I really miss Gravity Rush

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I've been thinking alot about Gravity Rush recently and can't shake the feeling that Sony totaly flumbed the opportunity to have a massive new IP in the PS4 era.

It's no secret that the upper management at Sony (unknowingly) sabotaged the original by severely downscaling it to make it a PS Vita exclusive - a console Sony themselves seems to have released half heartdly - and giving little to no marketing to GR2 on the PS4 in a year with heavy hitters like Persona 5, Horizon Zero Down and Nier: Automata.

The original is a awesome game caried by it's fun gameplay but you can really feel the budget cut and hardware limitations. Most missions outside main story are samey and the combat is really barebones. The story also rises a lot of questions that are left unanswered and ends abruptly. Despite all that the art, the music, and gravity shifting is so good it carries the game. Kat is also a very likeable and charismatic.

The sequel, being on a much more powerfull hardware, is a vast improvement. They took everything that worked on the original and perfected it. Gravity shifting is greatly improved and with the addition of Jupter and Lunar Styles not only deepend the gameplay but made gravity shifting more fun than ever. Side quests are more varied and combat is improved (thanks in part by the addition of the new gravity styles).

On a side note, I think the treasure hunt offered by the online function was one of the most fun I had with a video games for quite a while. I loved to get hints from other players and find the treasured even long after I've platinum the games just for the fun of it. Sadly, online functions were shut down only a year after the game's release, a prelude to what was gonna happen.

Alas, it wasn't meant to be. GR got ignored and will forever be one of those "hidden gems" or underrated games that people like to praise online but will never play and since Sony has no reason to preserve it, I think GR (more so GR2) will be lost to time after they shut down the PS4 store.

There is always the hope for a PC port but, after the shutting down of Japan Studios, I think its impossible.

Not gonna lie, the Kat costume in Astrobot gave me a little of hope that maybe Sony still has some interest in the game but I think it was an one of thing.

Well, I think I just wanted to vent some of my frustration and complain about Sony.

Go play Gravity Rush if you can. You won't be dissapointed
 
I love the concept that you don't fly to get around, you manipulate gravity to change which direction you're falling in. It's quite literally falling, with style.
1767715424096.gif

Gravity Rush, as well as Marvel's Spider-Man in 2018, kinda ruined open world games for me a little bit. It's just so much more boring driving a car to get around in most games compared to using gravity manipulation or web-slinging.

I suppose I should be glad Gravity Rush got two games, although I can still long for a third entry. It's sad that a good number of Japan Studios games will likely be relegated to easter eggs in Astro Bot games. As much as I really like Astro Bot, it kinda highlights the stuff that Sony has left behind over the decades.
 
game is great, I played the PS4 remaster but need to go back and play the Vita version too. I also still need to play 2. I had no issues with the games scale and found the anti-grav movement really satisfying to traverse with.
These big game companies just feel completely incompetent at this point. Sony and Microsoft out here shutting down some of their best studios. Also the Astrobot costumes are nice tributes, but they're nothing more than that.
 
I love the concept that you don't fly to get around, you manipulate gravity to change which direction you're falling in. It's quite literally falling, with style.View attachment 142518
Gravity Rush, as well as Marvel's Spider-Man in 2018, kinda ruined open world games for me a little bit. It's just so much more boring driving a car to get around in most games compared to using gravity manipulation or web-slinging.

I suppose I should be glad Gravity Rush got two games, although I can still long for a third entry. It's sad that a good number of Japan Studios games will likely be relegated to easter eggs in Astro Bot games. As much as I really like Astro Bot, it kinda highlights the stuff that Sony has left behind over the decades.
Jayonnaise there's no gravity rush 2 🤨
 
I started playing it for the first time a few month ago on my brother's vita, and it's a pretty nice game ::agree I was starting Episode 17, but unfortunatly, my brother took his vita in a place full of water::dodgy, and now it's still disassembled ::frown
 
I played the first Gravity Rush on PS4, loved it and platinumed it, then bought GR2 on release and after playing for a bit just stopped and never came back. So thats another game I have to get back to someday. What happened to Japan Studio is a shame, but at least Toyama-san seems to be living his dream, making games he wants to make with his own studio. Sure, Slitterhead wasn't successful but I think we'll see if getting some following in the next 5 years. Maybe even essays about how misunderstood it was. I couldn't support it sadly because I don't have a PS5 and my PC is garbage so I wouldn't be able to play it, so I guess I'm a part of the problem in a way.
 
I played the first Gravity Rush on PS4, loved it and platinumed it, then bought GR2 on release and after playing for a bit just stopped and never came back. So thats another game I have to get back to someday. What happened to Japan Studio is a shame, but at least Toyama-san seems to be living his dream, making games he wants to make with his own studio. Sure, Slitterhead wasn't successful but I think we'll see if getting some following in the next 5 years. Maybe even essays about how misunderstood it was. I couldn't support it sadly because I don't have a PS5 and my PC is garbage so I wouldn't be able to play it, so I guess I'm a part of the problem in a way.
GR2 is also pretty good, Idk which one I like more but GR2 is a bigger game in account it's made for the PS4.
 
Bought my first PSVita almost only for this one (of course after that I found LOTS of wonderful games), but this one holds a special place in my memories.
 
Love Gravity Rush. was an early pandemic obsession of mine. Started with a digital copy of the original games' PS4 port, and went on to play GR2 (which doesn't exist, actually) and also ran thru it on Vita. The Vita version is great, aside from the slipshod touch controls.

My favorite part of either game has to be unlocking the Lunar Mode in GR2. I spent hours perfecting the quick hops between rooftops. Felt just like how I can move sometimes in my dreams.

Also Raven is super hot.

Here's my collection for the series:
1000022509.jpg

(I specifically cherish my art book because it was a timely, very considerate gift)
 
I really miss Gravity Rush
On Vita, the city looked like a brown sewer. The sky looked like green sewer water. And the enemies looked like dark goo that floats inside it. I didn't get over it. Nor the fact that most missions were just a time-attack. Maybe I just had too high expectations for the devs of LocoRoco.


I started playing it for the first time a few month ago on my brother's vita, and it's a pretty nice game ::agree I was starting Episode 17, but unfortunatly, my brother took his vita in a place full of water::dodgy, and now it's still disassembled ::frown
If it's dead then I can lend you mine, lol
I don't use it anymore, although it may be in a rough shape ::injured
 
Since my sole purpose on this thread was saying that gravity rush 2 didn't exist I'll try to stop messing around ( for a bit ) and actually speak my experience with the franchise.

I really liked gravity rush 1 it was one of the first games I bought for ps4 and it's the first game I completed 100% in my whole life . Obviously I have my complains with the game , but nonetheless I had so much fun with it even so i didn't care about said complains . Now gravity rush 2...

I was excited to play it ( I thought the generation leap will blow my mind) but it ended up being gravity rush 1 but now the sky is not green . The game has the same issues as the first one plus the design flaws the moon / Jupiter styles cause ( were those the names ? I don't remember shit )
Holy wall of text
 
I don't think Sony sabotaged it. They marketed it at multiple E3s, released an animated miniseries, delayed the game by a month so it wouldn't compete with hollywood hitters, released a free DLC to compensate and crossed it over with Miku, PSO2, Let It Die, Nier Automata and more. It is abundantly clear that Sony did what they could to try and make people care and unfortunately, few people did.

Hell, while they did throw Japan Studio a huge curveball in having them think they were prototyping a game for the PS3 only to then drop that it would be a Vita game on them, the fact that they made it a flagship exclusive early into the system's lifespan and made her a free DLC for PlayStation All-Stars shows that they certainly weren't trying to sweep her under the rug. They put her in Hot Shots, Ragnarok Odyssey Ace, LittleBigPlanet and a few others at the time. Fwiw the Vita itself was really well supported at launch. I struggle to think of another system with a launch window lineup quite as lucrative and exciting. Of course the Vita was failed in a number of ways both before, during and shortly after its launch, but I do think saying that Sony barely tried is overstating the case a bit.

For crying out loud it is the only Vita game that Sony greenlit a console remaster for! They even went so far as to do a limited physical release after fan outcry since it was announced as a digital only game. They also made it free with PS+ before GR2 launched. What better marketing can you ask for than a remaster of the prior game shoved in as many faces as possible, an anime, multiple trailers on the biggest stage in gaming, the best release window a smaller IP could ask for and a bunch of crossovers of IP with adjacent or broader appeal.

It was just a niche IP, it was never gonna become a megasuccess. While I adore GR and have played both multiple times to 100% completion AND pushed leaderboards for the challenges on Vita, I would be lying if I said that it wasn't a fairly shallow game. If the rush of "falling with style" grows old, the combat is extremely one-dimensional on top of having lot of content people would deem filler. The sequel improves on these things somewhat but still isn't something that would be guaranteed to have mass appeal.

Gamers will lazily call anything that flops a failure of marketing, but the truth is that not everything can succeed. There is not an infinite number of gamers with homogenous taste and deep pockets to spend on every new release they want. Sometimes it really is a failure to market, but a lot of the time it's just luck of the draw, unfortunate reception or a game being far more niche than fans care to admit.

I'm just glad I got to live in a world where we have GR1 and GR2. I do wish they finished it out as a trilogy, but what we have is amazing! Honestly it didn't need much more than 2 games anyway. I for one like when something comes out, does its thing and doesn't have to rip itself to bits to become a long-term franchise.
 
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Didn't the creator (Keiichiro Toyama now of Bokeh Studio) say he would love to do another Gravity Rush game? I thought I remember him saying too that he left Sony on good terms and wanted to keep that good working relationship, I don't think it's off the table but it's not in the horizon either.

I'd rather have a new game than an odd movie, but the fact that they're willing to dump money into a movie at least says that they didn't completely forsake it... but I'd still rather have a game... Cecie with her own gravity animal thingy would be a cool protagonist for GR3!
 

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