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When he's not enjoying success as a Lego figure then Indiana Jones has a tough time with video games. Years ago a next-gen technology demo piqued fans curiosity but The Staff of Kings isn't coming out for Xbox 360 and PS3 now but why modern technology was abandoned in favor of more frugal hardware remains a mystery. The floppy hatted explorer's new adventure doesn't try to be anything special either. The story appears to have been written according to a formula: Indy must travel halfway around the world and rescue a mysterious artifact from a Nazi who goes by the name Magnus Völler. To do this you trudge through half a dozen locations and solve the occasional undemanding puzzle above all beat up plenty of bad guys.
The controls and focus vary depending on the console: On the DS you mostly view the action from an elevated perspective and wonder why the developers had to link even the most insignificant detail to a stylus. You deliver blows with a touchscreen swipe, and climb ladders by tapping. To compensate you get to guide a drop of water through labyrinths Mercury style in a skill puzzle. On the PSP you beat up the villains with three buttons which is the most intuitive and works best of all the versions. Moreover the adventure looks good by mobile standards.
The PS2 and Wii share the same level design with frequent interludes like short cross target shootouts or biplane flights to liven things up. While the Sony console has to make do with a pointlessly reduced control scheme (one button serves three different types of attacks) on the Wii you mutate into the active player and almost all actions are triggered by shaking the remote which given the somewhat imprecise response often invites wild waving for example of during fights. Why annoying design flaws like the inability to skip story sequences on repeat playthroughs haven't been fixed remains a mystery.