I know i have to defeat this boss, but my heart can't take it

Bakuma1997

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Difficulty in bosses comes in lots of forms, from healing, to lots of deffense, to being too sad you don't want to defeath them...¿Wait what?

A boss that you need to kick down, but due to story you know had a rough deal or become a tragic boss, say that dragon that murdered millons, in game is only "Evilor" but if you learn about oficial sources of his lore, he was corrupted by evil energy,
Due to the nature of the question, better rev that spoiler button

Ceroba on Undertale Yellow

The first time playing this awesome fangame (Seven years were worth it, and it annoys me it's free since i would like to pay them for this masterpiece) i met with a colorful bunch called the Feistly Five in a part inspired by Wild West movies, their quirky charm is balanced by Ceroba, a Fox Girl that doesn't mind the oddity, at first i saw her as the game's Only Sane Woman, oh boy, pacifist made me swallow this words

Her story would make Shakespeare look like Dr Seuss, her husband was fired due to his incompetence, he robbed une of the six souls in an attempt to research by himself DETERMINATION, failing and killing him in the process, Kanako, their only daughter, was almost killed by the human with that SOUL, to top it all, Chujin, Ceroba's husband, asked her to not use her research on her daughter learning about his mistake, but Ceroba's Despair made her commit the worst mistake on her life, Kanako never woke up again...
The final battle is Ceroba's final attempt on taking Clover's (Our MC) Pure Soul in a vain attempt to fix her final mistake, however you had a good time with her and her friends, so she shows regret in the battle (The first phase being a clear example), with the battle progressing and her source of power, Kanako's paper mask, in place she becomes DEAD SETR on going on with a fight, as the mask literally and metaphorically breaks, you eventually see a lonely mother that got blinded by her blind faith on a husband that comitted mistakes

The music of phase 2 onwards, A Mother's Love, is not only a banger, but also tells a tale of a boss that doesn't want to do what she is doing as much as you don't want to do it yourself, that scream in the song... MY GOD THE SCREAM, i never felt so bad for a 16 bit clip

A good topping in an already good game, but God, Ceroba deserves all the hugs
 
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The final boss from Beyond The Beyond. God Bless Annie. She's so much more than a healer. I was down to Annie and almost no items and beat Akkadias with literally one more turn between me and the Big Sleep.

Bosses are supposed to be like a gatekeeper between one section of game and the next. The Big Bad being what stands between you and the ending sequence/post game content. But sometimes they are just ridiculously hard. So if you have to grind for hours then the payoff for that ending better be worth it.

Bosses that can annihilate the whole party in one hit are the worst. If you try to defeat Zio from Phantasy Star 4 without using the psycho wand to dispel the barrier you're toast. Because he will automatically wipe everyone out with the black energy wave after a few rounds. Apparently if you grind up to a very high level it's possible to endure the attack and still do 1 damage per hit. One day I want to try it.

Optional bosses that are crazy hard are at least not standing in your way to glory. Wild Arms has a ton of optional bosses and some are really hard. Ragu Ragla was the hardest in the game as I recall. And you never even have to fight him. Final Fantasy 7 has Ruby and Emerald Weapon. Emerald is just a repetition fight where in order to be the most efficient you need to have a specific set of materia and order of operations.

I find Ruby the worst of the two though. Because he trolls you right out of the gate. If more that one party member is alive he will automatically use whirlsand to permanently knock them out of the battlefield. So you have to go in with two dead party members and only revive them if you need them for a couple of hits. Because they won't be staying long. Ribbons are a must because Ruby can dish out just about every status effect. And Ruby likes to be invincible unless those tusks are sticking out of the sand. I hate those kinds of bosses. Ones that have to have vulnerable parts showing or hide or jump in the air for a few rounds. Ruby will also automatically counter with Ultima if you use Knights of the Round. So your best bet is Bahamut Zero with quadra magic.

Overall Ruby is far worse than Emerald because he's a troll. Emerald has that nifty mechanic where you can mitigate the damage of aire tam storm by equipping bare minimum materia. With Ruby you are almost always on your own and subject to constant barrages of status effects if you forgot your ribbon. If you use Knights of the Round you may not survive to the next round unless you are in perfect health with good stats. I hate Ruby.
 
The final boss from Beyond The Beyond. God Bless Annie. She's so much more than a healer. I was down to Annie and almost no items and beat Akkadias with literally one more turn between me and the Big Sleep.

Bosses are supposed to be like a gatekeeper between one section of game and the next. The Big Bad being what stands between you and the ending sequence/post game content. But sometimes they are just ridiculously hard. So if you have to grind for hours then the payoff for that ending better be worth it.

Bosses that can annihilate the whole party in one hit are the worst. If you try to defeat Zio from Phantasy Star 4 without using the psycho wand to dispel the barrier you're toast. Because he will automatically wipe everyone out with the black energy wave after a few rounds. Apparently if you grind up to a very high level it's possible to endure the attack and still do 1 damage per hit. One day I want to try it.

Optional bosses that are crazy hard are at least not standing in your way to glory. Wild Arms has a ton of optional bosses and some are really hard. Ragu Ragla was the hardest in the game as I recall. And you never even have to fight him. Final Fantasy 7 has Ruby and Emerald Weapon. Emerald is just a repetition fight where in order to be the most efficient you need to have a specific set of materia and order of operations.

I find Ruby the worst of the two though. Because he trolls you right out of the gate. If more that one party member is alive he will automatically use whirlsand to permanently knock them out of the battlefield. So you have to go in with two dead party members and only revive them if you need them for a couple of hits. Because they won't be staying long. Ribbons are a must because Ruby can dish out just about every status effect. And Ruby likes to be invincible unless those tusks are sticking out of the sand. I hate those kinds of bosses. Ones that have to have vulnerable parts showing or hide or jump in the air for a few rounds. Ruby will also automatically counter with Ultima if you use Knights of the Round. So your best bet is Bahamut Zero with quadra magic.

Overall Ruby is far worse than Emerald because he's a troll. Emerald has that nifty mechanic where you can mitigate the damage of aire tam storm by equipping bare minimum materia. With Ruby you are almost always on your own and subject to constant barrages of status effects if you forgot your ribbon. If you use Knights of the Round you may not survive to the next round unless you are in perfect health with good stats. I hate Ruby.
Uh, the thread is about tragic bosses
 
Uh, the thread is about tragic bosses
in a way, it is a little bit tragic. japanese players didn't get those two weapon bosses until a rerelease of the game. so they would have had to pay again for the same game to get a little extra bit of content. their wallet would have to take a large hit in order for that to happen, and not everyone could afford that.
either pay again and gut your wallet, or lose out on new content to protect your wallet.
 
Miguel from Chrono Cross. This is your first time meeting him, but man they do well. The friend of your father. Tried running away from Fate, only to realize there is nowhere to escape to. That we're all in this game, drafted by God. Not to mention that music really drains your will to fight.

Another cruel one was
Zalbaag
in Final Fantasy Tactics. He doesn't even want to fight either, but is being controlled. Forced to kill your big brother against your will... What a cruel fight.

The battle against
Teepo
is also cruel. The terrifying thing about Breath of Fire III is that it could be argued
you're the villain, since killing the Myrria causes the world to become a harsh desert. She only wants to kill Ryu's kind because his power is immense and could cause countless tragedies in the wrong hands.
. So you're not even sure if what you're fighting for is worth it, but whoever wins loses, because they're forced to live without their beloved brother for the rest of their lives. This was the most emotional bossfight I've seen, besides the final boss of Mother 3
.

Speaking of, final bosses are also a pretty easy pick for this. The final boss of Mother 3 is an obvious one, no explaining needed. The final boss of Golden Sun 2 would also be here if you actually knew who you were fighting before the bossfight ended.
 
Speaking of, final bosses are also a pretty easy pick for this. The final boss of Mother 3 is an obvious one, no explaining needed. The final boss of Golden Sun 2 would also be here if you actually knew who you were fighting before the bossfight ended.
Mother 3... still hurts
 
EYE WRIST
I RIS
AAAAAAAAAAAAAAAH
NO THIS ISN'T HAPPENING
THERE'S NO REASON FOR ME TO GO ON
WHA
WHAT AM I FIGHTING FOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOR?!
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ok but for real Elpizo from Mega Man Zero 2 is a surprisingly tragic villain. Shame that most of his lore was locked behind radio dramas that never left Japan and never was put into the game, so we only have half a character
1742237572087.png
 
If the guy is going to destroy the world or kill massive amounts of people then no one cares about his childhood trauma or whatever, he needs to go. Everyone goes through something tragic at some point, it doesn't make you special. I've never felt sad at a boss fight before.
A particular plot twist in Glory of Heracles 3 did blow my mind when I found out who the boss really was, though.
 
Nier's final boss fits this perfectly. Most of either Nier games' bosses do, really! Tragedy is kind of at the core of that series' overall creative identity.
To the point that several entries in the first game's soundtrack still make me tear up.
Also Drakengard 1 and 3 (not sure about 2). The more we suffer, the stronger Yoko Taro grows.
 
Cave story: Yay, a happy game with bouncy music about a robot that shoots stuff

Cave Story After some minutes:

Did this game made me kill a kid corrupted by the viilian's minion

Tomoko was a little bean, she didn't deserve that fate, i clearly screamed her name while finally puttinf for good the Doctor, not only her, but King as well

The final boss, Balos, also deserves mention, responsible for the events of the game, the Lore indicates he was tortured by a Jealous King, with his madness becoming the source of the crown that moved everything, killing him in the True ending was less stopping a monster and more euthanasia
 
They were found removed cutscenes that played between phases, i watched them and good thing theye were removed, i would need a entire day of kitten videos to recover
I didn't know about that! You've certainly piqued my curiosity, but I'm not sure I would be able to take it.
I'll have some kitten videos prepared if my curiosity gives in.
 

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