How a Light Gun Breathed New Life into Resident Evil’s Most Underrated Spinoff

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Resident Evil: Gun Survivor - How I Rediscovered the Game with a GunCon

When we talk about the iconic entries in the Resident Evil series, the first three games are true classics. They set the standard for the survival horror genre, blending a tense atmosphere, well-developed stories, and unforgettable characters. However, in 2000, Capcom decided to stray from the usual path and released Resident Evil: Gun Survivor. To be honest, when I first played it, it felt like a “younger sibling” that tried hard to live up to its older relatives but still fell far behind. Yet years later, armed with a GunCon, I decided to give the game another shot, and it truly surprised me.

The Game’s Story

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After the success of the first three Resident Evil games, Capcom wanted to try something new. That’s how the Gun Survivor project was born, blending survival horror elements with a light-gun shooter. The idea was that players would use the GunCon - the PlayStation’s light gun - to aim directly at the screen and fight off hordes of zombies.

It sounded fresh in theory, but in practice, things didn’t go as smoothly. The Japanese version fully supported the GunCon, allowing it to play like an arcade rail shooter. However, in the European and North American versions, support for the GunCon was removed. Instead, players could only use a gamepad. Why Capcom made this decision remains a mystery. Perhaps it was due to licensing issues, or maybe they simply decided Western gamers could make do without it.

This decision stripped the game of its key feature for a huge portion of its audience. What was left? A clunky shooter with awkward controls and a strange story that couldn’t compare to the atmosphere of the original trilogy.

Why the Game Falls Short of the Original Trilogy

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When I first played Gun Survivor with a gamepad, it was far from an exciting experience:

- Atmosphere: Where the first three games made every step filled with fear, this one felt linear and mechanical. The dread was replaced by an annoying monotony.

- Story: Amnesiac protagonist? Secret lab experiments? Zombies? Haven’t we heard this all before? Compared to the dramatic stories of Jill, Leon, or Chris, the plot of Gun Survivor felt hollow and derivative.

- Gameplay: Playing with a gamepad was a chore. The clunky aiming and slow character movements killed any sense of flow or excitement.

If the original trilogy was a masterfully orchestrated symphony, Gun Survivor felt like the rough draft of a beginner composer. But with a GunCon, everything changes.

How the GunCon Changed My Experience

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When I added a GunCon to my collection, I thought it was the perfect opportunity to reevaluate this game. But my excitement quickly turned to frustration: the European version of Gun Survivor doesn’t support the GunCon! I stared at the screen in disbelief - “Are you serious?”

After diving into the internet, I discovered that GunCon support was only available in the Japanese version. Why did Capcom do this? Perhaps they thought Western players had it too easy and decided to make us suffer a bit more. Challenge accepted! I tracked down a Japanese disc, hooked up the GunCon, and… this is where the magic began.

A Fresh Perspective on the Game

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Playing with a GunCon is a completely different experience. You literally become part of the game. Aiming directly at the screen and pulling the trigger turns every zombie encounter into a mini-adventure. Suddenly, the enemies weren’t irritating - they became an integral part of the gameplay.

- Controls: With the GunCon, everything feels intuitive. Aiming is smooth and natural, and the gameplay becomes much more dynamic. You’re no longer fighting the controls - you’re fully immersed in the game.

- Immersion: The GunCon makes you feel like you’re inside the game. When zombies jump out from around corners, you react instinctively, rather than slowly turning with analog sticks.

- The Downsides Remain: Yes, the game is still linear, the story is still clichéd, and the visuals are still basic. But when you’re holding a GunCon, these flaws are much easier to overlook.

Final Thoughts

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Resident Evil: Gun Survivor isn’t a perfect game, and even with a GunCon, it can’t compete with the first three installments. It’s more of an experiment that remains overshadowed by its legendary predecessors. But after playing it with the GunCon, I realized that this experiment succeeded in its own way.

If you’re a fan of the Resident Evil series, appreciate retro experiments, and have the chance to play this game with a GunCon- do it. Years later, what once seemed mediocre suddenly becomes a fun and engaging experience. While GunCon support in Western versions wouldn’t have saved the game’s reputation, today it’s a great reason to rediscover it.
 
Not the most perfect game in the franchise but at least is short and ten times better than the sequel. It also gave us Vincent mother:
MY MOTHER!? 🗣️🔥
Cool review! loved GunCon experience.
Thanks 👍🏻
Since I played the Japanese version of the game, it would’ve been better if the voice acting was in Japanese too—at least that way, I wouldn’t have fully understood all the cringe in the storyline.😂
 
I've read in some places that the closeness of the Columbine school shooting to the release influenced Capcom's decision to pull lightgun support for this in America
 
Welcome back man! I hope you're doing well!

This is a great read and a nice retrospective! This is one of those games where the game is much better than what critics told you (as always)

But yeah it can be weird for someone who doesn't know that it's just a spinoff and not an actual sequel. It was a great light gun game though despite the flaws

Thank you for the incredible article! Amazing stuff ::dkapproves
 
Oh hell yes, Gun Survivor. The first RE game I actually managed to finish, too. Using modded PS1 shenanigans, the game only ran in B/W due to PAL/NTSC screens not being able to run both with no issues. Might have finished it in less than two days, quite a short game but insanely fun.
 
Best part of this game is it's very short and has unlocks for replay... worst is that zombies react the same wherever you shoot them unlike House of the Dead.

BTW, where can we even get a GunCon or a knockoff now? Rozetka has them out of stock and Prom shows no results... Import?
 
Thank you all, it’s very nice. 🔥
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I've read in some places that the closeness of the Columbine school shooting to the release influenced Capcom's decision to pull lightgun support for this in America
Oh, thanks for the lead, I’ll try to learn more information.👍🏻
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Best part of this game is it's very short and has unlocks for replay... worst is that zombies react the same wherever you shoot them unlike House of the Dead.

BTW, where can we even get a GunCon or a knockoff now? Rozetka has them out of stock and Prom shows no results... Import?
Вітаю Козаче ✌🏻
In Ukraine, only on classifieds websites like “OLX,” “SkyLots,” and so on.

I order a lot of items for my collection from Japan through “ZenMarket.”
 
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WHAT DID HE SAYYY?????

this game was dookie lol
The article highlights the key idea with which Capcom initially approached the creation of a game using the GunCon for the PlayStation One. My retrospective reveals a completely different perspective on the gameplay mechanics - immersing the player into the gameplay through interaction with the gun, which was undoubtedly an ambitious concept.
Although the experiment, to put it mildly, failed, it’s hard not to appreciate the interesting concept that was embedded in the game’s foundation. Despite the questionable quality of the project, it offers a fresh look at classic genres, showing how unique controls can radically change the perception of gameplay.
Yes, the game is far from perfect, but it remains a curious example of how developers tried to experiment and push the boundaries of traditional gameplay mechanics. Such an approach deserves attention, even if its execution leaves much to be desired.
 
The article highlights the key idea with which Capcom initially approached the creation of a game using the GunCon for the PlayStation One. My retrospective reveals a completely different perspective on the gameplay mechanics - immersing the player into the gameplay through interaction with the gun, which was undoubtedly an ambitious concept.
Although the experiment, to put it mildly, failed, it’s hard not to appreciate the interesting concept that was embedded in the game’s foundation. Despite the questionable quality of the project, it offers a fresh look at classic genres, showing how unique controls can radically change the perception of gameplay.
Yes, the game is far from perfect, but it remains a curious example of how developers tried to experiment and push the boundaries of traditional gameplay mechanics. Such an approach deserves attention, even if its execution leaves much to be desired.
That's so true! Yeah it wasn't well executed, but it has it's moments. Even though it wasn't perfect, it wasn't too bad as well

Really great reply ::bigboss
 
You tried house of the dead?It is a Sega Saturn game I play windows version on pc
 
You tried house of the dead?It is a Sega Saturn game I play windows version on pc
Yes, of course, I’ve played it! This is a great example of a high-quality rail light gun shooter that perfectly captures the atmosphere of arcade cabinets. What’s more, the console ports are also done at a very high level. The game keeps you on edge, and the shooting mechanics are truly satisfying - a real classic of the genre!
 
Yes, of course, I’ve played it! This is a great example of a high-quality rail light gun shooter that perfectly captures the atmosphere of arcade cabinets. What’s more, the console ports are also done at a very high level. The game keeps you on edge, and the shooting mechanics are truly satisfying - a real classic of the genre!
You need real hardware to play it with a lightgun? I have a CRT but can't imagine hooking PC and emulators to it.
 
A breath of life with smell of garlic and decay.
Sounds like you’re describing a character from Resident Evil: Gun Survivor - a zombified creature living in a land of terror and ruin. Completely suppressed and cornered, yet with an inner duality, as if no longer human but not yet a full-fledged monster. Perfectly in the spirit of the game, where every step is a desperate struggle for survival, surrounded by rot, fear, and death.
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You need real hardware to play it with a lightgun? I have a CRT but can't imagine hooking PC and emulators to it.
I use original consoles and accessories, so I can’t say for sure if it’s possible to emulate games with a light gun on a CRT TV. However, it’s a really interesting question!

I’ll try an experiment: running a PS1 emulator on an Android TV through a USB adapter with a DualShock and see if it’s possible to use a light gun on a CRT. I’ve seen an option in the emulator settings to select the controller as a light gun. It’s intriguing whether the system will be able to detect where the shot was fired. If it works, it could be a great solution for emulating classic light gun games.
 
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Sounds like you’re describing a character from Resident Evil: Gun Survivor - a zombified creature living in a land of terror and ruin. Completely suppressed and cornered, yet with an inner duality, as if no longer human but not yet a full-fledged monster. Perfectly in the spirit of the game, where every step is a desperate struggle for survival, surrounded by rot, fear, and death.
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I use original consoles and accessories, so I can’t say for sure if it’s possible to emulate games with a light gun on a CRT TV. However, it’s a really interesting question!

I’ll try an experiment: running a PS1 emulator on an Android TV through a USB adapter with a DualShock and see if it’s possible to use a light gun on a CRT. I’ve seen an option in the emulator settings to select the controller as a light gun. It’s intriguing whether the system will be able to detect where the shot was fired. If it works, it could be a great solution for emulating classic light gun games.
Yeah my PS1 died long ago and I am definitely not getting a Saturn anytime soon. Please post on your findings after you test it!
 

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