What's the most similar DQ to the third one? It was simply one of the best experiences in RPGs I had but I can't feel the same with the PS2 or DS games... So what are your recommendations?
IX is the most similar in terms of "just make a cool party and fuck around going on adventures", which is one of the best parts about III, so probably that if that's the thing you want from a DQ!What's the most similar DQ to the third one? It was simply one of the best experiences in RPGs I had but I can't feel the same with the PS2 or DS games... So what are your recommendations?
I've played III, IV, V, VI and VIII, IV has the whole "how the squad got together" thing, V has generational stuff+you get to be a pokemon trainer(Golem and King Cureslime are big carries), VI has a busted class system and a billion characters you'll never have any reason to use after you pick 3 characters you like, also two worlds stuff(for what's it worth going all over two world maps looking for loot is a nice experience), VIII has the points skill system(for people whose brains release happy chems when they put points into stuff), the "spend turns psyching yourself up so you can hit harder" system, the first apperance of alchemy breaking the game in the franchise and Yangus, Yangus is great and worth the game on his own.
Some general advices:Ty all, I think I'll play IV and VI now then
(Dragon Quest IV...People who are saying Dragon Quest VI is broken must have played the DS remake. I think they may have screwed up the balance. The original SNES game is relatively tough throughout and it pays to make use of the caravan and the different skills you gain through classes. That's the one I played. I wonder if maybe Western DQ fans don't like VI as much because they played an inferior remake? People just always assume that the remake must be better but that's often not the case.
I've played both the snes and DS versions. It's probably my favourite Dragon Quest game. It's broken in both versions because of the way job levels work. You can absolutely get to the end of the snes version with your jobs underlevelled. All it took for me was to give hero and Ashlynn one extra job and it completely screwed me over. Hero never reached the hero class and Ashlynn never learned Kazing. The only way around it was a lot of mindless, tedious grinding. If the game had a job point system instead of just number of counting the number of battles fought it would work a lot better. If you get to the final boss with only one Kazing user, you will struggle in either version.People who are saying Dragon Quest VI is broken must have played the DS remake. I think they may have screwed up the balance. The original SNES game is relatively tough throughout and it pays to make use of the caravan and the different skills you gain through classes. That's the one I played. I wonder if maybe Western DQ fans don't like VI as much because they played an inferior remake? People just always assume that the remake must be better but that's often not the case.
(Sorry, never mind. Looks I readed backwards ? )(Dragon Quest IV...
Is the only one who is not having a Super Famicom Remake, right `_`?
Or are you referring to the PlayStation 1 Remake ?_?)
I agree that the classes level too slowly. Same with DQ7, except the game is a lot longer and it feels like class progress is even slower.I've played both the snes and DS versions. It's probably my favourite Dragon Quest game. It's broken in both versions because of the way job levels work. You can absolutely get to the end of the snes version with your jobs underlevelled. All it took for me was to give hero and Ashlynn one extra job and it completely screwed me over. Hero never reached the hero class and Ashlynn never learned Kazing. The only way around it was a lot of mindless, tedious grinding. If the game had a job point system instead of just number of counting the number of battles fought it would work a lot better. If you get to the final boss with only one Kazing user, you will struggle in either version.
I don't mind some grinding. It's to be expected but coming off of V where the grinding was limited to just a few points in the game only to kind of breeze through most of VI after a certain point just to hit a wall that really amounts to watching the ai play the game for me while I hit 'A' to cast whistle for a few hours just to fight enough battles to get a couple of extra spells so I can deal with the boss's instakills was kind of a bummer after enjoying the rest of the game more than V. The second time I made sure to space out the grinding but that first time felt like kind of a slap in the face.I agree that the classes level too slowly. Same with DQ7, except the game is a lot longer and it feels like class progress is even slower.
It's okay to struggle to beat the final boss, though. It was a very close battle for me but I used the caravan to build some kind of strategy involving switching party members in and out and barely beat him. Made it that much more memorable. Did the same with the bonus dungeon boss, though of course I had to grind a lot for that one, it's pretty much mandatory.
- The freedom to run the program...