeanor. It’s almost like watching a gothic soap opera, where every character is dripping with emotion, yet somehow everything feels poetic and tragic.

The game’s story raises questions about morality, sacrifice, and the nature of evil, making it more than just a simple hunt... it’s a reflection on darkness in all its forms. I remember fighting a vampire who, after a lengthy monologue, finally admitted he just wanted a hug. Truly, gothic horror has never been so emotionally fraught.
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Hey now... that's not my Spider Waifu....

Now, let’s talk about the controls... because Vampire Hunter D shares some similarities with the infamous tank controls of Resident Evil. If you’ve ever tried to navigate those tight, awkward camera angles and felt like you were steering a shopping cart through molasses, you’ll understand what I mean. Both games require patience, a steady hand, and a willingness to accept their clunky charm.

The controls in D are more deliberate, almost like a dance with death you move slowly, carefully, aware that one misstep could mean disaster. Resident Evil’s tank controls often felt like a test of spatial awareness, forcing you to plan every movement, every shot. In D, that same sense of deliberate pacing adds to the gothic atmosphere, each encounter feels like a ritual, a slow unfolding of horror that demands your full attention. It’s frustrating at times, no doubt, but it also elevates the mood and immerses you deeper into its dark world. I once spent twenty minutes trying to open a door, only to realize I’d been facing the wrong way...
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Don't you piss on my head and tell me it's raining. I know you're the bad guy

And speaking of atmosphere, Vampire Hunter D leans into its gothic horror aesthetic far more than Resident Evil. While the latter has moments of tension and jumpscares, D’s universe is soaked in a brooding, melancholic darkness. Every location is a piece of haunted art... crumbling cathedrals, cursed graveyards, shadowy woods where the moonlight barely pierces the thick fog.

The art design, with its detailed pixel work and moody color palette, creates a sense of dread that’s almost tactile. You feel like you’re walking through a living painting, each step echoing with the ghosts of the past. I once got lost in a maze-like crypt, only to realize I’d been circling the same mausoleum for an hour. At that point, I just sat down and enjoyed the scenery, who needs a clear path when you have gothic ambiance?

In terms of dark humor, the game doesn’t shy away from moments that make you chuckle in a “well, that’s grim” kind of way. Encountering a vampire more dramatic than a soap star, or fighting a boss that’s basically your own inner darkness taken physical form these moments are cheesy, campy, and utterly delightful. The dialogue is over-the-top, the villain monologues are epic in their absurdity, and D’s deadpan one-liners somehow make even the bleakest moments feel stylish and cool. It’s a kind of gothic camp that feels totally intentional.

like a love letter to the horror movies and pulp fiction I grew up watching.

Overall, Vampire Hunter D on PlayStation is a nostalgic gem, a dark treasure chest filled with gothic horror, melancholic storytelling, and a gameplay experience that’s as atmospheric as it is flawed. It’s not perfect... Not by any means, controls can be frustrating, the pacing slow, and some encounters downright punishing.

But that’s part of its charm. It invites you to slow down, to savor the shadows, and to immerse yourself in a universe where every corner hides a secret, every shadow could be a monster, and every step is a dance with death. If you’re a Vampire fan at heart, craving a haunting adventure that’s as much about mood as it is about gameplay, then this game is definitely worth sinking your fangs into, preferably while sipping a dark, mysterious drink and contemplating the darkness within us all.

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No, but seriously... where's that key?
 
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Great Review! I've only ever seen this covered on the tubes once or twice. I gotta admit though, that I haven't watched the anime, read the manga or played the game, and the only thing of note that I know of which I'm not 100% sure is that Donovan from Darkstalkers was based on D.
 
Great Review! I've only ever seen this covered on the tubes one or twice. I gotta admit though, that I haven't watched the anime, read the manga or played the game, and the only thing of note that I know of which I'm not 100% sure is that Donovan from Darkstalker was based on D.
Again, if you like and can play the original Resident Evil, you'll like this game, and I have no idea about Donovan from Darkstalkers, though it could very well be possible.

But yeah, with old games like this and the original Resident Evil games, you have to have patience and like a somewhat competent story
 
Always wanted to play this, I have a soft spot for both lesser known janky survival horror/exploration type games like this and the stoic dark hero trope. Maybe I'll check it out since you just jogged my memory on it.
 
@TotzOnGaming
Oh yeah, I forgot to mention. I would watch the first anime at least first.
But both are really good. Just a word of warning about Vampire Hunter D and VHD Bloodlust: they are slow paced anime.

They feel like they are twice as long as they actually are. Personally, I like anime like that, but if you get bored easily with slower-paced shows, you might not enjoy these. Just a heads-up
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Always wanted to play this, I have a soft spot for both lesser known janky survival horror/exploration type games like this and the stoic dark hero trope. Maybe I'll check it out since you just jogged my memory on it.
As I stated at first, it's been 15 years, well give or take anyhow, I’d say myself.
But I was looking through my PS1 collection and saw it, which sparked my recollection of it.
Since you like this kind of game, you probably will enjoy it as much as I did. I'll probably replay it sometime soon myself.
 
I love both anime-movies of it. Especially Bloodlust was peak in its style , animation and story .

Played the game many years ago on the psp via psx eboot . I mean the game was loosely based on the movie of bloodlust or a different version of it .

I think its finally time to play this sucker ( pun intended and i dont regret it ) through the end .
 
Again, if you like and can play the original Resident Evil, you'll like this game
Or not. I like the original Resident Evil and several other PSX survival horror games, but when I tried Vampire Hunter D it really seemed terrible. Since it has a really bad reputation, I didn't stick with it too long. Maybe I'll give it another shot on some far away day.
 
Maybe this would be boring to say but after I had VHD hype previous year I had a thought what if From Software made a VHD souls game. I'm kinda sad that Vampire Hunter D is kinda forgotten franchise would love to get a new adaptation.
 
I love both anime-movies of it. Especially Bloodlust was peak in its style , animation and story .

Played the game many years ago on the psp via psx eboot . I mean the game was loosely based on the movie of bloodlust or a different version of it .
True, it's loosely based on Bloodlust, and Bloodlust in my opinion, was the better movie pacing-wise. Though it was still slow compared to most movies of that time, I always found the first movie better because it just felt dirtier. I don't know if that makes sense, but it was more gritty and dark, you know.
I think its finally time to play this sucker ( pun intended and i dont regret it ) through the end .
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*Ba-dum-tish*
Or not. I like the original Resident Evil and several other PSX survival horror games, but when I tried Vampire Hunter D it really seemed terrible. Since it has a really bad reputation, I didn't stick with it too long. Maybe I'll give it another shot on some far away day.
Fair point. No, not everyone who likes A will like B because it's similar, but some will. And if you don't, that's okay. As for myself, I did. But we are all welcome to like something or not, and that's all fine. Thanks for reading, though I appreciate it. :3
 
Maybe this would be boring to say but after I had VHD hype previous year I had a thought what if From Software made a VHD souls game. I'm kinda sad that Vampire Hunter D is kinda forgotten franchise would love to get a new adaptation.
Using the world of VHD, that would probably be a cool game. And yeah, I hate that it's kind of slipping away into obscurity
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I can never get enough of PS1-era survival horror games.

Modern games that try to imitate the style of classic RE just don't do it for me unfortunately.

Vampire Hunter D gives me Countdown Vampire vibes too.
We don't talk about that game...
Annoyed 2.gif
 
I love both anime-movies of it. Especially Bloodlust was peak in its style , animation and story .

Played the game many years ago on the psp via psx eboot . I mean the game was loosely based on the movie of bloodlust or a different version of it .

I think its finally time to play this sucker ( pun intended and i dont regret it ) through the end.
True, it's loosely based on Bloodlust, and Bloodlust in my opinion, was the better movie pacing-wise. Though it was still slow compared to most movies of that time, I always found the first movie better because it just felt dirtier. I don't know if that makes sense, but it was more gritty and dark, you know.

I agree . The first movie was more on point with its more sinister monsters and vampire depictions while they took every advantage to defeat D , catch the girl and terrorise & manipulate the village for their own goals . And they were not ashamed to make it more brutal and adult to underline its cruel world .

But Bloodlust was for me the best one of both because the romance doesnt made the antagonist flatout evil and gave depth to this whole situation . Even the relationship between D and the female-hunter was great how it evolved which made the ending so bitter-sweet and fantastic overall .

Still need to hunt down the books of it which are fantastic to this day .
 
I agree . The first movie was more on point with its more sinister monsters and vampire depictions while they took every advantage to defeat D , catch the girl and terrorise & manipulate the village for their own goals . And they were not ashamed to make it more brutal and adult to underline its cruel world .

But Bloodlust was for me the best one of both because the romance doesnt made the antagonist flatout evil and gave depth to this whole situation . Even the relationship between D and the female-hunter was great how it evolved which made the ending so bitter-sweet and fantastic overall .

Still need to hunt down the books of it which are fantastic to this day .
Absolutely, I couldn’t agree more. The first movie really nailed that dark, gritty vibe with its sinister monsters and vampire lore, making everything feel so raw and intense.

It’s true they weren’t afraid to show the brutal side of things, which made the stakes feel even higher. That sense of terror and manipulation added a lot of weight to the story.

And I totally get why you love Bloodlust. Same reason as myself I Would guess.
it added a whole new layer with the characters. The way the romance made the antagonist more complex rather than just outright evil was such a smart move, giving the story more depth.

The evolving relationship between D and the female hunter was really compelling, and that bittersweet ending stuck with me too, it’s a rare kind of ending for a Anime.

Hunting down the books sounds like a great plan, I’ve heard they’re fang-tastic
 
This might just be one of the most elaborate and best looking games on the platform. Everything hangs in such a beautifully disastrous balance when it comes to the whole package that I can only imagine a remake ruining everything for the sake of masticating art and spewing it out to a general audience, unaware of the beautiful intricacies inherent to this game.
 
The fact that Yoshitaka Amano’s master class artistry is the other half that breath life to this series is nothing short of spellbinding. He and Hideyuki Kikuchi really created something that will stand the test of time just the Dunpeal Hunter.
D90310FA-2453-4536-A667-75B2509C4E2D.jpeg
 
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This might just be one of the most elaborate and best looking games on the platform. Everything hangs in such a beautifully disastrous balance when it comes to the whole package that I can only imagine a remake ruining everything for the sake of masticating art and spewing it out to a general audience, unaware of the beautiful intricacies inherent to this game.
I don't know about the best looking. If we are talking about games in this style, then yeah. But take for instance Street Fighter Alpha 2. That's really dose look Like playable Anime <for the time>, in a way, make this game, by comparison, look muddy and filtered.

As for a remake, as we were talking about in the SoR remake thread last night, a good remake can be done if given to the right people who care about the property and aren't just out to make a quick nostalgia buck. But that's probably what would happen, as you said for the
"sake of masticating art and spewing it out to a general audience, unaware of the beautiful intricacies inherent to this game."
The fact that Yoshitaka Amano’s master class artistry is the other half that breath life to this series is nothing short of spellbinding. He and Hideyuki Kikuchi really created something that will stand the test of time just the Dunpeal Hunte
Oh, absolutely. Unfortunately, I haven't read the manga in any way, shape, or form. But I have seen quite a bit of the art done for it, and it is spellbindingly beautiful. It's like a Renaissance version of anime, almost akin to da Vinci or Michelangelo...

or any of the other Ninja Turtles
 
Woah, I played this early this year and planned to make a review too! Nice article, I love how this game is such a cool game but barely anyone knows or talk about it.
Neat, hey Feel free to.
look forward to seeing someone else's take on it. :)
And yeah, the game by today's standards is pretty obscure and slowly fading into the annals of history
 
I just watched both earlier today. Now I get why it's considered classics. I honestly liked both. The original may be an aquired taste to some, I also found out that it had 2 english dubs. 1992 by Streamline and a 2015 one by Sentai Filmworks. I ended up watching the newer. Bloodlines on the other hand was better paced and comes much closer to Amano Yoshitaka's visual design. I feel compelled to play the game now. Added to my ever-growing backlog.
 
I just watched both earlier today. Now I get why it's considered classics. I honestly liked both. The original may be an aquired taste to some, I also found out that it had 2 english dubs. 1992 by Streamline and a 2015 one by Sentai Filmworks. I ended up watching the newer. Bloodlines on the other hand was better paced and comes much closer to Amano Yoshitaka's visual design. I feel compelled to play the game now. Added to my ever-growing backlog.
Absolutely, Bloodlust is better paced. I even mentioned that in earlier posts.
I'm glad you enjoyed the films. As was pointed out, I forgot to mention that Vampire Hunter D for the PSX is loosely based on Bloodlust, or vice versa I'm not sure which.

And yes, Amano Yoshitaka's visual design really shines through in Bloodlust, I’ll agree.

As for classics, absolutely they are... or I consider them to be and I think most anime fans would agree. Again, I'm glad you enjoyed the movies. It's sad there isn't more media for Vampire Hunter D outside the manga.
 

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