Although I played it in the mid-90s, I can't be sure when it was published. I don't remember a title or even a box cover for it; what remains is a fuzzy memory of the opening cutscene, a game-over cutscene, and a bit of gameplay from the first level. I'm hoping someone here recognizes it because it's been haunting me for a over a decade.
The overall theme I get from my memory is that the game takes place in a futuristic dystopia. In a first-person, pre-rendered cutscene, the player character enters what looks like a dark laboratory. There are rows of tables lining the walls and on each one, there's a nude or semi-nude person laying prone with their eyes pressed onto an eye mask that's attached to the table. The people have tubes coming out of the backs of their heads. Your character arrives at an empty table with a similar eye mask and lies down like the others.
At this point, the game begins. You, the player, are now controlling a futuristic car in third person. I'm guessing the player character gets transported into the Matrix or something? Regardless, the goal is to survive for a set amount of time. There's a bomb attached to your car and the only way to get it off is to find these wandering enemies—which look like evil teddy bears or Ewoks—and ram into them, which transfers the bomb to them. Then, you just have to avoid said enemies until the timer runs out. The enemies don't make it easy because they are constantly trying to converge on your location and pass the bomb back to you. Fail to pawn off the bomb in time and you get a brief scene of your car exploding and any nearby Evil Ewoks amble away from the fiery wreckage. Everything in this segment of the game is comprised of polygon models.
Either the game was really hard or I sucked at it because I always died on that level, so the game-over cutscene is the clearest memory I have. You're back in the lab and your character gets up from the table, only he leaves his eyeballs behind because the eye mask has them speared on a pair of spikes. The player character screams and the screen fades to black.
The overall theme I get from my memory is that the game takes place in a futuristic dystopia. In a first-person, pre-rendered cutscene, the player character enters what looks like a dark laboratory. There are rows of tables lining the walls and on each one, there's a nude or semi-nude person laying prone with their eyes pressed onto an eye mask that's attached to the table. The people have tubes coming out of the backs of their heads. Your character arrives at an empty table with a similar eye mask and lies down like the others.
At this point, the game begins. You, the player, are now controlling a futuristic car in third person. I'm guessing the player character gets transported into the Matrix or something? Regardless, the goal is to survive for a set amount of time. There's a bomb attached to your car and the only way to get it off is to find these wandering enemies—which look like evil teddy bears or Ewoks—and ram into them, which transfers the bomb to them. Then, you just have to avoid said enemies until the timer runs out. The enemies don't make it easy because they are constantly trying to converge on your location and pass the bomb back to you. Fail to pawn off the bomb in time and you get a brief scene of your car exploding and any nearby Evil Ewoks amble away from the fiery wreckage. Everything in this segment of the game is comprised of polygon models.
Either the game was really hard or I sucked at it because I always died on that level, so the game-over cutscene is the clearest memory I have. You're back in the lab and your character gets up from the table, only he leaves his eyeballs behind because the eye mask has them speared on a pair of spikes. The player character screams and the screen fades to black.