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- Feb 2, 2025
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Smite is a really cool MOBA. It's over the shoulder third person. It presents a really unique perspective to play from.
I've played a lot of Smite. I think it's still my top played game on Steam, which is a huge deal considering the fact that I've poured hundreds of hours into other RPGs.
Why do I keep taking long hiatuses? The player base, plain and simple. The normal cash-grabbing of a F2P was tolerable, even when some of the skins started coming from absurd IPs. Sometimes it's hard to tell who a God is, but whatever. Let people have their fun, right?
And then Smite 2's closed Alpha came out. I was so excited to support the studio and play in a new engine. There's so much room for cooler stuff now.
Sadly, the company seems to forget a fundamental fact of doing business; Sometimes number doesn't go up, and that's OK.
Because they weren't making absolute bank immediately, they started absolutely gutting their staff. People that had been part of Smite for years, gone. Important members of the community, gone.
All of this, plus poor monetization and a lack of response to an ever-growing toxic player base, has led me to one of my longest hiatuses from the game.
I may not go back this time, who knows? I really like Smite for what it could be, but it doesn't look like Hi-Rez is ever going to really tap into all that tasty potential.
I've played a lot of Smite. I think it's still my top played game on Steam, which is a huge deal considering the fact that I've poured hundreds of hours into other RPGs.
Why do I keep taking long hiatuses? The player base, plain and simple. The normal cash-grabbing of a F2P was tolerable, even when some of the skins started coming from absurd IPs. Sometimes it's hard to tell who a God is, but whatever. Let people have their fun, right?
And then Smite 2's closed Alpha came out. I was so excited to support the studio and play in a new engine. There's so much room for cooler stuff now.
Sadly, the company seems to forget a fundamental fact of doing business; Sometimes number doesn't go up, and that's OK.
Because they weren't making absolute bank immediately, they started absolutely gutting their staff. People that had been part of Smite for years, gone. Important members of the community, gone.
All of this, plus poor monetization and a lack of response to an ever-growing toxic player base, has led me to one of my longest hiatuses from the game.
I may not go back this time, who knows? I really like Smite for what it could be, but it doesn't look like Hi-Rez is ever going to really tap into all that tasty potential.