How to start.

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Okay I notice this place right now. And notice there is only 2 threads here!
Anyway I haven't made any game yet. For some time problems and learning.
If you know any specific tips or tricks I enjoy to hear them.
I start with c# on unity 5 and know some python and very small c++.
If you don't know how to start well you can find your start here too.
let the happiness enter their hearts.
Note: just to start okay. If you think the topic or massage isn't understandable then say.
 
I think Godot is a fun place for beginners but so is Unity. Look at it this way:
Godot is simpler and will teach you how to think into the logic of programming games. It uses GDScript which is very similar to C#.
Unity is a little daunting at first because the UI and environment is a nightmare, but it has more documentation and tutorials and uses actual C#.
At the end of the day, make sure you LEARN from tutorials and not just copy from them. Good tutorials will explain the logic behind their code and make sure you always keep asking, ask yourself WHY the thing is the way it is and look it up. Curiosity is the best motivation to learn programming especially game development.
 
If lines of codes are too intimidating to start with and want just to grasp the concepts, Scratch is a good way to start.

If you want to go with a proper game engine but still doesn't want to use code, Godot has visual programming in it:

1746374094949.png



If you're looking for a programming language that's easy to understand, there's Python. It has frameworks for making games on it, such as PyGame.

If you want to use a Python-like language in Godot, there's GDScript.
 
I think Godot is a fun place for beginners but so is Unity. Look at it this way:
Godot is simpler and will teach you how to think into the logic of programming games. It uses GDScript which is very similar to C#.
Unity is a little daunting at first because the UI and environment is a nightmare, but it has more documentation and tutorials and uses actual C#.
At the end of the day, make sure you LEARN from tutorials and not just copy from them. Good tutorials will explain the logic behind their code and make sure you always keep asking, ask yourself WHY the thing is the way it is and look it up. Curiosity is the best motivation to learn programming especially game development.
Yep Unity is a good game engine. But not much good for starting. I can show you this as a example:
He used a model for frog enemy which had very big weigh. Also it has some futures which can make people crazy.
If lines of codes are too intimidating to start with and want just to grasp the concepts, Scratch is a good way to start.

If you want to go with a proper game engine but still doesn't want to use code, Godot has visual programming in it:

View attachment 65674


If you're looking for a programming language that's easy to understand, there's Python. It has frameworks for making games on it, such as PyGame.

If you want to use a Python-like language in Godot, there's GDScript.
I know such good frendly users UI. (*see python name*)
Okay okay I like python but God could they Make fo pip a better installation? It need wifi so it confuse me.

Thanks a lot. I think Game devs become greater soon.
 
I think gdevelop is the easiest to use although idk if Godot will run better on my PC or if it's even compatible with Windows 8.1
 
I think the easier choice is rpg maker but the freedom is kinda limited
So I think you should begin with unity
My best advice is create very simple games to get familiar with the engine then grow from there
But if you're not familiar with coding in general the learn what coding is (preferably start with the language related to your chosen engine)
 
Okay try internet archive. It will have older versions. Also check the github .
 
If one is more concerned with just learning how to write actual code more than specifically making games, then where is the "correct" place to start from? Especially if one is older and has never written code before, and knows absolutely nothing about how programming works?
 
If one is more concerned with just learning how to write actual code more than specifically making games, then where is the "correct" place to start from? Especially if one is older and has never written code before, and knows absolutely nothing about how programming works?
Well to start you don't need to know any Codding! You can start with game maker studio, it have a 2 ways. Codding and also what I mean a friendly UI for beginners.
If you want you can even start with skratch! My first game was made by that.
 
If one is more concerned with just learning how to write actual code more than specifically making games, then where is the "correct" place to start from? Especially if one is older and has never written code before, and knows absolutely nothing about how programming works?
There's no single correct place.

I found this, looks intuitive enough, if you want to give a shot: https://www.w3schools.com/python/python_getstarted.asp
 
If one is more concerned with just learning how to write actual code more than specifically making games, then where is the "correct" place to start from? Especially if one is older and has never written code before, and knows absolutely nothing about how programming works?

 

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